Dr Wookie

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Everything posted by Dr Wookie

  1. Elite: Dangerous (Kickstarter)

    Hey, it seems like you're trying to run before you can walk . There is a heck of a lot to learn I strongly suggest you spend some time in the training missions, which go through the basics of combat, travel, and docking; there are YouTube links in the training section and some people think that they are the only thing in there. If you find a well populated system, then you might have better luck with missions. Many missions have minimum rank, friendliness, or reputation requirements, so at the beginning these will be closed off. However, they might be the best chance for quick cash. I recently bought a second account to mess around with, and got a 32000 CR mission straight away. Soon, update 1.5 will come out, the same time as Horizons, and that will bring a much wider range of missions, so your chances should get much better. Trading is can give you a good start if nothing else is available, and you pay attention to what you're buying. However, smuggling missions will be your best bet for cash if your conscience allows it ; the sidewinder is a great smuggler because of its low profile, but you need to learn to be stealthy For combat practice, I recommend going to a nav beacon or resource extraction site with plenty of security around and targeting wanted criminals. The security will help you out, and you can rack up a decent amount of bounties. Combat gets a lot easier with gimballed weapons, so I would get those before getting a new ship. I strongly recommend that you seek out a community, on the official forums, Reddit or elsewhere. The official forums has a newcomer section with loads of useful information. Also, people let you know if a community goal will hand out easy money. Fore example, one event gave 3 million to anyone who could get 1 ton of metal to the system. Youtubers like Chaos Wulf and Obsidian Ant have great tutorial videos. Here is a good place to start Good luck o7 ! In other news, the Minimum commercial VR specs for Horizons have been released: a GTX 980 or better, 16 GB Ram, and an i5 3770k. Eep! I suppose these will be commonplace soon, but early adopters will have to shell out. I really want to be an early adopter !
  2. Elite: Dangerous (Kickstarter)

    Judging by the 1.5 beta, the base game will be available in 32 bit and 64 bit versions, so people won't stop being able to play
  3. Elite: Dangerous (Kickstarter)

    I have had a fantastic time with beta so far, notwithstanding crashes/ UI bugs etc! I have been using a gamepad all this time, and it makes driving the SRV a joy. I had no bindings at all to start with, so there was some faffing around in the controls menu working out what goes where, which was pretty fun in itself (but there really should be a default profile). Here is my favourite screenshot so far; it is taken on Mitterand's Hollow, now famous for its eclipses every ~2 minutes. Getting to this spot was fraught with difficulty, because the moon goes so fast it can run away from you in supercruise, meaning that you have to head it off instead. Then there was the matter of finding a good landing spot for my ginormous Anaconda. But it was so worth it! There's plenty of new missions to do, including targeted raids, rescue missions, strictly timed missions, no-scan missions etc. There's also planet specific missions, involving disabling bases etc; unfortunately I could not get this to work, possibly because the way to interact (some sort of data sensor thingy) is not working for me. There are points of interest that pop up in normal flight as blue circles, a bit like USS, but you have to investigate in the buggy using a wave scanner to detect anomalies, which is fun. I've found wrecked ships, mining platforms, secret bases, and rocks containing Materials, which are used as buggs in the first installment of the loot and crafting element. They did another couple of livestreams showing how everything works, which I would recommend watching if you have time CAUTION: The requirements have bumped up significantly, and my 970 struggled with 1.5 x supersampling at highest setting, so I dropped down to 1.0 supersampling, and everything is fine ish (50 fps). Lots of people with less powerful / older pcs are clocking single digit frame rate on planets (which are rendered in real time and 1:1 scale, quite a feat) Also, keyboard and mouse users are having a bad time with SRV controls right now
  4. The Big VR Thread

    This may be a first (not kept up with the Vive too much), but the new betas for Elite Dangerous available right now are Vive compatible
  5. Elite: Dangerous (Kickstarter)

    In today's follow up video, David Braben goes from super cruise to orbital cruise, to landing at a base, to SRV!
  6. Elite: Dangerous (Kickstarter)

    THIS IS SO FUCKING COOOL!!!!! Ahem. The latest tease video shows the act of going from super cruise to orbital cruise on approach to Europa. I LOVE how the extra elements just come in as necessary.
  7. Fallout 4 — Boston Makes Me Feel Good

    Without going into spoilers again, I got to a point where I could access two final missions. I agree with you for one of the endings (the one where I earned it more); the other one was a real anticlimax, both in carrying out the mission, and the pay off. Maybe I was so eager to take the easier option because of my unease after the harder one? I was agonising for a long time which option to take, because I cared about people on both sides, so good job Bethesda!
  8. Elite: Dangerous (Kickstarter)

