Death Dragon

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  1. Episode 289: 2014, King of Years

    One big problem that Endless Legend has is the fact that it just doesn't explain some things very well at all. It does have a tutorial, but that is skipping over a lot of important things. I mean for example, before a recent patch the game never even told you you can level up city districts or how you do it. That's an incredibly important part of the city building, but the game never even told you how to do it until now. There's other things people often get wrong, for example these "per population" bonuses. The bonus only applies to population working that resource, not to the entire population of the city. Then you have the combat system where the game explains basically nothing. You have to look up a forum post by the devs to understand what's even going on: http://forums.amplitude-studios.com/showthread.php?37546-An-explanation-of-the-new-combat-system If you click on your units during battle and you wonder why some numbers are written in green, that's probably due to a moral boost because your unit started its turn close to other friendly units. Also, does the game EVER tell you that you can queue orders by ctrl + rightclicking? For example you can tell your unit to move to a certain hex and then attack a certain enemy. That gives you way more control during combat, but again I think the game never talks about it. I'm not much of a fan of the combat system anyway. It's just not direct enough, even with the ctrl clicking. Sometimes another unit walks into a hex that you told one of your units to walk into and then an AI takes over the turn of your unit, most of the time moving it into a completly silly position. I just don't see the point of that, why not just let us do all the moving and attacking directly? I also don't see what's so special about the battle map. To me there's no difference between Endless Legend's and Master of Magic's combat system, only you have more obstructions in EL (which can also be really weird cliffs that go from one side of the battle map to the other, cutting off half of it if you attack from a bad angle) and you have way more control in MoM. However, those complains don't mean much anymore if you get used to the game cause the game is really great anyway.