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About Dr Nick
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[RELEASE] A Very Pretty Pipe Dream or A Chill Hell or Memeify McCree
Dr Nick replied to Ben X's topic in Wizard Jam 3 Archive
Haha, I like this pipe dream! For me a Chill Hell is when there is a smudge on your monitor, and without thinking you reach over and try to rub it off, which of course leaves a bigger smudge, etc... -
[Release] Zombie Train Beyond Earth Episode 1
Dr Nick replied to ke51n's topic in Wizard Jam 3 Archive
"Press 'a' to moonwalk" is my new favorite joke in a game! -
[Updated] [V/4 Feedback Request] Rogue Robot Rogues or Disable Enemies to Reveal Enemies
Dr Nick replied to Mythalore's topic in Wizard Jam 3 Archive
This game gave me really good flashbacks to my first video game experiences on an Atari 800XL computer my uncle gave us. It made me want to find an old clunky, clicky, plastic joystick!- 20 replies
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Sometimes, when I'm fighting the crowds at the grocery store on a busy day, I imagine a giant king of France appearing and screaming at everyone in French! It makes things a little more entertaining. Also, I love this game!
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Oh man, thanks SuperBiasedMan and phill for streaming the game! It was really interesting to see actual people interact with the game mechanics. It made me realize that the movement system is really just annoying, and not fun. I put in mechanics for acceleration and deceleration, mostly just to see if I could. I guess I thought that a more complex movement system would be inherently better, but I just pulled out Spelunky and it doesn't seem to have any of that nonsense! I just uploaded a new version (BlownAway 1.2.zip) which tweaks the controls a bit. The original version had a system where the player would have to decelerate for a few frames before turning around when changing direction. This one takes out that deceleration time. Also, the acceleration rate has increased. I think it is a little less annoying this way! I don't really think it's worth redownloading, but maybe if other people check it out, they will have an easier time!? If you really want to hear the Win Music, you can just find mp3 in the folder. Thanks again to everyone who played it!
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Hey guys, thanks for checking out the game! Sorry for not responding sooner, I've been away a bit. I'm looking forward to the next jam. I think I have a better idea how to approach the process now, so hopefully I will be able to spend more time tuning details in the next game and making something that people can finish!
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Thanks for checking it out! I'm glad you were able to beat it, I sent it to a friend to check out and he said it was too hard for him. I was actually going to move some platforms and make it a bit easier, but I ran out of time. One thing I noticed while playing through the game a bunch to test things was that the placement of the caves (which I first chose pretty much completely at random) almost inevitably leads to a few seconds of waiting around with nothing to do right before the last set of jumps up to the flag. At least when I played, I pretty much always reached the last cave very soon after a wind gust had passed. There was never enough time to just continue up to the flag, though, and I would have to wait around in that last cave for the next gust to get the most amount of time possible to do the last few jumps. Of course this really kills the momentum of the game, and it made me realize how carefully levels have to be designed in good platformers!
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Yes, I started off just clicking as much as possible, but especially because of the need to reload, I had to start playing more tactically like atte said. This is a really cool game!
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I haven't survived through a whole game yet, but I think part of that is because I am just staring at how cool it looks!
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This is really cool! It felt like a spooky Doctor Who episode.
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Thanks Synnah!
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Thanks for the encouragement, Xeneth! The more I work on this, the more I realize the real accomplishment for me will be having a working game engine (with very few features, to be sure). I'm not sure if the game itself is going to be any fun, but maybe next time! I had some students not show up for lessons yesterday, so I recorded some music for the Title Screen, Death Screen, and Win Screen (I am a musician in real life). Not sure if it really matches the theme of the game, but I was bored and I figured I should put something competent in the game! https://soundcloud.com/njefferyviola-1/vieuxtemps-capriccio-lose-music https://soundcloud.com/njefferyviola-1/big-rock-candy-mountain-title-music https://soundcloud.com/njefferyviola-1/idlish-thumbs-theme-win-music
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I played around with the single player mode, and it seems really cool! I will have to try it out with a friend sometime. I'm not sure exactly how, but maybe there is a fun way to make the audio player have to identify different musical intervals for the visual player to successfully repel the attack. Might give me an idea for a game for some of my students!
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I am really impressed with how good this looks!
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This is such a neat idea! It makes me wonder if it could be altered to help with aural skills for musicians (I am a musician and a big teaching nerd). I'm excited to check this out!