    The new target for Horizons beta release is now next Monday, November 30. Interestingly, DB has requested that Horizons beta tester clear their save at some point during testing, in order to try out a new surface based start location for new players. I've found (i.e. looked up online ) a nice pristine metallic system in empire space, so I spent an hour or two and a couple of hundred grand moving my three ships over there, so I can focus a range of activities in that area; maybe I'm just spoiled but the common metal rich rings found in my previous base of operations only brought in a 150 k for my mining clipper... not good enough !
  9. Elite: Dangerous (Kickstarter)

    I was going to say the same thing . For starters, there is a substantial overhaul to missions in 1.5 that adds to the core game. In 2-3 years, there will be loads more, and much of it will be cheap / free. I think a lot of people have trouble connecting with the game when there are no visible people to interact with. We know that players will be able to design their own characters during the coming year, so hopefully that will pave the way towards more human interactions I've just passed 300 hours on steam, meaning that I probably spent at least 600 hours on my character, having started afresh a week before the official launch when it was clear that there would be no wipe from Gamma. I have almost 250 million credits, which plenty have people have amassed in a much shorter time, but I have not been grinding . I am working towards bumping up my imperial rank so I can get the Cutter. This means I have bought a mining clipper and a combatty Courier to supplement my all purpose anaconda; I have chosen a place in the empire to settle for now. I know that military ranks now heavily favour combat missions, but I only do pirate killer missions or assassinations of wanted criminals/ terrorists. The Horizons beta is officially delayed for several days; furthermore, Frontier have taken the opportunity to upgrade their test servers, so the 1.5 beta is currently offline as well for now.
  10. Fallout 4 — Boston Makes Me Feel Good

    I found the end game disappointing, because my way of resolving it was not possible.
  11. Elite: Dangerous (Kickstarter)

    The Horizons (ED 2.0) beta is due out this Tuesday, although some builds have not gone to the servers until very late in the evening UK time. David Braben stated earlier this week that it will only run on 64 bit versions of Windows, with Direct X 11; according to their statistics, 99.5% of players are running on 64 bit Windows; however, a few thousand are not. The base game will continue to support 32 bit for now. If anyone who has pre-ordered Horizons has 32 bit Windows, FD will refund them. The beta will not be available through the existing launcher, but through the Frontier Store; people will have to log in, and select the Horizons launcher from "My Downloadable Products".
  12. Elite: Dangerous (Kickstarter)

    The 1.5 Beta is now live, and I've had a bit of a play around, mostly trying out the Cutter. It looks amazing, has HUUGE cargo capacityand it's fast for a big ship (360 boost), but the FSD range is not great compared to the Conda. I think the Conda is the work horse, while the Cutter is for play time (but it will be a looong time coming). Edit: coriolis.io has been updated with the new ships, and I found a very nice multi role cutter build that I only need another 50 million or so for The important thing for me is the MASSIVE mission overhaul. When it goes live, all missions will be reset. The new stuff includes - Multi stage missions - Missions obtained from space - Timed missions (ie meeting at a particular time, such as delivery rendezvous) - Missions where you fail if you die - Missions where you fail if you get scanned - Distress signals - search and rescue - Missions which require specific cargo FInally, this week's sneak peek is amazing! A SRV tour of the Cutter, then a trip INTO A BASE. There's also a functioning wave scanner for detecting materials!
  13. Elite: Dangerous (Kickstarter)

    The Cobra Mk IV, more combatty than the Mk III, but slower. Much better weapon placement, and an extra weapon mount. Viper Mk I, similar story Asp Scout, cut down version of the Asp Explorer , with fewer weapons but more maneuverable. MOre like the classic Asp.
  14. Elite: Dangerous (Kickstarter)

    This week's livestream was very exciting, because it introduced an entirely new mechannic, and also showed off the new ships available in 1.5, and playable in beta some time this week. NEW MECHANIC: SYNTHESISING MATERIALS FOR REPLENISHING AND BUFFING YOUR SHIP The concept of Materials will be introduced in 2.0, as a precursor to the loot and crafting system to be introduced early next year: -- Players will be able to find and store a whole range of materials on the surfaces of planets, ranging in quality and rarity -- Using a new module, players will be able to synthesise resources to e.g. refuel the SRV, or stock up ammo for kinetic weapons or the repair modules -- However, we will also be able to e.g. extend the jump range for one jump -- High quality materuals will give bonuses to the things they affect; jump range increases will be higher, ammo will get a damage bonus, and modules repaired with high quality stuff will be more damage resistant than normal -- The effects produced by these materials will be scientifically reasonable -- While materials are restricted to planets in 2.0, other materials will be available, opening up the loot and crafting mechanics to everybody SHIP VIDEOS Federal Corvette: similar size to Anaconda, but more combat focused, including 2 huge weapon mounts Bonus Corvette video: a tour of a Corvette from a SRV The Imperial Cutter: again, similar size to Anaconda, faster but less maneuverable. I want one in my life! The Keelback, which is based on the Type 6, but more combat leaning. I also want one of these, bags of character!
  15. Fallout 4 — Boston Makes Me Feel Good

