Impossidog

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Posts posted by Impossidog


  1. OK!

     

    I'm fiddling with an engine for a game with hotline miami combat mechanics in gamemaker. I've added rolling and knives that stick to walls, and some rudimentary AI that circles you and tries to stab you. I'm not sure what I'm gonna make of it but it's fun to muck around in

     

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    I have an idea, have you thought of a systems driven multiplayer game where two people try to steal art? I had a design doc written out but could never get the engine working the way I wanted.


  2. Nope! Never have been and god willing never will be. Although I guess technically now that I run a review site, I'm a games journalist.

     

    Interesting, well I suppose it is good that you still have passion for the games industry. But I do really like you site.


  3. It is ten million times more important to have a good portfolio than it is to have a degree. Someone with a good portfolio and no degree will beat someone with not as good a portfolio and a degree every time.

     

    This seems to be the thing I hear from a lot of people, I talked to Anthony Burch a bit recently and his story about getting into the industry is nuts. But it came down to he had clear examples of his talent.

     

    This thread has helped me a lot guys, I am extremely thankful.

     

    Also Tycho are you in the industry? I get the impression you have some battle scars.


  4. I think I go through the entire suite of Tone Control episodes about once a week, they are amazing Podcasts and Steve is a super smart man.

     

    Those stories are great and amazing to hear but, at least to me, they don't feel like they could be easily replicated. Most industry have a set path you follow. Mostly going to school, then an internship, starting from the bottom and getting to the top. Which is a lot like the game industry but in most studios there isn't a clear bottom.


  5. I have a small game I am working on, with two people it could easily be done in a month or two.

     

    If anyone is interested in working on it with me or just hearing about it we could skype or something.

     

    or I could explain it on hear if anyone is interested.


  6. I think the biggest obstacle I have had and maybe some others have had as well is making a game on your own gets super hard when things aren't working, or you hit a design wall etc.

     

    I have about five different games half finished because half way through I got lost in the details. I am gonna have to get in that thread and make some friends.

     

    One question I have is a portfolio of games you have "shipped" more important to getting a job then a degree? I rather not was my time and all my savings on a degree that won't help me when I could be working on games instead.


  7. I make stupid youtube videos sometimes. My most prized video is a two part interview with games writer Aaron Linde 

     

    I plan on making videos but I mostly do it for fun, though it started as a avenue to get into the industry but never would work out that way.

     

    If you like what you see feel free to subscribe, if you want to make a funny with me I would love to have a fellow thumb listener on.


  8. I think you bring up a lot of great points that I never considered. A good friend of mine is a lead at EA Blackbox and from what I can tell he kinda hates EA currently.

     

    Ideally my end goal is: Make cool games with people I enjoy.

     

    the more I look at it I kinda want to just make a few small games for a portfolio and wait on school for a little bit.


  9. That is true, I want to move west to Vancouver. I think the underlying problem I have is at 20 I am constantly panicking that I am doing nothing with my life, how ever absurd that actually is.

     

    Is it just me or is the game industry a complete mystery in terms of career paths?
     


  10. The thing that I hear over and over again from devs I have talked to is: Make games, make lots of games and don't just make contacts make friends.

     

    The biggest concern I have is that my area has almost no devs in the area. The only two I can think of is Bioware and the guys who are making Starforgre, so if I get this degree I am stuff here with no where to work.


  11. This was super insightful thanks!

     

    The biggest problem I have with a program is that, from what I have been told by a few graduates, they spend two years grooming you for Bioware (I live in Edmonton, Alberta) which seems to me to be incredibly not helpful to anyone who wants to make games to focus on one aspect of story telling or design. I find games to be interesting based on the inherent nature of being different from one another and I am afraid that the course may be to boring. 

     

    Also I am not sure if anyone has family members that think that if you do not get a degree then you are doing absolutely zero with your life.


  12. I have been working as a freelance games writer since 2005, in fact my first review was Resident Evil 4 for a local magazine.

    However my true passion, is to make games and from the research I have done over the past three years there is no typical way of getting into the industry. So I thought why not make a game? Well I am currently working a full time retail job and am in the process of applying for University. 

     

    So this terribly written paragraph is leading to one question, should I focus on going to university to get a game design degree? or should I take the next four months or so to finish the game I have been working on?

     

     


  13. Hello everyone, my name is Grayson.

     

     

    I am a Canadian, about 20 years old and I like to party. No one else here parties.

     

    But really, I love games and have been lurking a quite a while and thought that I would join in to expand my knowledge and all that jazz.

     

    Thanks for reading and have a good day.