Ahr Ech
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Everything posted by Ahr Ech
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I was too tired to do anything code heavy after work last night, so I did a first pass on a title screen. Then this morning I also recorded an absolutely hideous little song to play with this, but I'll keep that under my hat until the game is ready. Rest assured, it's a real assault on the senses. My delivery is somewhere between Tom Waits and Les Claypool, but terrible. Fiends! I should have known.
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[Dev Log] Currently Unnamed Game About the Refugee Crisis
Ahr Ech replied to TopFish's topic in Wizard Jam 2 Archive
This kind of generation is really fascinating. Interesting take on the theme too, can't wait to see what you do with it! -
If you guys don't stop being so nice to me, my head will inflate to a point where I won't be able fit in the room to finish the game.
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[RELEASED] Albus Dumbledore's Pro Skater
Ahr Ech replied to Dinosaursssssss's topic in Wizard Jam 2 Archive
Man, wizardy Excitebike with a track editor sounds really cool. Good luck to the whole team! -
Thanks guys. Update time! Kids can now be stunned after being whacked a few times with the switch. Once they're stunned, you can banish them to Santa's coal mine through a sort of portal. Banishing naughty kids gets you points, but banishing a nice one by accident will deduct them. To keep from banishing the wrong ones, Krampus can now carry stunned kids to sort them out. I'm hoping that'll make things a little more frantic when you're racing against the timer for a high score. Nice kids can also be delivered home for bonus points. (Wouldn't want them to catch a cold, even if it means knocking them out so they can be dragged home. Krampus logic.)
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Oh absolutely! Nothing quite like it, really.
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Sounds interesting! I don't know anything about Twine, but I know HTML5 hates audio files longer than 4 minutes if they aren't being streamed. Maybe that has something to do with it? Just shooting in the dark here.
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Thanks all! This morning I worked on making the kids a little more competent at running away. I just placed a set of invisible markers throughout the level that tell them to either jump (purple) or turn around (blue). Oh and kids are color coded now, with red being naughty and teal being nice. I guess harassing nice kids will deduct points or something. Also, I added some sound effects for them running away in fear but then it got too real and I felt really bad about what I was doing. Maybe I'll say that's the whole point and pretend this is an art game?
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Great concept! Looking forward to seeing how you implement it.
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[Dev Log and Call for Ideas] A Krampus Karol
Ahr Ech replied to Grumbleputty's topic in Wizard Jam 2 Archive
Blew the whistle on the NSA. Witheld robot news. Asked Jimmy Fallon to tell another joke. Mentioned Far Cry 2. -
Me too. Enough lurking!