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Everything posted by SuperBiasedMan
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I might be thinking of a different Kickstarter project, but I think they made a point of saying that they didn't want to make it a bigger project than they intended, they would instead put the money into refining the game and improve areas of quality but leave scope unchanged. I had a quick check and the campaign page lists no stretch goals, so I do think it was this one.
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Quitter's Club: Don't be ashamed to quit the game.
SuperBiasedMan replied to Tanukitsune's topic in Video Gaming
Ugh, the instant death spell had no business being in the game... All this is reminding me how much I get put off when a game will make you redo sections you've proven you can do, but happened to die in the next bit. Like when you reach the final boss, but lose and then still have to go through a floor of random encounters before you can try the boss again. That repetition's really not worth my time, I think that's why I'm ditching Cave Story. I didn't realise it was actually going to be a hard game for one, I just wanted a mildly quirky platformer. But then I also accidentally did something that made one area the version that's extra hard to traverse, and when I resorted to a guide for help I discovered I'd need to fight a boss right after going through the area that'd sap most of my health. So I think I'm leaving it, and just gonna watch the ending on youtube rather than throwing my little robot dude at the tunnel of spikes over and over again. -
Quitter's Club: Don't be ashamed to quit the game.
SuperBiasedMan replied to Tanukitsune's topic in Video Gaming
I ended up getting right up to the actually final not a fake out boss fight in non golden Persona 4 and it took me a few tries but I eventually beat it... 's first form and then discovered there was a whole new one. Given that I had occasionally been dieing in the dungeon leading up to the final fight I ditched it then to watch the ending on Youtube. (which was actually kind of pointless, it was a 10 minute wrap up thing containing just stuff I expected). I was particularly irritated with the fact that only the main character needs to die for it to be game over, and the fact that when an enemy hits an elemental weakness attacking one of your party they get an extra attack. Mostly though I was annoyed cause I liked the game overall, even a tweaked combat system would've been enjoyable, but the way it was I kept getting frustrated in a game where I didn't specifically want to be challenged, I basically wanted a visual novel with some gameplay between chapters really. -
I'll be extremely apprehensive if they do put out a release next year.
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Well when it's a huge budget AAA game you would think that they want to make a new run animation cycle that is more fitting of Aiden's character. ...well unless he's the exact same character as those assassin guys I guess. EDIT: Steam just informed me that Watch_DogsTM - Conspiracy exists. "Unlock a standalone mind bending game mode in which cyborgs invaded Chicago. Track them and take them down!" I am very interested in this and how little sense it likely makes.
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Yeah, this is what happens. I played on Ironman and it just endlessly repeats, that's what annoyed me after a whole game where my screw ups were permanent. Also kind of annoying is that once you reach a point in the sequence of events leading to the final mission you can no longer do anything to progress time other than going on the final mission. You can't stall and grind or anything if you just want to get a particular piece of equipment or level a character or wait until your star soldier recovers from an injury.
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That video mostly just made me feel bad for everybody who worked on it and thought they were making the next massive game. I feel like they're just victims of the desire to have games be as big as they can be while still pushing graphics and technology further and further.
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I think one of my favourite things is where the name comes from.
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I had this exact same issue, it seemed like an odd choice. And I don't remember was there even a reason that you only had 'one shot' to do it? Did you carry a special item on board that you'd lose if everyone died? I remember thinking at the time it would make sense to just have the team wiped out, and then you return to base, and you have to scramble your resources to try again, having lost your best soldiers. It'd be devastating send wave after wave of soldiers at it as your choice became more and more limited and your resources waned. What an ending that would be. Though I did finish the mission because I wanted to bear out the story of my team. I'm not sure if you named all your squad members, but I did and it was the first time naming characters in a game made me give a crap about them. So I wanted to see how they fared in the end. Mild spoilers about the 'story' of XCOM Damn, I haven't gone back to play Enemy Within yet, even though I own it but I've gotten myself all hyped up for it again. It is flat out the best roleplaying narrative experience I've had in a game.
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Quitter's Club: Don't be ashamed to quit the game.
SuperBiasedMan replied to Tanukitsune's topic in Video Gaming
I do remember in one of the first quests where you're infiltrating some town place. There's a very obvious direct way to go with multiple paths, but if you go down a road to the side you can find an old woman in a house, and if you help get rid of some aggressive people banging on her door she asks you to go collect a macguffin. I can't remember if it's directly labelled as a side quest but it essentially is since it's a totally optional objective set. -
I hope you have a huge screen/projector for the introductory sequence.
