stuckbug

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About stuckbug

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  1. The Flame in the Flood Kickstarter

    I've played the first episode & better part of the 2nd episode of ZR0. I've loved it, and really really need to play part 3. The weaver's homestead was named by our art director, Sinc, who I don't think has played KR0, so I doubt there's any intentional reference going on. Not that I would mind it. ZR0 is indeed, so good.
  2. The Flame in the Flood Kickstarter

    Hey all, I'm Forrest, the lead designer on the project. I'm a long time Idle Thumbs listener, but never registered with the forum. Anyway, I hope me butting in isn't unwelcome. Apologies if it is, I never know the etiquette in any given community. First... thanks! Folks who are backing, and just people who are checking it out. I appreciate either. Murdoc - yeah, localization isn't exactly the sexiest or most enticing goal, but it's something we can do with more money. A lot of stretch goals are things that just take the core team longer, or add overall complexity. We do have a couple of those, but they're relatively self contained and pretty safe. We just wanted to focus stretch goals on safe stuff that wouldn't jeopardize the whole undertaking, and the sort of thing you can just pay a contractor to do (like translate to German) is pretty safe. Probably not the smartest move in terms of enticing backers, but I hope it is smart in terms of not screwing us our our backers with crazy scope. undermind9 - I'm sure the game will get cheaper, but I doubt the soundtrack will. It gets into business relationship stuff between us & chuck, but we're not going to be discounting it probably ever. That being said... if it's a game you're iffy on anyway, I'm sure some day in the future you'll be able to get it cheaper. I'm happy either way, not at all bothered by "waiting for the sale". I'm in that boat right now with a lot of games myself. Pepyri - That's the plan. We're definitely abstracting 'survival' and 'crafting' to simplify the game play experience, but everything we're doing is based on legit survival principles. One regular reference I'm using is Tom Brown's field guides to survival and wilderness medicine & herbs. Anyway, I've been enjoying chatting with people about the game, and am glad to see threads popping up here and there about it. I'll keep an eye out if anyone has questions. I'm happy to answer.