spydersvenom

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    12
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About spydersvenom

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    Member

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  • Website URL
    http://gaminghistory101.com
  • Steam
    spydersvenom7

Profile Information

  • Gender
    Male
  • Location
    Kansas City
  • Interests
    Running, writing, learning new skills, history, literature, and most recently information systems.

Converted

  • Location
    Kansas City
  • Occupation
    Billing Analyst
  • Favorite Games
    Resident Evil, Final Fight, Fallout, Maniac Mansion, Bioshock
  1. P.T (Playable Teaser for Silent Hills)

    I know this is probably common sense, but I still have PT installed on my PS4 and I've confirmed it still works. While looking this up I decided to copy the game to a USB pen drive and then put it with my other video game collecting stuff. Just in case Sony/Konami does anything that would seek out and delete your installed game, this could be a solution. Granted, you'll have to play offline and make sure to keep the USB copy intact each time you install, but this title has now become an anomaly because it's the first game I can think of that has no tangible or digital license that allows at least some users to access it still. Also I hardly trust the integrity of any single hard drive.
  2. Bayonetta

    Moved on to Bayonetta 2, the window is much wider for dodges. I totally get why that is more appealing to the general player and I'm nowhere near hardcore enough to not love this adjustment myself. If you are going to play the first one on WiiU, do it before the sequel, they improved almost all of the mechanics.
  3. Quitter's Club: Don't be ashamed to quit the game.

    I had to give in on Alien: Isolation. Had no issues with the humans, got the achievement for sneaking past all the androids during the alert without them seeing me, and aside from a few dozen deaths to figure out the mechanics I started to figure out the creature. Is it just me or does this game feel like it's the rubber-banding of enemy types? I swear the creature moves from behind me to in front of me without even doing a simple jump into the vents and migrate over with some sounds above. I feel like it just spawns in the next area without so much as a care for the fact it was just hundreds of feet behind me sacking a room. Spent 45 minutes rummaging hallways, locker rooms, and patient care rooms to get a badge and backtrack only to be taken out with the save point in sight. Before anyone says it, yes I used a noisemaker to attract the creature and sent it down the opposite hallway that I wanted to go down but it chose to take a route down my hallway (it's like a "U" shaped area). Given my free time and the, to me, broken nature of being chased by the creature I have to commend the aesthetics and art direction and bow out of this one.
  4. Evolve

    After playing this with 4 friends for about 2 hours where we just teamed up, stuck together, and played with the different classes against a lone wolf random as the monster, it was a lot of fun. I just don't know if I'm ready to give Left 4 Dead attention to a title like this. After having played the XB1, PC, and PS4 version I highly recommend the PC version. For once this doesn't have much to do with visuals and instead is all about the server stability and load timed - dear god are they endless on the console. Probably spent >50% of the overall gameplay time loading on consoles.
  5. Evolve

    Here are more codes because, why not and it ends at 9 pm PST tomorrow: KTRKP-WMJHC-YX99E KTRLB-8H2PK-HKLAG KTRLD-DEFHV-XQNQB I think there are more than enough ways to get in on the PC front, haha.
  6. THE EVIL WITHIN: Slurms MacKenzie

    Thanks, I still hate scoring games, I feel that's the biggest pain. We still maintain a "content review/tech review" approach so the score was tough to lock down for me. The concept it was developed by a Troll is spot on and completely appropriate. Anytime a good trap got me I would just smirk at the game as if I had just been outwitted, which was great. Anyway like I said, I really enjoyed the game, but it was a single serving experience for me.
  7. Evolve

    I was in on the XB1 alpha last night (also in the PC one, but not dice yet on the PS4) and I can share a few notes: -Load times were a bit ridiculous. Given how the XB1 transfers memory and loads, this is not completely surprising and to be honest I do TitanFall on PC so I don't know what those matches are like. I basically spent about 2-4 minutes loading a game that lasted about 5-8 minutes. -UI in the alpha is quite lackluster. There's almost no explanation to the classes, controls, and basic premise of the game, but if you get someone who knows what they're doing you can usually get a quick tutorial from them and then spread the word. -Lots of idiots thinking they are playing CoD in the alpha last night. It's very Left 4 Dead in that you have to stick together and you have to communicate. I got snagged by a plant that I can't get out of unless a teammate helps me and all 3 of them walked past me, ignoring me, and let me die. One was even a bot, which makes this even more stupid, hope the AI gets tweaked enough that it would actually save you if there are bots in your game (although you can take over the bot if you die). What was even more funny about this situation was that I was the trapper so I had all the utilities to find and maintain the monster so my team was completely out of luck and blindly wandering once I was taken out by the plant. Clearly they didn't understand the game because they were then wondering why that "dome thingy" didn't automatically drop when we found the monster (the trapper does this manually and I was dead). In the end they all spread out and tried shooting the thing old school boss style and were taken out in just about 3 seconds. At this point those playing the monster have the best advantage, but it's so easy to kill a team that they aren't having much fun themselves. Somehow the big "stay together!", "communicate!", "help each other!", and "focus on the monster!" prompts on the screen were completely ignored by a majority of players. This game, much like left for dead, is about a team that has all the tools to find, contain, and kill the monster, but it requires teamwork, communication, and leadership. If you get a game like that - which I eventually did - it's awesome. Most of the time though I was getting guys who consistently quit, shot everything that moved, ignored teammates, and the team was picked off without getting much of a chance with the monster. Play with friends if you can, make the trapper your leader when hunting, then protect her (it's always a specific character) while she keeps the monster contained and the rest of team unloads on it.
  8. THE EVIL WITHIN: Slurms MacKenzie

