eRonin

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Posts posted by eRonin


  1. 12 hours ago, gerbilsinspace said:

    I never once took out a Hinox, Guardian, Rock Giant thing, Lynel, or Modest / Major test of strength. I ran past them like a ball of fear, not learning a thing about the fighting mechanics. It bit me pretty hard in the Phase 2 Ganon fight, I had no idea how to reflect lasers, or do any cool acrobatic attacks. I died 4 times unloading a ton of bomb arrows, doing no damage.

     

    So did you learn how to reflect lasers during that fight, or did you beat the boss another way? I got pretty good at reflecting lasers by that point so I found the final boss a piece of cake, but I did wonder how someone who never learned how to reflect lasers would do that part. I wasn't sure if there was another way. I guess this is pretty spoilery, so maybe respond with spoilers unless you simply did just learn to reflect lasers in the fight.


  2. if you can't find the official one, the Mayflash brand gamecube controller adapter is just as good. Also if you have a 3DS lying around, you can use that as a controller (you need to download an app from the eshop that lets it connect to Smash Wii U); otherwise literally any control option works, really. 


  3. 21 hours ago, Ben X said:

    Ok, speed plus jumping and slashing seems to do the trick a lot of the time. Not particularly interesting, but there you go. It still gets held up as the best sword-fighting system in games, so there must be stuff I'm missing.

     

    The game got a bit ho-hum towards the end. There were some nice big vistas and Attack Of The Clones style battles going on, though, which was cool.

     

    Overall, very much enjoyed this game, I just wish I could have got a bit more out of the saber combat.

     

    I couldn't find any articles about this game - I guess people write about Outcast if they're going to choose a post-JKII game. In fact, this thread is ninth result for JKA postmortem!

     

    All the talk about JK2/JKA being the best sword-fighting usually refer to its multiplayer duels. I think I have this game installed still, so if you want to duel me, maybe add me on steam? I'm superhiero there if you're interested


  4. 6 hours ago, Tanukitsune said:

    My armor is maxed and not Lynels aren't as scary?

     

    I reached a mission I just can't beat...

      Hide contents

    I have to take an ice block to the other side of the dessert, but... it obviously melts.

    You're supposed to use stasis, I assume, but it doesn't seem to be enough.

    Maybe if I have an ice rod on my back the ice won't melt? I tried waiting for the night, but either I didn't wait enough or it doesn't work.

     

    I did so much today I don't know what else I can do tomorrow, specially if I can't get all the shrines. :wacko:

     

    The entire surrounding area is designed to be a weird puzzle for this one mission.


  5. From what I've seen, the testfire will have 4 weapons and 2 maps. I had a go at Splatoon 2 back in January, and it feels more or less the same to me, with some tweaks to the weapons for some interesting improvements. The roller now accelerates and also can splash further when you jump, and the charger can save its charge for a little while. 

     

    Splatoon updates can be found on their tumblr: http://splatoonus.tumblr.com/ (Japanese updates are done via twitter because twitter is really big in Japan from the looks of it, and tumblr not so much). They've been doing things like weapon highlights, short blurbs about the new music, and other miscellaneous stuff. As far as Splatoon tips I can give to new players go:

     

    1) always keep moving. You want to continually cover new ground with your ink as well as keep yourself from being easy pickings.

    2) get the hang of wall swimming. Painting walls doesn't give your team points, but you can use walls to maneuver for flanks and maps are often built with high ground advantages in mind. Ink is very strongly affected by gravity!

    3) don't stare at the ground. The goal is to paint the ground, but your gun does shoot a decent distance. You generally want to keep your gun level to maximise ink coverage, and this way you can also stay aware of your surroundings.

    4) if someone is rolling at you don't panic just shoot them

    5) if you are rolling towards someone, don't just hold down the roller; splash them to get more range on your weapon


  6. I discovered a dude on top of a tower who will give you rupees based on how far you can glide away from the tower! My first attempt managed 463 metres, and I estimated that it is perhaps half the distance of the great plateau from one end to the other. From this I further estimate the whole land to be about 10-12km across, so about 100 square km in total. This makes it roughly the size of the world of Xenoblade X by dimensions, but XenoX's world was mostly ocean with 5 smaller zones, so in terms of meaningful area, Breath of the Wild is much much bigger. Pretty impressive! Does anyone know how that compares to something like Skyrim or The Witcher 3?

     

    Anyway, I finally freed all 4 divine beasts today, but I plan to hunt for all the memories in the game before I confront Hyrule Castle; and I'll try to hit as many shrines and koroks as I can along the way, but I don't think I'll necessarily go out of my way to look for those.


  7. 6 hours ago, Lork said:

    What does Breath of the Wild have to do with it?  That game doesn't even have QTEs!  I guess I remembered Bayonetta wrong.  It doesn't show the diamond, but it does alternate between diagrams that at least show the relative position of the button and hilarious full pictures of the entire Wii U gamepad, which is better than I thought it was.  Either way the lack of color or shape differences still make them unnecessarily harder to read in a split second, which is what you need to do for a QTE.

     

    Well the game that they're all talking about on the podcast is BotW? Which is what prompted the discussion about controller button positions; Nick having to look down and see which button is which on the controller. The whole B-->X to run and then jump is an entirely other issue though.


  8. 12 hours ago, Lork said:

    They got it wrong in the first place, and then instead of using any of their opportunities to fix their mistake, they doubled down on the awfulness by removing any color or shape clues that could've been used to aid in memorizing the layout...  Which is real helpful in the age of QTEs, let me tell you.

     

    Whenever they make you press a context button, it shows the ENTIRE diamond and the relative position of the button you're supposed to press, so.... ???


  9. Actually, dual sabers and saberstaff have access to light stance and medium stance, respectively. You can choose to deactivate one blade if you like. I played enough of the multiplayer to sort of try-hard in duels, so I learned all the moves. I honestly think the use of heavy stance was simply because its hitboxes lasted longer and therefore is less susceptible to lag in the game taking away your hits.

     

    Spoiler

    There's a lot of rubbish that the expanded universe (R.I.P.) spewed out about different lightsaber forms, unrelated to the Jedi Knight/Academy stances. I recall the forms being created in response to the popular style of combat of the time; the first forms were developed for hand-to-hand lightsaber duels, then forms were developed to counter the prevalence of mass blaster usage, etc. Probably more fuel for you to nerd rant over :P

     


  10. I played a TON of Jedi Academy back in the day. It was my first foray into a multiplayer game online, and I played through the single player about 4 or 5 times. I almost always picked the dual light-sabers, but surprisingly, the single light-saber on heavy stance is the most commonly picked in online duels, from my experience. Force lightning grows in power as you put points into it, to the point where you can basically delete entire rooms of enemies by just looking at them. Also, dark jedi enemies can deflect shots from a blaster, so force powers are particularly useful against them. I think Jedi Outcast had a better single player campaign overall, but I liked the diversity in mission types in Jedi Academy.