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About LelandDavis

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  1. Episode 372: Chris Park and Arcen Games

    I backed the AI War 2 kickstarter right after listening to this. I was scared off the first one, but had always been intrigued from a distance. As far as feedback on the show in general, I have found that the episodes that have stuck with me the most are the ones where the team really digs into a genre from a comparative perspective. The "Why we hate 4X" discussion was a classic, and I still think about some other old favorites such as "Is RTS dying, or dead?" I have been much less interested in some of the more recent "Here is an ancient game that may or may not have been interesting" episodes, but apparently it's the Patreon people asking for those, so I suppose there is nothing for it but to join the Patreon and start voting myself. After Dark was great as well -- record as many of those as you like. I would absolutely love more talk about board wargames. I have become a big fan of Bruce Geryk's own wargame podcast, Wild Weasel, and one of my favorite episodes in memory was when you guys talking about the time you got together and played Fire on the Lake and The Triumph and the Tragedy. I signed up for the P500 reprint of that one!
  2. Episode 368: Dark Reign: The Future of War

    This was an interesting episode, as usual, that provoked many thoughts -- some of which I unfortunately have forgotten already as I usually listen to this podcast while cooking and drinking. That said ... The tech crash was in 1998. Soon after, Microsoft started planning for the XBOX, and with it, began planning for the death of PC gaming. As mentioned on the podcast, it was around then that JRPG's started to hit it big, contributing to this decision by Microsoft. Having lived through this era as a PC gamer, exclusively, it always seemed to me that the PC as a platform was deliberately abandoned by the people with money, at a time when smaller developers had no way to really sell or distribute their products -- this being the era before Steam. I have always believed that this was one factor behind the death of the RTS, the decline of strategy gaming more generally, and of the PC-style shooter as well. Of course, Halo revived the shooter more generally, but post-Halo console oriented shooters have always been different from pre-Halo PC oriented shooters. Not necessarily better, but different. Strategy games, on the other hand, have never, or only recently, recovered from the deliberate killing of the PC as a platform. On a somewhat related point, I have always been sad that Bungie was bought my Microsoft and turned into "the Halo studio," so that no further Myth games were made. I loved Myth 2. As for the infiltrator, that idea was pretty clearly killed off by the greater focus on faction differentiation with both Age of Empires and Starcraft. While it is a great idea from a gameplay perspective, it would make absolutely no sense for Terran units to start cranking out Protoss carriers in Starcraft, or for the Aztecs to start producing Byzantine units in Age of Kings. It just does not work from a lore standpoint. Finally, Rob, you still have not managed to bring together a group for a Endless Legend retrospective. Should you be intersted, I would totally be stoked to join such a podcast. Not that I am an Endless Legend fanatic of anything -- much to the contrary. I played it some at launch, and would be interested in jumping back in, and would feel to it be a lifetime highlight to be on the podcast.