LuckyString

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About LuckyString

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  1. Post Your Game for Playtesting and Feedback!

    Hi! I played through the level and haha that orb directly over the lava is a tease. On the level itself I had some thoughts that jumped out at me: I was unable to jump back up to the top half of the level if I went down to the spring area. Additionally, the starting area was very congested with a lot of different enemies/obstacles. It was actually the toughest part of the level for me. If it's just like that for the time being as a quick and dirty way of testing lots of mechanics during development then that's fine. I like that the enemies could bounce on the springs. You might show that off more; I usually killed that one enemy at the start before it could make its way down to the springs, so it wasn't very noticable. More shootable enemies could be good, perhaps have them bounce you a a full block up and backwards (rather than kill the player) so they're not overly frustrating, just something to interact with as the player moves through the obstacles. Keep it up. I enjoyed collecting all the orbs.