MadJackalope

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Everything posted by MadJackalope

  1. Modern Full Motion Video Games

    Found it!!!! Death Cargo: It's pretty goofy looking but it does a pretty good job of using the HD FMV in a seamless-ish fashion. EDIT: Apparently the game turned out to be fake... or something? Kind of hard to tell, it's an Italian studio which puts them in a weird gray area compared to the rest of the English speaking development community. http://kotaku.com/the-curious-game-that-might-not-exist-1574075044 Sounds to me like some Italian indie horror studio made a fake trailer for fun, and when it exploded on them they tried to cash in on it, only to find out that they are not actually game developers and got in too deep over their heads. The original teaser video is nowhere to be found, and the remaining gifs from it I can find look pretty different from the original. The new stuff looks not quite as good, or as smooth.
  2. Modern Full Motion Video Games

    I thought it might be Stay Dead but it had a bunch of particle effects and things. I asked my roomie who showed it to me and he can't remember the name either. Dagnabit.
  3. Modern Full Motion Video Games

    Yeah there def seems to be a tendency to using it as a gag rather than as creative aesthetic toolbox. :/ I mean I like Tesla Effect's use of it, I think they use it well, but it's still really cheesy and not what I'm most interested in. The cheesy stuff is well done and self aware but I wonder what could be done with it more. ChoAniki used to do that a lot with the Saturn games, where they'd use photo and video as part of the sprites for enemies. In general that sort of melding between rendered elements and photo/video is weird, kind of neato. I feel like you also see that kind of mixing and matching of different levels of abstraction in Jazzpunk and stuff like that. I seem to remember an FMV/pre-rendered sprite fighting game being on kickstarter awhile back but I can't for the life of me find it. I can't remember the name and can't find a video of it on youtube. It was the pretty typical "MORTAL MOTHERFUCKING KKKKOMBAT!!!!" kind of aesthetic, but was really really well done, with high definition post effects and stuff added in seamlessly. I thought that was pretty neat use of the tech but I can't remember what it was called. I liked Dream Machine a lot though I never actually finished it. Also there's those weird hybrid claymation things like Paranorman. Dam, could you imagine that in a game? The 1st person sequences in Neverhood. Oh soo cool. A modern first person shooter like that would be interesting. I guess you couldn't do true FMV for that though, you'd need to do some kind of special shader instead, but anyway that kind of look is really cool. (I guess Ninty is kind of doing that with those Epic Yarn games...oh wait, yeah they also had that kirby claymation game too, though that's side scrolling so it might actually be real claymation, it's hard to tell). In particular this stuff might useful for Oculus (though I find myself saying that for pretty much everything these days. In general I just think oculus is cool I guess hahaha)
  4. Visual Art!

    Thanks! The Buster Keaton piece is part of a series I've been doing, mixing old B/W film comedians and arcane symbols. The first one I did was of Charlie Chaplin with the All Seeing Eye. I'm currently working on a piece with Costello and the Gemini symbol, and the final of the four will be of Groucho Mark, but I'm not entirely sure what symbol I'll attach to him. I'm sort of thinking of it as a traditional "4 Evangelist" series like you used to see during the Middle Ages. I'm vaguely thinking of the symbols being tied to the comedian's personas. Sort of think maybe I should change Groucho Marx to the all seeing eye, but Chaplin also had a history of doing really sharp insightful satire (The Dictator for instance). If anybody has any suggestions for Groucho, let me know!
  5. Oculus rift

    Haha yeah that is the problem I guess. I haven't actually had any problems with nausea but I also haven't played for more than 30 minutes at a time. I kind of feel once it goes more mainstream people will be able to experiment with it, but for now doing that sort of thing will just throw people off. Kind of like how when film first began, people avoiding cutting too quickly, or at all, for fear of making people sick, but now a days we have heavy use of jump cuts and shaky cam, and crazy stuff like that.
  6. Visual Art!

    Damn Blambo you make me want to get back on the horse with daily speedpaints. I'm afraid I haven't paid as much attention to my fundamentals as I should have and it really shows in my work. But I'm getting there Also love the Drive poster BackAdd. also really like your stuff I_Smell Do you have a website I could check out? also I didn't know people could create skins for Speedrunners. Maybe I should try that. I've only played it once but I loved the aesthetic. Reminds me of Venture Brothers, cartoony 60s era art style and music. Here's some of my stuff!
  7. Movie/TV recommendations

    I really enjoyed the opening sequence for Utopia, but the story is so poorly written it just made me feel embarrassed for the people involved. I give it credit for trying to do something unique visually, but it feels like it's trying to pander to nerd/comic culture in the same way that 90's hacker movies used to. (while also not having a real strong understanding of what they're pandering to. eXistenz anyone?) And it's not that the story is bad per se, but it too willingly engages in silly stereotypes, while also not fleshing out the story at large. Like what is really going on? The premise is hard to grab once you get past that badass opening scene. And I understand it's supposed to be a "mystery" of sorts, but mystery works best when the viewer/reader has as close to complete understanding of what is going on as possible, or else instead of feeling intrigued they just feel confused and put off. At least that's my personal reaction. Maybe I need to watch more of it though. I feel I should, just because I really do like the visual style.
  8. Oculus rift

    I've been considering buying a DK2 to fiddle around with. It seems like there's a lot of potential for VR, even if the Oculus is not it. I've been to a lot of VR meet ups and 1 VR game jam and the kinds of things I'm most interested in seeing develop in games more, are the sorts of things which VR really adds to. Anyone try Sound Self by Robin Arnott? He's the guy who made that deep sea diving game. It's really cool. And also unique because it doesn't take the typical "VR means realistic immersion" angle on things. I certainly think there's a lot more to VR than just "jacking in to the Matrix". Would love to see someone purposely subvert that aspect actually. (ghost game where you only see flashes of the ghosts in your left eye, messing with your FOV or depth perception from reality, etc. Did anyone ever play that MIT Games Lab game where your travelled at the speed of light, and red shifted, the more orbs you gathered? Stuff like that would be crazzzzzy)
  9. (IGN.com)

    Pikmin seems like it would also work. I mean people have been wanting Nintendo to do new stuff with their IP for awhile now. Never happens. Things might be changing though. Hyrule Warriors and all that. Though honestly I feel like the market is pretty saturated with Lords Managements right now. Its the way things were a couple of years ago with MMORPGs. Everyone wants to be Blizzard/LoL I do like it when you see a unique take on the genre though, and if anyone could do that Nintendo would be a good candidate. They handled "free-to-play" in "Rusty's Real Deal Baseball" in a real cool way.
  10. The Nintendo Wii U is Great Thread

    I have not bought a Wii U yet. I'm a little tempted to because of Splatoons. I definitely think that Nintendo is doing some interesting things with the tablet, and just in general I like their design philosophy. Can't bring myself to spend all that money on a new console though when I have such a huge backlog of games on PC, and also plenty of decent games that I haven't played on Wii. (well, there's not a lot of really good games on Wii but I still haven't played Skyward Sword). The new Zelda game though kind of intrigues me, especially since I've been calling for a more open world Zelda for a long time. Love the art style, we'll see how it pans out later I guess. I actually find Nintendo's relationship to independent games kind of weird, because they're probably one of the hardest companies to work with, as far as indie game devs go, and yet I think a lot of the games coming out of the indie game revival of the last 8 years have been pretty directly inspired by Nintendo.
  11. New people: Read this, say hi.

    Hey another new forum member here. I've been listening for a couple of years now, listened to the entire back log and stuff, definitely one of my favorite podcasts. Decided I should join the community and start talking and stuff