rocksock

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About rocksock

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    rocksock9

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  • Favorite Games
    Kerbal Space Program, Civ V, Skyrim, FTL
  1. From Earth to Pluto

    Hi everyone, I've been listening to Idle Thumbs for a little while now and have really wanted to participate in Wizard Jam since I first heard about it. I've been programming for a couple of years now as a hobby, but have never made a game before. The Story: The amount of toxic candy on the world is getting dangerously high. It has all been recalled, but the only way we can figure out how to dispose of it is to ship it into the deepest reaches of space. This is where you come in: you must fly a cargo ship packed with all of the world's toxic candy to Pluto in order to dispose of it and save the human race. The Plan: Basically, this game is going to be a 2D version of Kerbal Space Program made in Unity, without the ship building parts. You start in orbit around Earth and the goal is to make your way to Pluto in your space ship. When you arrive, you'll get a score based on how much fuel you used to get there. I'm thinking that the player will get infinite fuel because I don't want to/don't know how to figure out how much fuel they should get otherwise. In game, you'll see the solar system like this: with the camera centered around your ship, and you'll be able to zoom in and out. The orbits of all of the planets will be displayed, and I'd like to figure out how to make it so that your future orbit will be displayed as well. I'm thinking that you will get around by planning maneuver nodes like in KSP, but instead of manually throttling the ship up, you just get a somewhat instantaneous boost of velocity when you get to the node. Diversifiers: Just mainstream thumbs right now (Idle Thumbs episode #238: From Earth to Pluto) What I Need Help With: Art: I would need graphics for all of the planets, the sun, the ship you fly, and maybe a background to go under everything rather than just black. The picture above is a pretty good idea of the art style I'm going for Sound: Just a couple of sound effects I think, like when you make a burn, or if you crash, or like a noise to play when you get to Pluto. Music would be nice but definitely isn't necessary. I think I'll be good on the programming aspect of this. I've made a simple 2D n-body gravity simulation in Processing JS before, so I think this shouldn't be too hard, especially since I'm not going to be doing n-body physics. I just need to figure out how to use Unity.