SuperBiasedMan

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Everything posted by SuperBiasedMan

  1. Then the next person is murdered inside a giant checkers piece... Also I really was not pleased to see the Giant appear just to give Cooper a silent warning of bad thing coming. He literally just waves his arms about. That's not the cryptic mysticism of Twin Peaks at all, his message is totally clear, just vague and banal.
  2. Social Justice

    It is regularly plugged in the Other Podcasts thread, but the You Are Not So Smart podcast has a very relevant latest episode. The overall podcast is about the latent biases of human psychology that drive people to act in ways we don't even recognise is happening. Each episode deals with a different bias or concept and he gives a delightful and thorough examination of it in a very readable listenable way. This episode* is all about changing people's minds with something called the 'contact theory'. In the episode it uses the example of anti gay marriage people having nonconfrontational discussions with LGBTQA people, where they talk honestly and frankly but the LGBTQA person makes no conscious effort to argue their points. It's very interesting and well worth a listen. * I don't know why there isn't a real blogpost at the time I'm writing this so I've linked to a weird templated version of the episode page that has the download and show notes.
  3. Movie/TV recommendations

    KotH is off Netflix/not on American Netflix? We had 11 seasons of it when I was finishing college. It was my working at home companion for months.
  4. Is that their extention of the idea that everyone with the device has access to the sdk?
  5. Life

    Naw dibs you're wrong, the proper quote is "Something someone says in a Star Gate."
  6. One thing I did really enjoy in this episode is Pete's moment with the box. I had thought that there was going to be a further development of Pete as a great puzzle solver (an extention of his chess mastery) but then he just accidentally drops the box, discovers the other box inside and thinks "Oh, maybe I should just drop this one too!" I feel like Annie's character is being played as oddly bored and world weary. Even as she says lines about how wonderful and magical Twin Peaks seems, her energy is flat and unengaged. Which I think would be a good pairing for Cooper but instead they wrote her as as a mirror image.
  7. [Release] Unmasking the Brain Burglar

    Sweet! Even if you're not working on a specific thing and just learning, dip into the game dev subforum here. There's good stuff/people in there!
  8. [RELEASE][Devlog] WIZARD SPORTS (Updated to v1.1!)

    Well I definitely enjoyed it a lot. I guess take that with a bit of a grain of salt since I don't know how much of that was unsustainable novelty. I'd be interested in a new game with this style of mechanical balance. I did like the Thumbs theme (and I thought you did it quite well) but the mechanics really were a lot of it.
  9. [Release] Beppo's Hole

    Ok, so post mortem. I enjoyed pulling together the disparate parts of this. I mostly just wanted to generate an idea on the theme and run with developing it in different directions. Which is what you're usually supposed to do in jams but is rarely what happens in my experience. I started with much more of a ruleset in mind, but when I was implementing the vomiting (which I originally intended to just be a way to reduce the mass that eating added) it actually had a surprising effect of broadening movement capability. I had initially plopped down an inaccessable platform because I didn't check the jump height properly, and I realised that with the vomiting I was able to reach it. Not only that, the slippy uncontrolled movement meshed well with this violent acceleration that you could achieve by spewing out the food. I ended up sidelining the intended health or eating mechanics to focus on that. You do still need to eat to refuel your vomit boosting, but that actually ends up being a minor resource management element more than anything else. I'm quite surprised I ended up making a rough toughish platformer. I did, however, spend waaaaaaaay too long doing those portraits when I had a couple evenings where I was half socialising half working. I still didn't even get the Breckon. I did a thing I sometimes do where I just fall into a trap of pouring hours into a job I've determined instead of intelligently managing my time. Even if I was going to do half hearted art I could've done more animations for the character. That wasn't the only reason I lacked time but it was a significant factor. It did leave me little time for proper polish elements like a pause screen, main menu, win state(a real one), fail state and music. I didn't have much time to add the sound effects Patrick R made for me either, they were largely just a matter of tweaking the audio levels, what triggers them and trying to not have them occur too often. Also why the heck do I keep using Unity for pixel based 2D games? The answer in my head is to be able to use a 'real' programming language but I ought to dig deeper back into trying out different engines and see what they can do for me. I may or may not continue working on it. It could be a good exercise in polish if I tried to make it full (even if it's still pretty light on levels/'content').
  10. [RELEASE][Devlog] WIZARD SPORTS (Updated to v1.1!)

    This was great, are you planning to work on it any more?
  11. [Release] Unmasking the Brain Burglar

    I like the style and mechanics of this. It was a little hard to play in the buggy state, unfortunately. I couldn't read what was going on very well so when there's no clear signal of the murders or anything like that, discovering the brain burglars was a bit difficult.
  12. Yeeeesss. ... I still need to go try play Deadly Premonition again.
  13. [Released] The Spectacle was Incredible

    You can enable NPAPI to still play and it'll fix a bunch of other stuff too (for a while) Just paste this into Chrome and then click the enable NPAPI button: chrome://flags/#enable-npapi (that said, yeah it's worth making a web build cause people be lazy)
  14. [Release] Eyes of the G-Man

    I haven't played Half Life so I've just discovered how I was probably incorrect in my assumption that the G Man is supposed to be a creepy stoic dude that never talks.
  15. [Release] Bublé Bloodborne Bloodbeef

    I didn't have any other items? Was I meant to pick them up or should they be in my inventory already?
  16. I'm not sure whether or not I should be surprised that Valve said it.
  17. [Released] The Spectacle was Incredible

    Oh man, I already commented about the art on the page but it's even better knowing that it's a mix of you and your daughter's work. Hope you two keep up the dev work.
  18. [RELEASE] Shoot that Pizza / I Like the Hair

    My laptop literally overheated trying to handle this polish.
  19. [Release] Bublé Bloodborne Bloodbeef

    This was fun! Though I did also showcase my inability to play adventure games when I had no idea what to do with the letter despite being certain that I'd clicked on everything with everything else.
  20. [Release] Beppo's Hole

    Beppo's Hole has opened. Expect a proper post about the final days soon, but now I have to catch some sleep.
  21. I Had a Random Thought (About Video Games)

    Yeah I'm generally very uninterested in fantasy but the tone and world those books had really did something for me. And the power structure and societal organisation felt organic and real rather than a fantastical and whimsical concoction that couldn't conceivably work in any real world.
  22. I Had a Random Thought (About Video Games)

    I'm surprised there was 2 more, it felt like the third was such an ending to round out the story and philosophy. I gotta reread em now that I'm less of a childish fool.
  23. I Had a Random Thought (About Video Games)

    So I found out that the Russian Night/Day/Twilight watch books I enjoyed a lot actually have 2 sequels and also 2 games? Super weird, I'm kinda curious if anyone has played them at all? I'm assuming no but eternally hopeful.