elvaq

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Posts posted by elvaq


  1. OK yeah what is with all this nonsense about Moore! His stuff after the year 2000 is at least as good as his stuff from the '80's (or at least Promethea is). The reason that he has done fewer and fewer comics over the past 10 years is because he's been branching out into zines, poetry, music, and all sorts of other even weirder stuff. Pretty reasonable course for a person who's had strong and steady output in one form for 3 or 4 decades.

     

    I haven't read Nemo but the other recent League stuff was quite good. Also have only read the first book of Lost Girls but it was excellent


  2. I finally got and read Pretty Deadly and gosh dang that is a really good book. It was really hard to follow in the beginning but once I adapted to the rhythms and knew the characters, it really drew me in. So dang fresh and different from everything else out there


  3. I can't be the only one expecting Windows 10 to include a feature called Covenant. Some kind of robust permissions management.

    Should rename the registry 'covenant'

     

    I'm going to upgrade because I avoided 8 completely (except at work) but DirectX12 is a big one. I figure on spending a lot of time figuring out how to make the start menu not be horrible tho :/


  4. I just finished Bayonetta 1 about a week ago. Didn't play the original so I can't vouch for a difference but the only moments of extreme difficulty I had was with the camera freaking out. Great game though, despite some annoying later stages. Gonna dive into that soon as soon as I satisfy my Hyrule Warriors habit.


  5. Unity, Unreal, and GameMaker are all good choices. GameMaker has the longest history of 2D stuff but I think all three are mostly comparable tool-wise, especially for beginners. Besides, the code will mostly the same no matter which engine you go with.

     

    I'd say just get started with the one that feels the most comfortable. Do a few video or text tutorials on things that are in the same ballpark as your idea to get a basic grasp on code, then you'll be ready to really think through and start building up your systems code.


  6. Archie is childhood nostalgia for me as well and while I'm glad I grew up with them I don't know if I'd recommend it now.

     

    The weird new stuff is really interesting though especially considering what a huge shift in tone it is and that it's not-totally-embarrassing. The one that seemed the most promising to me was the new Sabrina from last Halloween which seemed like a new ongoing but hasn't come out with a new issue since.


  7. The spookiest homerun video: http://m.orioles.mlb.com/bal/video/v94193483/cwsbal-davis-crushes-threerun-shot-to-right-field

     

    Baseball's not really my bag but this is so weird (even having seen a fair number of empty stands for european soccer games). Bad play by the MLB, I'd say. Disallowing fans from a game is only ever a punishment and that is just not what Baltimore as a city deserves or needs right now.

     

     

     

    Less seriously, there's a new article from Breaken Madden guy: http://www.sbnation.com/2015/4/28/8500333/nba-y2k-ten-years-to-midnight


  8. Loved it as a mood piece, especially the bit in the car with the music. The writing felt maybe a tad bit cliche but I think that might be intentional and does work well with the audio-visual side of things. As per your Blendo inspiration, it felt more like reference and riffing because of the stylish and dreamlike atmosphere.

     

    Solid stuff. Would love to see if you develop the story more, even if it takes a long time to put each piece together (which I'm guessing it might!)


  9. Hmmm, were you playing in the browser? I was noticing some weirdness myself earlier... I think there might be a lot of weirdness around mouse input and different browsers.

     

    I'm uploading a new build now that should fix two major bugs, including a null reference crasher on the browser version. But if you're hard-crashing on the PC version that's something else entirely!


  10. Dude this was super impressive! As Spenny said, that parody is super dead on. Captured my feelings on that drab game so well while also being pretty enjoyable (just like Mordor! grey is fun).

     

    Did you try any post-processing shaders? I like it super clean how it is but I wonder how it'd look with some heavy visual effects on top..?


  11. Yeah I did a super poor job of explaining how to play!! You need to draw a line all the way through all circles.

    It's not helped by that new bug that seems to sometimes delete the first few bits of your current line buuuuuut-- in that example above (Dino), you want to click and drag from the left side of the left circle through to the right of the second circle. It is a bit easier to get when the first line of the sigil has more than two points.

     

    Communicating all the steps of play is something that troubled me with my last jam game too. I get so intent on creating unusual systems and finding a way to implement them that I don't worry enough about communication. And communication is so important to design! It's like, the biggest part! I mean, there is a bit there, what with particles, sounds, etc., but there's no intro or how-to or tutorial at all and that's not a good look

     

    Creating a tutorial is always kinda gross so maybe there's another way? How about a set of (skippable) animations-with text-laying out the basics at the start of the game?

     

    There's a small handful of bugs already I want to quash before I'm finished so I should definitely maybe add that explanation/intro too

     

    ps P. Machine - if i WAS going to develop this further (which i'm definitely not, beyond the above [definitely.]), that would be a good direction to head in. Making it into something more like Nintendo's educational games, clean and cheery, would be pretty fun too


  12. I finished! And on time!

     

    Most of the problems that I thought were going to be huge and hard to fix turned out to be fairly simple. I did catch and fix one major bug about 5 minutes from the deadline. OF COURSE. This was after my first web version had already been submitted and the Windows version was half uploaded but they're all fixed now with a bonus Mac version on top.

     

    Please check out my spooky arcade drawing game! It's pretty dang weird and maybe kind of okay? It's relatively complete and has a good difficulty curve once you figure out how to draw fast and predict the checkpoint order

     

    PC Version (Windows & Mac)

     

    Webplayer

     

    (I didn't upload WebGL because the build size 330mb and ain't nobody got time for that)

     

    More development pics from the last day!

     

    haconel.png

    New colors

     

    main%20menu.PNG

    Main menu (see it animated in the gif on the top-post!)

     

    development%20pic.PNG

    What the editor looks like now..


  13. This video neatly sums up the emotional roller coaster that is me finishing a game jam:

     

    Current status- killing my feature darlings, adding as many levels as I possibly can, squashing my many bugs while praying I don't end up with a tattered mess at the end

     

    Got music and sound in, plus a title screen and a complete color overhaul. Going to upload a playable build now in case my fixes end up breaking everything.


  14. Lifesaver! Deadline day saver!

     

    I'm using "The Plow" as my title track, "EBE" as my game over track, and "Spirals" as one of the gameplay tracks.

     

    Was going to link to the Soundcloud in my audio credits file (not sure if time for in-game credits, will probably just do a readme), but do you have a different credit link you'd prefer?