    The giant bomb review is interesting, because it gives two separate scores: 4 stars for PC and 3 stars for XB1 and PS4. It does spoil the beginning, though. I'm about 8 hours in and having a great time, but then I really love Bethesda RPGs, so another one of those is very welcome. Having spent 5 years in the Boston area, a lot of the area names are pleasingly familiar: I just reached Cambridge, which is where I used to live and work . I've had the opportunity to help or do great evil to a couple of factions.
  16. Fallout 4 — Boston Makes Me Feel Good

    Lots of reviews talk vague beats, but business insider (tech insider?) just spilled the details.I've just left the vault, and initial impressions are very good, although lip sycnhing can be tragic. There are some substantial character options, so I spent a good while with those. Time for bed now!
  17. Fallout 4 — Boston Makes Me Feel Good

    You guys might want to avoid reviews before playing, because thanks to one thoughtless fool, I now know the main plot point before leaving the vault.
  18. Day of the Devs 2015

    Thanks for reporting back! I had never heard of this before, but sounds like it was great. I already had my eye on Tacoma and Night in the Woods, but I now have a bunch of other games on my radar too.
  19. Fallout 4 — Boston Makes Me Feel Good

    Apparently, preloads unlock at 12:01 in local time... any Kiwi thumbs here? I'm not sure when mine will unlock, by hopefully UK time, because my Steam account now charges in pounds since I moved back to the uk.
  20. Nobody expects the Dragon Age Inquisition

    I finished Trespasser, and thoroughly enjoyed it! It really set up the next game very nicely, so I very much want to see where it goes next. There is no more War Table, just this one mission with breaks to talk to people etc. It was hard enough to make me start using the tactical mode, but had plenty of supply caches. There is also a substantial amount of lore, which was fascinating for me as a long time Dragon Age fan
  21. Nobody expects the Dragon Age Inquisition

    I just got to Trespasser with my new Inquisitor. I made a new world state via the keep, sided with the Templars rather than the mages, and went for something completely different. My first Inquisitor was a female dwarf rogue, who was impish and ended up with Josephine. My new inquisitor is a human male warrior- the option I usually avoid like the plague- who is far more religious, and romanced Cassandra, which was surprisingly sweet. Oh, and this time around involved a god baby. I enjoyed my second time round more than I thought I would, and finished in about half the time. There were substantial changes that I appreciated; I actually gasped out loud when the new Divine was chosen. I also went to a few areas that I skipped last time. That my more curated approach was more enjoyable than the first time round speaks to my original conclusion that there is too much stuff to do for my taste. Is it just me, or is the start of Trespasser actually pretty hard? I've wiped once or twice, and have been progressing by the skin of my teeth, even though I was at the recommended level of 20. I hope to finish this before starting fallout, which is sitting preloaded on my hard drive noe
  22. Fallout 4 — Boston Makes Me Feel Good

    I am become Hype, Dreamer of Worlds!
  23. Fallout 4 — Boston Makes Me Feel Good

    I missed that, thanks... it does look different and interesting. One of my Fallout 3 characters was suggested Priest as a vocation, so I decided to give her 10 Luck to represent divine intervention from some non-specific deitiy. Some pretty amazing things happened! I had trained in unarmed, and when I got to the very first supermarket, I met a bunch of raiders in a battle with a deathclaw, and they did enough damage to each other that I could just roll up and get everything I needed for a deathclaw gauntlet! Ever since then, I have liked to have one character that is just ridiculously lucky. As you can imagine, this meant lots of winnings in New Vegas
  24. Fallout 4 — Boston Makes Me Feel Good

    The Fallout Pip-Boy app is now available on Google Play and the apple App Store. It will link via wireless to PS4, XB1, or PC, but also has a nifty demo mode which is fun to mess around with for a few minutes . The demo gives stats, perks, inventory etc. There is a surprising change to the character creation that I will put in spoilers I can see where my apartment and work would be on the map