    I finished this game and have to say I enjoyed it as well, despite a lot of clear flaws in the gameplay and programming. Personally I didn't find the 30 fps or extreme letterbox - I'm playing on PS4 but I hear that even the strongest rigs have issues maintaining 60 fps on PC and the command that removes the bars also zooms the screen - and I'm happy to say I saw few actual glitches, but a lot of the mechanics leave much to be desired. Mington said he never had the "end already" feeling, which I have to admit I was feeling hardcore in the final two chapters. It's one of those instances where I feel the audience is limited and the game isn't technically very good, but I still loved it. The middle of this game, specifically chapters 4-10, were the strongest and probably could have been a better game if stripped to that (although the game gets much shorter, I know). Came in taking me around 17 1/2 hours to complete and I had plenty of aggravating moments (especially chapters 11 and 14). I think the most telling point is that I'm glad I played it, but unlike almost any other Mikami game, I don't intend on replaying it or touching the DLC. Here's my review if interested, but only if you want a full analysis, not trying to fish for views: http://www.allgames.com/all-games-blog/item/10089-the-evil-within-review-ps4
  9. Bayonetta

    There's not really any penalty and until you get a tight grasp on the combat system you will most likely do a lot of random dodges, but when surrounded you can easily dodge your way into a hit. It's very frame county but fortunately not nearly as specific as, say, Street Fighter.
  10. Bayonetta

    I was a huge fan of the original when it came out. I remember going to E3 2009 and losing my mind at the Sega booth when I saw it for the first time. Former Clover studio guys, now named Platinum, basically making the "proper" Devil May Cry continuation. I had honestly not played Devil May Cry at that point, but I had a blast with how fast paced, action heavy, and lets not forget weird that game is. Now that I have it on the Wii U I'm replaying the original and still loving it. Couple of notes, though, because sadly this port didn't get everything right. Also to Yasawas: It may feel that way, and the game will offer you a challenge, but it's not as bad as it seems. There's every reason to stick with it and the game is beatable without reloading the final chapter or last boss battle a dozen times, promise. Stick with it, totally worth it from start to finish. As for the WiiU port, I'm annoyed by a couple of the changes. One of those is the integration of the four Nintendo-based costumes that are available at the onset: Peach, Daisy, Link, and Samus. They are all aesthetically accurate and give mild perks that don't really do anything to change the game's balance, but my big problem is they just look bawdy and goofy in the cutscenes. I tried, I really did, but just couldn't get past chapter 3 with the Samus or Link suit. Bayonetta is crazy in the events that occur, but the game owns this and handles it with a wink and a nod, whereas the NIntendo costumes are ignored (because they weren't designed with those existing) and it seems like the 400 pound gorilla in the room no one wants to talk about. I don't take the sexual camera angles or suggestive poses with any sort of titillation, but I didn't expect seeing Bayonetta in a Link costume bent over suggestively to fuck with my childhood memories associated with Zelda. It all seemed creepy. Fortunately you can avoid those costumes if you have a big problem and it's the same game with slightly better visuals and a silky smooth framerate. I don't want them out of the game, just couldn't use them myself. I don't know about the rest of you, but the sound in cutscenes was all messed up by default. My WiiU is routed through the HDMI in my receiver and then to my television and all uncompressed audio passes through it from multiple devices without a problem, including all previous WiiU games before Bayonetta/Bayonetta 2. The voice and various sound effects were either really low or missing when I first started the game until I went back into the WiiU settings and switched them to "stereo" instead of "surround". If you think your copy is broken or weren't aware that this game can be played without subtitles (like Mington does), this simple tweak will give you crisp, clear sound throughout the game. I don't know what special uncompressed version of sound these games are using, but this is the first time in my PC/Console history that my receiver didn't know what to do with it. Perhaps it's just improperly coded and doesn't work in "surround" for anyone, but of course there were plenty of forum posters claiming otherwise at Bayonetta headquarters. All in all I'm loving going back to the original and can't wait to experience the sequel, which I've almost unanimously heard is a better game. I was warned to play the original first before moving on to the sequel because the combat tweaks are hard to go back to. Fine by me, I loved the original and love replaying it. Why do fans clamor for having the original in the box and talk about how great it is only to ignore it completely and play the sequel the moment they get it? Almost everyone I know who just skipped to 2 immediately has admitted they probably won't go back and replay the WiiU version of the original. That sounds wasteful and stupid to me. Thoughts?
  11. I think what I found most distinct about this title is that gameplay switches up pretty consistently and without being a detriment to the overall experience. There is a steep learning curve with the sneaking around, especially early on in the prison when the lights go out and again in the mines, but I felt that anytime I got stuck on either an area, boss, or sub boss that there was always some tactic I wasn't seeing. Dark Athena was okay, but I think it proved that we wouldn't get the charm of the original in Riddick sequels. Some of the guys who worked on this game were a part of the new Wolfenstein so I'm definitely eager to pick up and play that sometime soon.
  12. New people: Read this, say hi.

    Hey Idle Forums, Fred from a random retro podcast and former freelance enthusiast press writer (I got out of writing for pay in 2011 and now focus on side projects). I'm living a dual life where I embrace pixelated titles of the past one day and seek out the most cutting edge experience the next. I've always liked the perspective that Idle Thumbs has brought to my podcast arsenal, despite not always agreeing with the guys, and I'm hoping that likewise views and semi-intelligent discussion can be found here. If you're interested my main podcast is Gaming History 101 and of course the blog, videos, and podcasts can be found at gaminghistory101.com. The show is also on all those fun RSS feeds and podcast main hubs like iTunes and Stitcher. I'm @spydersvenom on twitter as well. Okay enough shilling, I promise not to do it anymore on the forums.