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Everything posted by Wooben
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So now that we have a good number of interested parties, how are games going to be organised?
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ill eat pizza using ketchup in place of pizza sauce as a last resort but i wont add it to a pre-existing perfectly fine pizza sauce base pizza
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Count me in for either role. Been running a pathfinder game with two seperate groups using roll20 and discord this year, to moderate success (only 2/9 players dropped out so far!) but significant enjoyment on my part at least. Regarding the google doc, may i recommend an additional field to fill in? I think it might be worth it if everyone notes down what kind of style/tone of game they're looking for. System used can inform atmosphere to an extent, but you could still end up joining a sprawl game expecting dark and seedy crime thriller for mature players when everyone else wants to run benny hill with laser guns. Can also help the DM ensure a more comfortable experience when they know the players expectations re: rules strictness and tone going in to the game.
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I definitely did not get anywhere near everything without walkthroughs. I recommend getting at least 12 of the key-chips to unlock the door in town, though. And yeah, 800 for the second stage of the challenge. Gives you an outfit that halves stamina consumption, which is anywhere from extremely to marginally useful depending on your play style.
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i definitely plan on hoping the controller controls get ported into the pc version as well
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ive got some vestigials in the ole brain box. nothing written yet but there will be
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i am the worst at repeating words
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https://medium.com/@wooben/space-boss-the-lord-of-space-915c36ace867#.b9ywfexgs va-va-voom minor changes were made
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I'm getting the stiffness, but not the blandness. Banter with a vaguely sardonic AI is spice enough to break the monotony, its just the flow is a little off. Also this might just be me, but 'food consumption zone' sounds a little on the nose unless you end up doubling down on that kind of sterile nomenclature for everything else in the story.
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ive gone through and made a couple changes but i cant really find any major improvements without just re-writing the whole thing (which i just cannot be arsed to do)
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I might try padding out the first section a bit, but I'm wary about making him too sympathetic in the first half. The idea was to get his fatigue across but also in the way that he is fatigued, but in a whiney sort of way.
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Sorry, just to clarify 'context at the beginning' - contextualise it during the first half, or provide more context for it later?
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http://pastebin.com/QuLLcuJ3 first draft and probably final submission if im being honest with myself. criticism is appreciated regardless. Too short? too long? is the last line a bit obvious? is it shit?
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yes
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sometimes there's boxes, sometimes there aren't. All part of the resource management. Besides, alongside bullet reflection and absorption, not to mention just the base dash, there are more than enough tools to deal with a fight you go into with no ammo. It's not like it charges from hitting enemies particularly slowly.
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I don't think I agree with that one. Would undermine a pretty important part of the core combat loop.
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a patch to make the game easier! http://steamcommunity.com/games/257850/announcements/detail/594848467137959659 Most of these just seem like streamlining more arduous tasks, like warp pads refilling health kits instead of having to go chasing after them in the easier dungeons when you run out. Invincibility frames is interesting, might lead to a more up close and personal play style. Personally i would always keep distance and kite groups around in a circle, as being able to get away from all possible enemy attacks real quick was pretty necessary in the later levels. The faster heal speed seems... unnecessary. Not something I recall anyone being frustrated over, and it's not like the windows to heal were too short in any of the bosses.
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Idle Weekend April 1, 2016: Now We're Let's Playing with Power
Wooben replied to Chris's topic in Idle Weekend Episodes
Does anyone know what the spiderman clause is? i tried googling it but it's just a bunch of videos of spiderman fighting santa. For clarity's sake, no I am not trolling. -
Its basically a complete do-over except you are always wearing a cape that reduces your max health to 2 (cant change it) and you start out in town with no weapons but all sword and dash skills.
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Just finished NG+. Initially daunting, but turned out about as hard as the regular game was first time through. Fun stuff.
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You probably shouldn't have started this thread without mentioning anybody in the first post
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i think everybody should post in this thread or nobody will appreciate it. Although, like any conversation, somebody has to get the ball rolling first
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nobody in particular, really