I just watched the Steam Dev Days session on marketing and really enjoyed it
The problem with my dev style is that I iterate, but I do a HUGE horizontal pass. I get in the zone for animation, then I get better at animation, then I want to keep doing animation for 30+ enemies. And I completely lose out on a vertical slice.
Just curious what you guys thought, when is the right time to start chatting it up and putting it in front of people? Do you need a scene that is completely playable? Do you show off a partial scene and keep apologizing or trying to verbally fill in the gaps?
Screenshots are great and grand, but after watching the video, it made me realize how much feedback I'm missing out on.