Stack Smashing

  • Content count

  • Joined

  • Last visited

About Stack Smashing

  • Rank
    Advanced Member

Profile Information

  • Gender
  • Location
  1. Pokemon Moon (beautiful) and Sun (more beautiful)

    The last Pokemon I played at all seriously was Silver when it came out and the last one I played for a few minutes was Ruby. So I was really surprised by the first 90 minutes I played of Moon so far. This feels legitimately fresh and different from the past games. They did a good job making the world feel more alive, from the really neat level design to the fact that domestic Pokemon now roam around the house. And it looks really good as well, especially the animations.
  2. Wizard Academy - Weekly Gamedev Study Group

    Really want to do this, sadly I'll be on vacation for three weeks, starting thursday. I hope I'll be able to catch up after that.
  3. [Release] I'll Kill The Last Alien

    Oh man, it makes me so happy that you both had fun. (And you even got the canonical ending!) So thank you for your post and thank you for the offer as well! I'll have to see if I do something in GM next or keep on exploring the tools I currently use, but I'll keep that in mind.
  4. [Release] I'll Kill The Last Alien

    So I ended up having less time (and motivation) than I anticipated. But it was very important to me to at least get to a remotely playable state. Just as a prototype. And I did it! Most of the work was done the first and third day as well as today. So don't expect too much (anything). But get together with a friend, try to play it, and laugh at how clunky this thing is: Maybe I'll work on it some more in the future. Some of the ideas I had I actually would like to see and play. But for the moment, I'm mostly glad I finished something in time. (My first "game". ) Thanks for organizing this jam btw. Even if I did end up doing so little, it was a lot of fun and all he projects being released are an inspiration. There is amazing talent and creativity on display in every one of them, it's really quite something. Especially for such a short period of time.
  5. [Dev Log] The First Great Brand War

    Yeah, I have a tab open in which I only have to press one more button to buy the thing as well. Edit: Which makes this the second weird plain-board electronics gadget this Wizard Jam made me want to buy actually. Over in the team building thread Salacious Snake turned me on to the Pocket Operator Arcade synthesizer.
  6. [RELEASE] Explode Mode

  7. [Release] Zombie Train Beyond Earth

    Man, this looks so nice. Really cool! I'm digging the atmosphere in these screens. ... and somewhere off in the distance, Adrien Shephard waves hello. Looking content with everything that is happening.
  8. [Release] I'll Kill The Last Alien

    So here's my status after the first day: It might very well be obvious from this GIF that I still have no clue what exactly I'm trying to accomplish. (What might not be obvious is that the alien has a glorious 2-frame walking animation, and a long, ant-lion like tongue.) The first thing I did was to install Tiled to generate the tile maps. And then I went down the rabbit hole that is sprite editors. I considered and installed most of them, but settled on the node-webkit version of Piskel in the end. It's nature as a packaged web app leads to some weirdness, but it does almost everything I want and does it pretty well actually. The only thing I'm missing is the ability to move selection contents. But maybe that's possible and I simply can't figure out how. Then it would simply be an intuitive interface that I'm missing.
  9. [Dev Log] The First Great Brand War

    Cool! Thought about using Pico-8 as well but pushed it to "maybe the next jam." Nice to see it here. I would be really interested in some technical details regarding the development, so please don't shy away from writing about this in your log. Any idea on what the gameplay will be?
  10. So all I have yet are the randomly chosen title and diversifier: I'll Kill The Last Alien with Tone Control: "The audio in your game is reactive and directly manipulated by the player’s inputs and actions." No idea what to make of this though. We'll see. The whole thing will be done in Phaser.
  11. WIZARD JAM 2016 // Welcome Thread

    ... so yeah, that is exactly what I did: Random Diversifier Selector Colors are off, nothing is tested, so it might not even work for everyone and the usefulness of this is highly questionable since there are only 9 diversifiers to begin with. But maybe some of you can find some use for it. Maybe I can find an easy way for everyone to do pull requests with new diversifiers so the thing can grow over time/jams?
  12. WIZARD JAM 2016 // Welcome Thread

    The random episode selector has randomly selected: Sweet! Now ... I guess I'll start procrastinating and build a random diversifier selector?
  13. WIZARD JAM 2016 // Welcome Thread

    Happy jamming to all of you! I hope I can find some time tomorrow to start. Sadly, the weather will be really good and social obligations (as well as Captain America: Civil War ) will likely delay me a bit. :/ Those diversifiers are great btw. Will definitely try to incorporate one.
  14. WIZARD JAM 2016 // Welcome Thread

    Yes, the examples are really helpful. Also I love the feature that each method in the API Docs links to its place in the source code. This can really clear up some confusion regarding the general functioning of Phaser or what a method really does. The dynamic nature of JavaScript can be really nice and flexible, but it also leads to situations where it is unnecessarily hard to determine what a function expects. You can use the already mentioned TypeScript if you really don't like it. It's a superset language developed by Microsoft that allows for full Object Orientation, and compiles to really clean and readable native JavaScript. But you can also just kinda roll with it and see if you get used to it. There's some debate over which is better in general - dynamic or static typing - and both sides have good arguments, so it can't be bad to have some experience in both kinds of languages.
  15. WIZARD JAM 2016 // Welcome Thread

    That's cool! I'm currently planning to do a local multiplayer game as well, inspired by the likes of Samurai Gunn, Nidhogg, Foiled etc. We'll see how that goes. I haven't yet found a specific idea that's interesting enough to try.