jan

Members
  • Content count

    29
  • Joined

  • Last visited

Posts posted by jan


  1. Today's progress:

    - I cleaned up my prototype and implemented some basic systems for walking around and interacting with things.

    - The player can move from one train car to the next by interacting with he door. (Not sure if one scene per wagon is the best way of doing this, maybe I'll think of a more seamless way of transitioning later on)

    - I abandoned the flat look I was initially going for in favour of some much nicer looking lighting.

    - I still have no idea where I'm going with this project... :D but I'm learning a lot of things about Unity, so that's good.

    post-35846-0-60228800-1462744880_thumb.gif


  2. Update: It's an itchio: 

     

    VxvQlCw.png

     


    Edit: kevin888 is also making a Zombie Train game, with, it seems, more zombie-smashing and more nick breckon...

     

    So this is going to be a weird one...

    I have this (not yet fully formed) idea for a exploration/walking simulator/adventure kind of thing set in a train. In space. With zombies. But the zombies are a bit different than you might expect.

     

    I'm currently learning to use Unity and I've never made a full game in it before, so don't expect much.

    But anyway, here is the result of some testing (warning: brains):

     

     

    Not sure about the zombie design yet. I was going for a kind of fancily-dressed-undead look but my character-drawing abilities are quite limited.


  3. Hi, I'm new here. I've never really made a (finished) game before but I'm excited to try and work on something for this jam anyway. I've been thinking about doing Zombie Train Beyond Earth as well, but I might choose something different if I can come up with a better idea in the next three hours... :D