figures i'd miss that, i -was- wondering what the 'persistent' option for GM rooms was. fixed http://aritsune.itch.io/poopwater-new-mexico
as for the difficulty, i figured getting really high scores would be enough incentive to not camp but i guess it is 2015. whenever your jetski is pulled up your multiplier is tripled, and your multiplier falls off by 1 every few seconds you're not in that state. even then i would like to come up with a better reason to play more actively (or maybe just push people to the center after they've been there too long)