thoughtshastra

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About thoughtshastra

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  1. Has anyone been involved in developing real-time multiplayer games for mobile platforms (specifically for Android and iOS)? I have recently used Google Play Game Services APIs for implementing real-time multiplayer capabilities in my game developed in Unity game engine. The results with two players playing on the same network (connected to same Wi-Fi router) have been satisfactory. But I was wondering about how are the lags for game sessions, between players who are distance apart, taken care of? Any best practices or generic frameworks for building multiplayer games? The one that I have launched recently, Kung Fu Glory, is available at: https://play.google.com/store/apps/details?id=com.thoughtshastra.kungfufightinggame
  2. Post Your Game for Playtesting and Feedback!

    I am indie developer and have recently released a cross-platform, multiplayer, fighting game - Kung Fu Glory. The game is available on Play Store (Android): https://play.google.com/store/apps/details?id=com.thoughtshastra.kungfufightinggame Single Player version is available on App Store (iOS): https://itunes.apple.com/in/app/kung-fu-glory-fighting-game/id1055803810?mt=8 Multiplayer version for iOS is coming soon! Game Features: - Six Challenging Levels: Fight with various Kung Fu Masters at unique fighting arenas - Eight Awesome Fighters: Choose from 8 different fighters - Combo Moves: Customize your fighter by creating your own combo moves - Achievements and Leaderboards: Unlock achievements and compete with your friends for high scores Game Trailer: Please try out the game and let me know your invaluable feedback.