Thermaldetonator

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Posts posted by Thermaldetonator


  1. 15 hours ago, pabosher said:

    So! Much like my earlier prediction, I have found keeping going on this a real struggle.

     

    However, I am continuing to keep it open and add a few options each time. I've got my introduction complete, I think, and am currently working on the first story. This one is based on the idea of Hoisted! and every option the player chooses backfires in some slight way; this is turning out to be very difficult to account for, so I don't know how long it will be -- but I know how I want to end it, before starting the next one. That'll be based on the idea of having a single Verb - I'm thinking 'Look at X', and have you play a diver looking at a wrecked ship. Past that, I don't know! 

    Hang in there! I'm really going to have to dig deep and jam hard for the duration to complete my game. I though I scoped down enough, since I'm also doing my first game (and also in Twine). Yet, I hit a major wall over the past two days or so! Huge resistance and I really stalled out. I think I've momentum back today though. So STICK WITH IT! I'm really excited to play other Twine projects at the end of this jam. 


  2. On 6/10/2017 at 11:18 PM, Thermaldetonator said:

    My artist has actually fallen through. So I could use help with illustration art also. Pitch is above. I have an asset list of art I need an some reference images built out for direction. Hit me up on the at thermaldetonator or message me on the boards if you're interested. 

    Scratch that, I think I've got someone new helping!


  3. My artist has actually fallen through. So I could use help with illustration art also. Pitch is above. I have an asset list of art I need an some reference images built out for direction. Hit me up on the at thermaldetonator or message me on the boards if you're interested. 


  4. 34 minutes ago, nkornek said:

    So takeaway from this week is that UNet is pretty terrible for LAN games. I think I'm going to switch to a 3rd party networking solution instead which is a bummer because there will be restrictions on concurrent users but honestly I'd rather have a working game with a few server limitations than no game at all.

    It's too bad you've had these setbacks. Looks awesome though. 


  5. Pitch: I'm making "BIG GAME HUCKSTER$$$$". It's an economic sim a la Lemonade Stand or Game Dev Story about running a slightly seedy game studio called--Big Game Hucksters. It is my first game; I've settled on making it in Twine. 

    What I need: One or two longish music tracks. Ideally they'd fit a lost Maxis game from the 90s or the vibe of Randy Newman in a parlor entertaining rich folks. 

    What I'm doing: Writing and scripting it in Twine. I'm very open for ideas and assistance though. I should be getting help from another member of the forums with the art already. 

    Contact info: I don't check the forums as much as Slack, but you can reach me on either. 

    Time zonePST

    Portfolio: I don't have any game design experience, but I can send you my old published game journalism. :wacko:

     

    You can learn more on the Dev Log here: 

     


  6. Major progress today. I think my variables from other passages are being called to the rest of the story and being operated on correctly. Yay! 

     

    Someone in the Slack today suggested trying Ink/Inky instead of Twine. I tinkered with the idea a bit (actually dove into the tutorial). I'm sticking with Twine, because I don't want to add learning Ink to my list of tasks. I also got things working, really rapidly today. I'm getting hopeful this game might actually be playable and have some fun bits! I do like a lot of the advantages of Ink though. I'm very intrigued to tool around with it later. 

     

    I definitely I can get my basic prototype up by Friday. Hopefully I'll be able to ask some friends for a little bit of feedback. It would be good to get a sense of which things to prioritize in adding complexity if/when time allows. 

     

    Lastly, I'm hoping I can also get some help with music. I have a weird vision for it and I'll post a separate reply with my basic though here and on the other thread. 


  7. Yesterday was the most productive day I've had yet. I've committed to the episode and concept. I didn't get the actual game where I wanted it. I attached a picture of the tiny, tiny bit of story I built in Twine. However, I watched a number of tutorials that will end up saving me a lot of time in the long run. I haven't built anything in Twine before, so just seeing that you can make if/then behaviors and basic variables in Sugarcube was a revelation. (I woke up planning a really complicated work around. Additionally, I learned a bunch of Javascript that may or may not prove useful. (It also mixed me up a little with distinctions between JS, Harlowe, and Sugarcube, ugh). Most importantly, I recruited the amazing root from the team seeking forum to help with art for the game. I'm so thrilled about that. 

     

    Work is really crazy this week. I'm way behind where I'd like to be though. My number one priority is to get a working bare bones prototype as soon as possible. I just want it to let the player build a couple games and get a response in their resources (money and prestige at this point). If I can get that basic gameplay loop then I can add things like more variables for the games, possibly other resources, and some elements of randomness. (I feel like some element of randomness is super key to the risk/reward and fun of strategy games and economic sims). So my goal is to get a bare bones prototype running by Friday. 

     

    We'll see how things go today. I'm having trouble getting variables from passages outside the main story chain to populate in my story. Hopefully I can figure out those small bugs and get going! I'm also going to try to recruit someone to help with music. 

     

     

    big game hucksters night one.png


  8. That was a super bear bones explanation, but I've been super busy today.

     

    I'm making the game in Twine.

    My design pillars are:

    • to make it silly and fun
    • to prioritize player choice 
    • making the game company gross

    I'm trying to keep the scope pretty small, but I've never really seen a sim in Twine;it'll be interesting to make. 



  9. It's going to be really weird seeing an SCDPCGC owned by McCan/Ericson. Here are my predictions/speculations:

    • I think this first episdoe is going to jump forward a substantial chunk of time. All of the early reviews/precaps have mentioned that they were barred from saying what year the episode takes place in.
    • I think things are only going to get worse for Ted. We left him in a really sad place at the end of the last half season. 
    • I think Megan and Don will continue with their split, but I think Megan's life in California will still heavily feature in the show somehow. (Despite what Weiner has said about characters getting fired being like characters getting wacked)
    • I would be totally shocked if anything romantic happens between Don and Peggy or if anyone actually ends up jumping out that window. 

  10. Hello! I've been lurking in the IRC channel for a couple months now, but I haven't really posted on the forums yet.

     

    I learned about Idle Thumbs through Tone Control last spring, but I didn't start listening to the IT podcast until September. So far this is one of the best communities on the internet that I know of. Danielle's Twitch streams are also fantastic.  :)

    Agreed to all of that. Glad you're contibuting now.  :P