elvaq

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Posts posted by elvaq


  1. I am there! Driving down on Tuesday and back up on Sunday.

     

    Spenny and I met up at Mikkeller Bar last year and I'd highly recommend it. I love Tempest and all (though I haven't been there in nearly a decade) but Mikkeller has maybe the best beer selection around Moscone and a real cool atmosphere to boot if you can get a table at the downstairs bar


  2. Just made mine from the Thug Kitchen book, mushrooms & lasagna with tofu ricotta and pesto. Have to say I am a fan even with all my clumsy first-timer mistakes

     

    IMG_20160106_210558.jpg vs IMG_20160106_215916.jpg

     

    Seems like there were some problems with the recipe that weren't tested out. First off, I ended up with about twice as many noodle sheets as I needed. Then my marinara ran out about 3/4 of a layer too early... But all in all it came together decently and look forward to checking out some more recipes in the future!!

     

    The only one from my main celeb-chef squeeze, Isa Chandra Moskowitz, is Green Lasagna Rolls which sounds like a cool and easy twist similar to Dibs' open lasagna

     

     

     

    I haven't encountered that TVP designation much here in North America, is it seitan or a ground beef imitation? We have got some good veggie ground here (Trader Joe's is dirt cheap and some of my favorite) that works well in a hell of a lot of my cooking.


  3. Thankfully I did not get a new cookbook this holiday season! I've already got at least a couple on the shelf that I still haven't even cracked open. Good time to start making amends for that! I tried doing a recipe blog in the last couple years but ran out of steam a bit (koff koff) Trying new stuff might be the key to getting back into that as well, now that I'm finally in a place to get adventurous again after the last couple years of moving about

     

    I would be down for a shared recipe thing but for me it'd at least have to be vegan-friendly, heh. That's not too hard with most recipes actually, though things that are fairly dependent (like your beautiful lasagne!) are often best when they're very different from the 'traditional' ingredients list. Could be tough to pull off unless carefully selected

     

    Was going to make the Veganomicon's amazing Shepherd's Pie for the dozenth time this weekend but I really like this idea of trying something new. Will report back, hopefully with photos!


  4. Man, I really loved this even if I was awful at some of those later levels. Some option to replay specific sections would be great, you could expand that jetpack-towing into a game of its own!

     

    Really inspired by your ambition to do a physics-y thing, makes me really want to tackle something like this in a jam setting for sure


  5. I really like the idea for doing a post-jam a few days or the weekend after the jam. If there are streams, that'd help teams fix any major bugs before showing off

     

    Also regarding teams, maybe we could formalize the process a bit more with a Google Doc spreadsheet? Forum name, skills, goals, time available to commit, and email as the fields. Would be much easier to scan through than a forum post though we would lose a bit of personality from the writing..

     

    And let me know if y'all need any help for the next jam!


  6. Regarding the menu bugs, you could put the menu on a separate scene and pass information via a script on an object that persists between scenes (http://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html), like the menu script sets the character choices on the script that's not being destroyed, then load the game scene, then spawn the characters based on info from the script.

     

    Programmers are incredibly tricky to get right, especially in a game jam setting! Physics causes so many edge cases that you'll spend a lot of time just testing, making small fixes, and re-testing. Looking forward to a more developed/polished version of this though, nice work


  7. Very slick presentation, nice and confident art style all around. I had a problem with the options menu though, every time I pressed down it would also move that option to the right, I think there needs to be some kind of input freeze to prevent accidental inputs.

     

    Also that options menu was way too much for a jam game! I guess it makes sense if you want to practice your UI stuff or that part of UE4 but it just made me think of all the time you could've spent on other parts of the game haha


  8. Getting down to the wire now and we've still got a lot of basics to implement. Thankfull, the core gameplay is all there so we should be able to get most, if not all, of our current list in.

     

    Have also run into a few extra-special Last Day of Jam challenges with persistent Unity crashes while implementing animation (we upgraded to 5.3, super wise!), and my kitchen catching on literal, actual fire a few minutes ago.

     

    Here's a gif of our current gameplay status, animations and effects are comin in hot:

    wiz8.gif

     

    Can't wait to design & implement more than one level, we've actually got two more awesome sets of backgrounds that need hooking up


  9. Dammit! Subscribed.

     

    I really enjoyed Ex Machina but I felt like not being an American and even more specifically a New Yorker in 2005 hindered me from appreciating certain nuances. I thought I'd seen someone on here saying "fuck Ex Machina" recently, but I couldn't find it so maybe that was another forum. I did see a few people here really liked it though.

     

    Might have been me as I was on a tear recently about how poorly Ex Machina ended. Totally loved the first half of the series but thought it fell to pieces in the last third.

     

    The Private Eye was really nice all throughout so I'm pretty keen on this new one. I feel like BKV's stuff doesn't work well in long-form (over 24 issue's, say) but he slays when stories are tighter and hold back more.


  10. Took a sick day from work yesterday and pounded out a bunch of gameplay features and implemented some awesome new background art...

     

    wiz6.gif

     

    Today's all about menus so far. Here's the preliminary title menu:

     

    title2.PNG

     

    Next up is getting the level select working (as well as, uh, creating some levels). Hopefully tomorrow will just be about polishing the gameplay and adding little bits of juice wherever possible.

     

    Feeling a lot more optimistic than I did at the start of the week!!


  11. Looks like I've done my terrible job updating the devlog again! Classic producer/programmer style. It's pretty hard finding time with a full-time job getting in the way (not to mention upgrading to an SSD and reinstalling everything over the weekend), but we are still making progress and set for a rollicking finish. The last bits of game jams are the most stressful but also a whole ton of fun. Looking forward to a weekend of intermingled panic and joy.

     

    And look! Here is proof of our progress! PHYSICS!!!

    wiz4test.gif

    (Sorry for artifacting, export was done with GIMP due to aforementioned fresh Windows install)

     

    Physics gave me a lot of headaches but I don't anticipate too many more Very Hard problems before the end, just a large array of tiny problems.

     

    Which reminds me, if anyone wants to make a level editor, we would still really love to do one. I know the timeline is short but the data container is completely set up for it and the design/features are almost entirely specced out. I think it'd be a ton of fun to make so if no one emails/slacks/pms me or dinosaursssss I'd definitely like to have a crack at it post-jam.


  12. Lots of fun design discussions over the weekend and we're pretty close to nailing our core gameplay... action racer like Excitebike or Joe Danger, where you are switching between lanes to avoid obstacles and do sweet jumps off ramps of various angles and lengths. Adding some extra wizardy fun with the ability to create your own ramp and use a turbo boost to catch even more air. Ramp creation and turbo will work off the same resource bar, which can be refilled by pulling tricks in mid-air. Nice, simple meaningful choice there and it will give us something to balance and work towards.

     

    Our ambitious plan is to get that level creator working with file reading/writing so people can share tracks to the forums. We'll see how far we get after next weekend, I think that'd be a lot of fun and ticks the diversifer box nicely!!

     

    Programming and art have gotten off to a start as well, behold our first gif:

    wiz.gif

     

    Very excited to keep ploughing through on this. Next up... physics!