Noio

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  1. Very good episode and podcast. Thanks for your specialized point of view on strategy games.
  2. I would like to know what RTS makers/engines do you recommend. It is worth using SPRING RTS or RTS MAKER for a 2d map based non violent game? Are there another free solutions in addition to Unity? I'm thinking on trying to develop a political/economical 2d -3d is not such as important for my purposes- map based non violent game inspired on Paradox strategy games structure. It would be great to have the Clausewitz engine for open source, but since they didn't released it, I have to try another way. Thank you very much.
  3. Thank you very much for your comments. I've also heard that Europa Universalis I has some treaty systems that adds some complexity to the diplomacy aspect of the game.
  4. I’m a fan of strategy video games. Recently I’ve listened to some interesting podcasts of 3MA, discussing about crisis management in video games. I would like to know what is the more complex diplomacy system developed in a game. As an example, in Victoria II you have some options for diplomacy (form alliances, prepare a ‘cassus belli’, get access to foreign territory) and advanced options if you are a great power (one of the 8 first countries in the game). I would like to know which is the most complex system of diplomacy developed on a strategy game. In addition to declare war, peace offer or have granted military access to a foreign country, I think a very comprehensive diplomacy system should deploy options for economic intervention in other countries, to form coalitions not only to attack one common enemy, but to have an economic cooperation, etc. Maybe Europa Universalis 4 is one of the games that have more options in playing diplomacy, maybe there are other with more possibilities to play the skills of diplomacy. I appreciate your comments.