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Idle Thumbs 160: Die Übiverse
SuperBiasedMan replied to Jake's topic in Idle Thumbs Episodes & Streams
As someone who played through Fallout New Vegas wiping out any settlement I came across, the disincentives aren't that powerful unless you really like the actual questing. I think the main downside was the realisation that I couldn't ever use power armor because I needed to do one of two specific quests but I had already killed the people that would let me do the relevant quests. Aside from that, I got way more loot and fun out of my self directed mission to destroy everyone. Because the quests I'd be set were more basic monotonous and less challenging than figuring out a strategy to take down every single person in a town. (technically that wasn't a Bethesda game, but from what I've seen I don't think the disincentives vary a lot) Both it and Sleeping Dogs definitely try to push the player in one way, but the problem is they want to let everything be viable, so they don't want to actively punish the player for things going wrong. I was particularly disappointed that at the end of Sleeping Dogs I feel Dishonoured is a bit of a better example in that the world has serious consequences for you depending on the total killcount, but I didn't play enough of it to get a good idea whether the intended drawbacks worked out or not as proper disincentives. Just on paper though, I think the idea that your actions are worsening the world (and use this to inhibit gameplay so the player feels the drawback) is a better way to look at it than just that you get bonus points for not killing everyone. -
Idle Thumbs 160: Die Übiverse
SuperBiasedMan replied to Jake's topic in Idle Thumbs Episodes & Streams
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Idle Thumbs 160: Die Übiverse
SuperBiasedMan replied to Jake's topic in Idle Thumbs Episodes & Streams
That story is exactly why I think a game could do a really good investigation into what actually results when you do spill people's secrets like this. Maybe you threaten it, but ultimately the person doesn't care, or finds acceptance when you reveal their secret. A real exploration of breaches in privacy would be fascinating... Yes I am aware I sound like Peter Molydeux. -
Idle Thumbs 160: Die Übiverse
SuperBiasedMan replied to Jake's topic in Idle Thumbs Episodes & Streams
Funny how two posts sort of highlight recurring problems I have with games. It is disappointing how much of an open world game feels like it has to still retain of the original source for the archetype. To take a guess, you can rob peoples cars at will in Watch_Dogs even though it's way against the idea of the character and what actually makes sense. After all, shouldn't a hacker be a covert operative? Shouldn't your missions be concluded with you disappearing and blending in with a crowd rather than car chases where you make the police explode? But no, there's a concern that it would be seen as a downgrade from GTA so all that gets put in. And this too, again because developers are worried that consumers just wont be happy with the length of their game. It's like a chef worrying that his soup portions are too small so he adds a litre of water, and then acts confused when the customer says it's too watery. I think it'd be naive of me to assume that few players would complain if Watch_Dogs was sorter and tighter. But surely even with a lot of the players who think that their main concern is a long broad experience, they must feel like the game is a let down even if they can't articulate why. -
Idle Thumbs 160: Die Übiverse
SuperBiasedMan replied to Jake's topic in Idle Thumbs Episodes & Streams
When self driving cars are more of a concept, will people still need licenses? I have a random luddite opposition to feeling uncomfortable about self driving cars because the concept sounds unsafe to me, even though I am aware that they could overall have less accidents than the alternative. About Watch_Dog's hype, I genuinely went through the period of "This looks really interesting, it's AAA but maybe it will be different to most AAA". And I lost that entirely coming up to release, particularly when I realised that it was meant to be an open world game and so it was inevitably going to collapse under its own weight by having to meet expectations of that style of game. I think the issue is that the designers added this mechanic and didn't think to question whether or not they should, or how this would play out. I think they just considered it as yet another item that one would want to keep private that the player could release. They were probably viewing in terms of general privacy rather than trying to consider that particular situation and what it meant for the individuals involved. -
But during the entire talk he refuses to admit that his new technological development is two duct taped Wii Us, instead constantly referring to it as 'The Future'.
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There's a scandal when the Destiny games are claimed to be running on XBONEs but the devices are actually revealed to be Wii Us.
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Line up: 1 SuperBiasedMan 2 Justin Leego 3 Secret Asian Man 4 Twig 5 dibs 6 Problem Machine Twig didn't specifically say they wanted in though, should I have you onthe list?
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Idle Innovation/Speculation/Masturbation
SuperBiasedMan replied to dartmonkey's topic in Video Gaming
Johann Sebastian Joust is a pretty good indicator of this, but the issue is how many people are willing to get the move controller for it? And, if it was instead programmed to work with any webcam and some smartphones, would the technology be buggy or detract from the experience? A big draw for people to consoles is the fact that there is no uncertainty of highly varied specs and results but they need significant numbers to justify the investment. -
I'll be visiting my girlfriend in Sweden for the next three weeks, so I'm not entirely sure what times I'll be free for most of June but if you guys figure out general times I can sort something out. So obviously that means I'll be in GMT+1 timezone, what about you guys? (Also since I think we're a merc short my girlfriend could probably take the 6th slot, as long as her internet could support both of us and skype)
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You all know a little too much, you need to be taken care of. I guess I have to warm up the head cannon...
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I'm sold. I'm also a bit curious if the Boston centric feel will change much to me, as someone pretty ignorant of America's layout and culture between individual regions. On a related note, a good non gaming podcast is one called the You Are Not So Smart Podcast. It's a guy who takes each episode and explains a type of pyschological bias that we all have, how it works and in what way it affects us. It's really interesting if you're into such psychological stuff. Also he eats cookies at the end of the episodes.
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It's interesting to read you guys saying that you think every guy goes through a phase of misogyny. Do you feel like this is universal or tied to any particular place or upbringing? Just because, not to try painting myself as an overly individual exception, I don't think I went through a phase like that. Mostly because even from kindergarten I've always had at least one female friend. It's never been the case that family was my only experience with women. I've still been a sexist ass, thinking of women as different and placing them in a different light without even noticing. But the idea of putting blame on them because I'm not getting what I'm entitled to isn't really something I went through. I had elements of the phase where I feel like I thought I was in the ugly category and wasn't really going to attract the female attention that most of the good attractive guys would get, but I just thought that was a fact to be accepted and not something to blame women for. I was just pretty benignly resigned to my 'undateable' role. It only now occurs to me that maybe I misunderstood a bit, and I'm still sort of describing what you guys meant, just a slightly different version of it. But either way I'm curious what you guys think.