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About Sig
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I haven't been watching the show since season 4. The Sansa plot had caught up to the end of book five so I decided to wait for the next book. I thought it would be fine and I managed to stay spoiler free through Season 5. But man, there are spoilers about everything in season 6 in every headline on every medium. It's ridiculous. Is it futile to try to wait for Martin on this? Should I just start watching the show again?
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Hi! I'm Sig, a new forum user but I've been listening for a couple of years. I'm a game dev from Iceland with ties to the New York game scene as I lived and studied there for a couple of years. Hope to partake in some good discussions while I'm here.
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There is another person from Iceland already!?
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Idle Thumbs 256: The First Great Brand War
Sig replied to Chris's topic in Idle Thumbs Episodes & Streams
If anyone is interested in Sumer, the board game like video game Chris talked about in this episode, it's now up on Kickstarter! -
Great thread, I bookmarked quite a few talks for later viewing. I recommend the NYU Game Center talks. Both their lecture series and their Practice conference include some gold nuggets: https://vimeo.com/nyugamecenter/videos/page:1/sort:date If anyone here plays Netrunner, Lukas Litzsinger, the designer talked about the experience of re-designing an existing game. https://vimeo.com/125164271
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Cool! Looks interesting. I'd be up for an invite if you still have them.
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I've mostly used Unity and Phaser. I think sticking to one engine might be a good way to build up a toolset to make things faster. A lot of devs I know have made themselves a Unity prototyping kit. With small scripts and visuals assets that are general use. I've also heard that Robert Yang makes all of his games inside the same Unity project.