Ahr Ech

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Everything posted by Ahr Ech

  1. [RELEASE] Rigid Body Rat King

    I think I broke it.
  2. [RELEASE] Rigid Body Rat King

    Alright, you know what? That's what I'm gonna try to do now. Those smaller rats heard what you said and want to be part of something bigger than themselves. They want to be rolled up into a giant Ratball. Now I'm going to do some research on how that would work. There's a part in the Holy Diver video where Dio sort of lazily whacks a guy with a sword and the guy turns into a pile of rats. I just need to do that backwards. I'm starting to feel like a shill when I say this, but Construct 2 really does make getting things off the ground pretty easy. I don't know much about game physics at all, but C2's plugin for that does most of the work.
  3. [Release] Twenty Year Old Weird House

    I don't know anything about Gamemaker or I'd help you out for sure, this is looking really neat! I love the concept, and the artwork is pretty cool. Good luck in the second week!
  4. WIZARD JAM 2016 // Welcome Thread

    I've been contemplating a game based on "And That's Why Skeletons Fart That Way" since the first Wizard Jam. Might take a crack at it! If not, I can at least help anyone using Construct 2 if they're new to the engine. I'm excited!
  5. EDIT: It's up! http://riv-hester.itch.io/happy-happy-krampusnacht ------------------------------------------------------------------------------------------------------------- Hey all. Long time Thumbs listener, first time Thumbs forum nerd. Thought it might be fun to take a break from making my game by making another game, so here I am! Anyway, this is a score based arcade game vaguely inspired by the Smash Run mode in the 3DS version of Smash Bros 4. As the ever-popular Krampus, the player will run around beating naughty children* with a switch until they are subdued enough to capture and be sent to work in Santa's coal mines. * The term "children" here means artificial approximations of human larva. Child abuse is "bad". I've been roughing things out since the jam went live last night. Here's a look at what I've got so far: I'm using Construct 2, GIMP and I'll probably mix my sound effects from public domain stuff I find on Freesound. Also, I wonder how many Krampus games there are going to be in this jam. Not enough, probably. Never enough.
  6. [RELEASE] Happy Happy Krampusnacht

    Awesome! Thanks for posting these, guys!
  7. [RELEASE] Happy Happy Krampusnacht

    Man, I totally missed that, thanks! And yeah, if I have time over the weekend I'd definitely like to get the rock throwing working. And maybe even something to ramp up difficulty over time, but I don't know how I want to go about that yet.
  8. [RELEASE] Happy Happy Krampusnacht

    Thanks a ton! Glad you guys are enjoying it.
  9. [Release] Shtone Hemge

    The Wa is strong with this one! Feels like a very amicable mix of Surgeon Simulator and Besiege.
  10. [Release] Disaster Blaster

    Came out pretty cool! I can totally see this concept being expanded to a full game, too. I want to see an alternate ship where one gun-thruster thing is bigger than the other, so the small one keeps whipping around. That might be pushing the hell part of physics hell too far, though...
  11. [Release] Downchimney Simulator 20X7

    This is great! I love the sense of weight on the landings.
  12. [Dev Log] World of Blanks: Gunnin' Six

    Man, this just bleeds personality. I'd love to see you guys keep going with it.
  13. [RELEASED] Albus Dumbledore's Pro Skater

    I could totally see this game existing in a piece of cyberpunk fiction. I love it.
  14. Jeff Gone Goldblum

    This is art.
  15. [RELEASE] Happy Happy Krampusnacht

    Thanks guys! Spoken like a true Krampus. That's the great thing about Construct 2! You can knock out basic platformer movement and collision with its built in behavior library in a matter of minutes. Granted, you have to do a lot of tweaking to get it actually feeling good, but it still frees up a lot of time for everything else. Almost half the work I put in was polish!
  16. [RELEASE] Happy Happy Krampusnacht

    It's up! http://riv-hester.itch.io/happy-happy-krampusnacht I didn't get the high score to save between sessions in time, but it'll track it as long as the game stays running. And naughty kids can't throw rocks at you as I'd planned, but it was a choice between that and controller support. Other than that I'm pretty happy with how this turned out. Hope you guys like it!
  17. [RELEASE] Button Frenzy

    Man, this is looking so polished! I like your menu music a lot, too!
  18. [RELEASE] Happy Happy Krampusnacht

    One more major area to go and the level is done. I want to get the menus and score screen working today as well so I can just spend the end of the jam polishing and tweaking. There's something suspicious about that snowman.
  19. [Dev Log] Hunker Down

    Cool idea! You guys are totally rocking that Gameboy look, too.
  20. [Dev Log] Unnamed Bullet+Physics Hell

    This is obscene and I love it.
  21. [RELEASE] Happy Happy Krampusnacht

    Getting the rest of the level built and filled out with a few more props. I'm also setting things up for the naughty kids to be able to throw rocks at the Krampus, but that isn't working just yet.
  22. Nice progress on the temple! Looking good.
  23. [RELEASED] Devil's Snuff Box

    Looks cool! What kind of gameplay do you have in mind?
  24. [RELEASE] Happy Happy Krampusnacht

    Got a start on the timer and scoring systems yesterday, but I'm hoping to get a lot more done over the weekend. Back to work on this stuff as soon as I get home from... Well, from work. WORK WORK WORK WORK WORK WORK WORK. DO IT. JUST DO IT, like I've been told that disgraced actor says! Hey, thanks for the offer! I've got it covered, though.
  25. [Dev Log] Ice Break

    Speaking as someone who thoroughly enjoyed the sailing for it's own sake in Wind Waker, this sounds really appealing.