Demo

Members
  • Content count

    1
  • Joined

  • Last visited

About Demo

  • Rank
    Member
  1. Nonviolent and Alternative mechanics

    You may find this talk by Robin Hunicke (ex-ThatGameCompany) useful, at around min 25 she explains the origins of Journey's design pholosophy, a general method for very high-concept game design (from a desired aesthetic to the system of rules or "mechanics"), and presents a three-axis system for categorizing games.