coughlinjon

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Everything posted by coughlinjon

  1. Announcement: Submission Deadline Extension

    Very cool! This extension definitely help. This is my first game jam, so I have an etiquette question: A couple people made awesome audio for my Wizard Jam submission and I would eventually like to wrap their contributions in a good game. I will submit what I've finished on Sunday, then what is the most appropriate way for me to post a polished piece later on?
  2. [Release] Eyes of the G-Man

    In addition to his sound effects, Michael also cleaned up my G-Man monologue track. His stuff is incredible David also made some background music for the game out of audio from Idle Thumbs episode 125! The full link to our audio folder is here: https://www.dropbox.com/sh/ovcr4lakd4v3jw9/AAD5uKvRZHSPNziJaitgf5hDa?dl=0 Also, I spent last night working on gameplay and drawing/importing a custom G-Man face with much bigger eyes Have a look at some of the assets here: https://drive.google.com/folder/d/0B1p24Mtti2l1djFsZDNVSUthRWM/edit
  3. [Release] Eyes of the G-Man

    Team Updates! I've received word that I might have some help finishing this thing! All within the last 12 hours I was contacted with help/advice for programming, sound effects, and background music Thanks in advance to these collaborators, I'll let them name themselves if they want to be known. Development Progress This game is evolving into a sort of playable G-Man monologue. I wrote and recorded a script along with some common G-Man phrases in different intonations. I spend the first 30 seconds laughing because I can't take any of this seriously. The raw audio is available at the dropbox link below https://www.dropbox.com/s/76hbb0vh2go4476/GmanMonologue1.mp3?dl=0 Also, now that I potentially have a couple people helping on the project, I've created a short design document to keep us all organized. I've uploaded it to Google Drive and anyone is free to read it. https://docs.google.com/document/d/1mwH4HLYbBzota9f5Dqa9X7QKP5W0NZXtfBpa_NQoO7E/edit?usp=sharing
  4. [Release] Eyes of the G-Man

    That is an awesome tip, thank you for the help! I found some help for voice/sound effects but will try your suggestion on my own to log the skill
  5. [Release] Eyes of the G-Man

    Audio Help Needed I wrote a G-Man monologue and recorded it on my Tascam DR-05 Does anyone have any tips for smoothing voice recordings? There is a general background noise I'd like to remove from the track. I'm probably using Audacity. Or, are there any audio people here who could take my raw file and smooth it for me? Maybe chop it up into pieces? Thanks in advance
  6. [Release] Introduction To Video Games

    I don't know how you do all this. Great job!
  7. Eyes of the G-Man

  8. [Release] The Legend of Big Bird's Bones

    Holy cow, this looks incredible! Great job
  9. [Release] Eyes of the G-Man

    OK, my head crab (currently a spider) now has an AI that always tries to walk toward the player. It commands its own XY accelerations, so its velocity has some lag and overshoots its target (I like this). Spider AI gif My next action is adding an animated collider to Gordon's crowbar and I need some help/advice! Help with Animated Colliders custom Gordon crowbar collider Above is a snapshot of the first custom polygon collider I made for Gordon's crowbar. He swings the crowbar from left to right in this gif I would like my collider to map to the crowbar in each frame of this gif. I've found a couple threads online suggesting I make multiple colliders and flip through them as the animation progresses. Does anyone in the community have a suggestion for how I should handle this? Or does anyone have a resource/tutorial they could point me toward? Thanks in advance
  10. [Release] Eyes of the G-Man

    Update: I was out of town all weekend, but I finished up the code that controls Gordon's crowbar swings tonight; he now swings only once per cycle (left/right). Tomorrow I'll continue with the collision detection between the animated crowbar and the head crabs. *I'm still looking for help with my terrible art! Any artist is welcome
  11. Team Building Thread

    Hey everyone! I first need help with art and audio. I posted a dev log of my game, "Eyes of the G-Man" in the forum. https://www.idlethumbs.net/forums/topic/10081-dev-log-eyes-of-the-g-man/ Have a look and let me know if you're able to help
  12. There should always be more fishing games
  13. I am looking for a team! I'm a long Idle Thumbs listener but hadn't heard about Wizard Jam until tonight. I just posted my first Twine game at http://itch.io/jam/twiny/rate/22604 I have been dabbling in Unity for a while in C# - I'm not skilled and would love to learn from more experienced developers. I am an aerospace engineer professionally and know how to script and a bit of OOP. I made my first 2D platformer controller last night: https://twitter.com/ClickToZoom/status/585657799935401985 I make awful vector graphics on my phone: https://drive.google.com/file/d/0B4PnYUFe6iINUHdXdkF3dFBsQW8/view?usp=sharing and I animate them terribly in Unity: https://drive.google.com/file/d/0B1p24Mtti2l1bG9FQ21aRGdfc1k/view?usp=sharing I am willing to do anything - even as little as emotional support. Game concepts? #62: The Silken Goku - hanging clothesline fighting game with long charging animations, tension, sweating, melodrama. #105: XCOM Obama - play through the real-world timeline of Obama cabinet members with abstraction as squad-based tactical RPG. Tender your resignation? You're dead to me. #112: The Cast of Us - the microphones have caught a virus, but one of them seems immune. Lead it through the Idle Thumbs building of communal dev spaces to the IT room for hopeful analysis and vaccine replication. These are terrible, I know, but hopefully it shows I'm interested Jon [email protected] @clicktozoom