safes007

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  1. Episode 355: Stellaris

    The main thing I worry about this game relates to multiplayer and diplomacy. Can your ever make a good simulation of how space empires would interact when you need to be able to have human players ignore the system entirely? Things like making it hard to form long lasting alliances and certain restrictions based on opinion. Still I think paradox have made a deep 4x space game, but (almost certainly by design) they have not made a space grand strategy game. That being said I wonder whether the expansions will make it more grand strategy or not. Assuming they have brought a large number of sole 4X players on board they may be hesitant to make things overcomplicated. Still looks like a good game in the end.