Glotal

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Everything posted by Glotal

  1. I'm about halfway through this episode, and I'm kinda disappointed you guys didn't talk about Charles Martinet's official website. It seems like the kind of thing you would all like, so here's a link in case you haven't seen it: http://www.charlesmartinet.com/voiceover.html
  2. One of my old computer science professors loved to comment that only virtual things are purely binary, everything else is messy and complicated. The actual signal from a click is created form two conductive membranes coming into contact and creating a small electrical pulse, which is then picked up by some subroutine of the operating system. The process gets even more complicated with touch-pads, which have to make hundreds of checks every second to see which electrodes are being stimulated by the membranes being rubbed together*, and then the OS has to calculate the cursor's movement based on those data points. When you add tap-to-click on top of that, the OS also has to track and interpret small, brief signals as a different sort of input. It doesn't take very long for the virtual end of that sort of input interpretation process to get way too complicated for me to understand. After your computer recognizes that you intended to click instead of moving your cursor a few pixels, it then has to send the signal to your browser, which then sends it off to flash which is running a ton of different functions simultaneously, and then one specific part of flash will receive the information it needs to then interprets if that click means you want to pick up a gem or not. If any of those digital processes being computed by your CPU lags behind the others for less than a millisecond, that signal gets lost. Or, if you tap too soon after moving the cursor, the OS might not recognize that short break in electrical conductance as a separate, unique signal. Like the thread title says, computers are complicated. But that's just assuming you are taping to click, and not just using a separate mouse button. If you are using a button, then I dunno, try rebooting? Is this a new laptop? You mentioned that you recently updated Windows, did you have this problem before that update? Does the problem occur many times over the course of five minutes, and then goes away for an hour, or is it a constant issue where 20% of all clicks during that activity are being dropped? *this is actually only one type of touch-pad, most run a small electrical current through the pad and then when your finger touches it, it tracks the changes in electrical charge, just like the capacitive screen on your phone. I decided to use conductive touch-pads as the example because it flowed better from my explanation of how mouse buttons work.
  3. I can think of two possibilities: 1) you are pressing differently when you play a game. Maybe that difference in pressure or speed between movement and clicks is what's causing the problem. 2) games--even flash games-- tend to be more CPU intensive than other programs. The game and mouse-tracking process might be competing for resources, which is causing the mouse process to drop a few cycles. If you are using tap-to-click, losing a cycle or two could cause a ton of errors. It could also just be general lag caused by an overworked CPU. If you keep an eye on your task manager, you'll notice some general lag when your average CPU usage gets to around 90%. Can you give any more specifics about your issue? Like if you are using a button to click, the types of games that are causing this issue, even a detailed anecdote could make diagnosing the problem easier.
  4. Other podcasts

    Good headsets cost much, much more than normal microphones of comparable quality due to the physical constraints of mounting them onto a pair of headphones. You also cannot put a pop filter onto a headset mic, so any puffs of air you make while talking will mess with the sound quality of your recording. Furthermore, most headphones do not create a sound proof seal, so if you listen to anything while recording the sound will bleed through the headphone's speakers and get picked up by the mi, so you cannot personally monitor the audio levels while you record. Finally, if you move your head while you gesticulate, your headset will slide around, making your volume/audio levels inconsistent while recording. You might want to look into getting an omnidirectional microphone, like the Blue Yeti or Blue Snowball. The biggest problem with using an omnidirectional mic to record is that everything will be on a single audio channel, so you cannot boost the audio levels of one of the hosts after you record. Audacity should be great for recording and editing a podcast. It's crazy how much work it takes to make a podcast sound nice.
  5. Nintendo 3DS

    Word on the cyber-streets is ubisoft didn't want the original to compete with the new tetris game they just published.
  6. "Ethics and Journalistic Integrity"

    I think there are a few issues with your friend's interpretation, Blambo. Gamergaters are under the impression that gamer culture used to be 100% homogeneous and unified. The people they discriminate against have always been present in the community, they were just mostly silent. As gamer culture matured, more people have became socially aware of the the many different viewpoints and cultural and ethnic backgrounds that make up the culture. The composition of gamer culture has not changed, but the culture has changed how it perceives its own composition. Gamergaters, on the other hand, still maintain their earliest views of gamer culture as the "true" form. Instead of realizing that culture is composed of individuals who form a diverse social collective, gamergaters assume that any deviation from their ideal version of the culture is the result of outside invaders. Everything they do is to recreate the community that they perceived, but never actually existed. Gamergate does not want to preserve a subculture within a larger social context. It wants to create the one and only facet of a culture and dominate it.
  7. General Video Game Deals Thread

    E.Y.E.: Divine Cybermancy is set in an esoteric science fiction/fantasy world where you can telefrag your enemies by summoning a pack of werewolves inside of them, and the ATM machines can kill you by reverse hacking into your brain. The story doesn't make sense and its poorly translated, but your character is supposed to be recovering from severe head trauma, so its impossible to tell if the game is trying to be weird on purpose, or if parts of it are just poorly thought out, or some combination of the two. The game is not for everyone, but it is fun in its own unique way and worth checking out, especially at its current price. It also has coop, which makes everything about it much more fun. If you are looking for other good games that cost next to nothing, I suggest that you check out Shatter, a break out style game with neat physics manipulation and a fantastic soundtrack, and Noitu Love 2: Devolution, the most polished beat 'em up ever.
  8. PC Gaming - Graphics and Performance

    My radeon card did the same thing when I first got my 1080p monitor. Those black bars are added because your video output does not exactly match your monitor. You have probably already figured this first part out, but you need to adjust the overscan setting to 0% in AMD's Catalyst Control Center. The tricky part is, it doesn't just look at your resolution, it also checks your refresh rate. What I had to do was go through every possible refresh rate for my resolution, and then adjust the overscan back down to zero. You should be able to find the option to change the refresh rate under Desktop Properties in Catalyst Control.