skamakazi

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Everything posted by skamakazi

  1. The Big VR Thread

    Yeah, everything feels just a bit off like my mind can't tell which is real and which isn't or something. Weird stuff. Will be interesting to see long term impact of the effect. Will it get worse or will it fade away?
  2. The Big VR Thread

    I want to explore rethinking strategy game mechanics to make them immersive and enjoyable in VR. I have some ideas but no VR dev kit yet.
  3. Tyranny, RPG by Obsidian

    Does this just use the same engine or is it part of same story/world too?
  4. The Big VR Thread

    Sweet! What kind of game? I am a programmer and dabble with games and VR games that think outside the box of what is possible are something that I'm interested in too
  5. The Big VR Thread

    No, I've had none of that. One of the GB people said in a podcast episode later they went through some setup videos Sony put out and since then it got a lot better. Most issues are solvable with tweaking the setup. I had a couple issues with reaching too hight with the move controller that the camera was confusing it and the helmet or something, but that was only within one mechanic of the entire game. Rest of the jankiness was with the animations and pathfinding for me. I played at night with most lights off so the contrast of the tracking lights was high, that helps.
  6. New people: Read this, say hi.

    Hello! I am Matt and I am learning to transition from software engineer to be a software engineer who also makes games and never sleeps. I have two boys (4 and 8) who also love games. On twitter I am @mattmanp for anyone interested. I love the Idle Thumbs podcast and have been going through backlog playing them all.
  7. The Big VR Thread

    A team good at narrative driven games could knock something like this out of the park (hint, hint), haha. Although I did see Thumb's own Sean Vanaman in the special thanks section of Wayward Sky's credits. Pretty cool!
  8. The Big VR Thread

    I just beat Wayward Sky on PSVR in one sitting and was blown away. Short, easy puzzles, and bit of technical issues but it made a strong case for adventure games in VR. Controls with the move controllers was perfect but I found them to be manageable and relatively intuitive. Not a perfect game but could easily be used as foundation for bigger 3rd person adventure (or maybe even RPG or narrative) games.
  9. The Big VR Thread

    How many PSVR buyers here? I have one!
  10. Sorry for late post but FYI Thea has a demo that is full game except for DLC and updates. Let's you experience the game and see if you want to invest to get the more well rounded and polished product.