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About MrHorrorshow

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  1. Idle Thumbs 168: I Like the Hair

    Sweet in depth UI breakdowns including one on Destiny.
  2. Idle Thumbs 168: I Like the Hair

    Any wizard that dies if you just shoot it a bunch seems like a pretty shitty wizard.
  3. There was an episode of the Simpsons about that, I mostly remember it having an improbable number of guest stars even for a Simpsons guest star focused episode.
  4. The threat of Big Dog

    Looking at the details it isn't nearly as impressive an achievement as it first seems like. We're safe for a few more years.
  5. The E3 Retrospectapalooza

    In fact I reckon that when no mans sky was announced dozens of indie developers around the world were disappointed to learn that they would not be the first to implement such a feature. Not that that makes it any less of an accomplishment.
  6. The E3 Retrospectapalooza

    Spore came out in 2008, and considering what it achieved and the mania for procedural generation that has been building for the last few years I'd be more surprised if we weren't seeing similar achievements in procedural fauna generation.
  7. Not really, my two biggest criticisms of it are that many of its environments are fairly ugly and generic, since the game really lacks in the visual design department. As well as some tedious bullet sponge enemy types that show up in the late game. Both relatively minor complaints. Another virtue of F.E.A.R. that people usually pass over to talk about its A.I. is the wonderful job it does creating a tense spooky atmosphere despite being a game with both jump kicks and duel wielding pistols* I particularly loved the surreal horror movie environments that briefly pop up is a couple of the games pseudo-cut scenes. *The dual pistols are amazing by the way, they're a viable weapon against almost every enemy in the game and as such were my weapon of choice any time I was able to find the inexplicably rare ammo for them.
  8. You should absolutely play fear, it may be a bit on the ugly side but it's probably the most 'next gen' experience in terms of shooter AI that you'll be having anytime soon. Considering the games nearly a decade old that's a bit on the damning side.
  9. I think the main problem with that desire is that many video game levels these days are so compact and linear as to make flanking AI behaviors almost totally superfluous for 90% of the games playtime.
  10. Pretend I don't know the first thing about making games

    I would strongly recommend that you start out using level editors for preexisting games like the ones that come with Bethesda games or valve source engine products, they will allow you to explore the possibility space of working in a 3d game engine without needing to worry so much about the finer technical detail or being overwhelmed by options. I'll add that prior to the advent of programs like gamemaker and unity level editors were where almost all game designers started out so they aren't an untested resource.
  11. Jerkiest Main Characters in Video Games

    Francis York Morgan, the universal contempt he applies to those around him and his total absence of tack make him truly a jerk for the ages.