...and now, I present to you *drum roll* - The Great Gatling Gunsby!
"Wait a minute... that's the same image from the last post" I hear you say, "I bet you didn't even finish the game!" But what you don't realize is that this was all part of my convoluted plan. As per my artistic intent, my game is now being re-branded as The Great Early-Access Gunsby for all intents and purposes. Joking aside, I unfortunately committed the age-old mistake of scoping for something way over my head. What sounded like a simple concept a week ago when I picked the concept for the game turned out not to be so simple. It obviously didn't help that I had no prior experience working with Unity in 2D (I sincerely hope all angles die in a fire). But fear not, I will still release the broken mess I ended up with for those of you who want to play it for whatever reason. Since there is no in-game introduction (or UI of any kind, for that matter), I'll just have to write out an old school lore dump in hopes of giving you some context: It's a calm summer in 1922. You are Jay Gunsby, a mysterious millionaire who likes to hold extravagant parties in hopes of one day catching Daisy's attention, a young girl you know from a romantic encounter in 1917 and has since been deeply in love with. But oh, no! The cops found out about your huge stash of liquor and cocaine! They're are coming to get you at this very moment - with guns - and only you possess the power to annihilate them all and protect lovely Miss Daisy and your other guests from the dangers of badly programmed AI! Thankfully you have at your disposal your trusty Cane-ling Gun, which is not at all a placeholder asset for an actual Gatling gun. But wait! Your guests have no script component, therefore they can't escape your mansion! You must use your amazing shooting skills to protect the ones you love and save the day. Except you can't, since there's no winning condition, but I digress.
TL;DR: Quitting this game before I go crazy. It's been fun, though! Hope to see what you guys come up with