Jutranjo

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Posts posted by Jutranjo


  1. I love the world building they've done. Small magic works just fine, but anything bigger is a big mystery. Only a few people know much of stuff beyond the horizon.

     

    The UI is better than Pillars in lots of ways, a big plus is the contextual stuff you can right click and be told more about. It'll remind you why someone is unhappy/happy to see you, because you were in charge of burning down their castle during the conquest with magical fire/didn't burn down their citadel instantly during the conquest with magical fire but gave them a few hours warning.

     

    The story introduces factions and people, then has you antagonise a bunch of them! It doesn't tell you about all 4 corners of the world like POE but just the land the game takes place in and their immediate neighbour to the north.


  2. Narratively those two Shadowrun games are much tighter than either of Obsidian's games. I think you'll probably like Dragonfall or Hong Kong more than POE/Tyranny but I'd still recommend trying em. The 1st Shadowrun game, Returns isn't that great.

     

    D:OS 100% no go, don't even bother. 

     

    Have you played Fallout: New Vegas?

     

    Torment: Tides of Numenera is coming out in the next 6 months, the characters will hopefully be something special, only the gameplay loop isn't going to include all that much combat as nearly every other game mentioned in this thread. Or a least, the devs have said it won't.


  3. Nearly all the things newer Bioware RPGs are known for are things I dislike. The worst was pruning down the dialog responses into a 6 direction UI. That isn't too bad, but the right hand 3 options always mean "Progress/leave dialogue" and the left 3 are "Exposition please". Or the good/evil meter in Mass Effect, with colour coded responses.

     

    I don't know which games exactly have character driven narrative so I'm going to have a guess. (spoiler is just garbage I wrote before I got what you meant)

     

     


    ME1, is the thing that moves the story forward the magic telepathic thing from the start or the great evil of the reapers or the character of Saren? Or is it Jože Shepard's recruitment of people?

    ME2, is about recruiting people 90% of the time it felt like. It had you attack some base at the end but it's still character driven? Or not?

    ME3, almost like ME2 but with lots of extra shit to do on the side? 

     

    DA1, the companions aren't as well developed as ME, story is about magical zombies invading, so not character driven?

    DA2, companions are better developed, all the shit happens because Hawke did a thing so it's character driven?

    DA3, didn't play

     

    Correct me here please, I really don't remember much of these games. I know combat wise, ME1 was it's own thing, ME2+3 did combat pretty good and nearly always split up stuff into Combat encounter->2 party members banter->Combat encounter, until you reach the "Big Exposition&Dialogue" room, which triggers the Boss combat encounter.

     

    Divinity: Original Sin is its own special thing. I wouldn't compare it to Bioware's or Obsidian's games. The plot starts with you being magical detectives/cops/judge dredds, investigating a murder. You do things but the story/world building is all over the place. The 2 main characters have dialogue, but I think you choose both sides of each conversation if you're singleplayer? I've only played it coop, just ended the winter realm map so I haven't finished it yet. All the companions you can find aren't exactly bland but they don't have much function beyond gameplay. Their story is just 1 quest you do at a point. They don't really jump into convos all the time or anything. It's a really good game tho! The combat/battle pacing is nowhere near any other game, the combat difficulty, quest design, everything really, keeps suprising me. I have no idea what to expect at any point story/combat encounter wise because it does not give a crap what the norms are. It'll sometimes flounder and make you slog through a few combat encounters with no payoff, but also sometimes a huge one. It's a really weird RPG game, pacing wise. My feel for this is probably way off due to playing it coop over a period of a few hours per week. Also, 100% not character driven.

     

    Pillars of Eternity, it's supposed to be a spiritual successor to Baldurs Gate 2, which is probably when Bioware started doing/creating the style that's really evident in ME/DA. POE's main story is a bit very vague. Something bad happens to you/the player character, then you try to figure out how to fix it because you don't want to die. So I guess it's character driven?
     

     

    I'm really rambling so sorry for this but I just figured out what you meant by character driven. You mean the gameplay, the player's desire to play is because of the characters' stories, right? Not the story being driven by characters? In all the Mass Effects they got this going hard, the first Dragon Age not so much, but the 2nd one is Mass Effect level.

     

    You can read the Divinity:Original Sin bit above but it is 100% not character driven. I don't care what happens to any of the characters that have popped up and I doubt it'll do anything that interesting with them. The story is a rollercoaster of what'll happen next so I'm still going to finish it.

     

    Pillars of Eternity, it's not as character driven as Bioware's stuff. They managed to make all the characters you can recruit to your party likeable and/or interesting. They only have one "quest" where you help them with their problem and those have the big highlight moment but it isn't anywhere near Bioware's cinematic style since it's isometric. Might be worth checking out.

     

    Also, Tyranny just released, it's better in tons of ways than Pillars of Eternity, plus the story makes you antagonise a lot of people FAST. Party members are a lot less trustful of you, to start with at least, than in nearly any other RPG listed here. Maybe check it out before trying POE+expansions? Tyranny is more expensive though, since it just came out.


  4. 20 hours ago, Twig said:

    dorftress has gay relationships but it's much rarer than hetero

     

    It also has the same behaviour for both genders.

     

    Not really insightful but another forum named their Rimworld thread "No Man's Bi".


  5. 12 hours ago, darthbator said:

    I think that method of handling health is a really effective way to limit the power of healers. It does feel a lot like overhead WoW arena (with a more manageable bucket of skills). What's your battlerite name? I'll add you to my friendslist (I'm darthbator over there too!). 

     

    I really liked this too, it's much better pacing than those WoW arena matches, which sometimes included water breaks.

     

    I played the open alpha/beta whatever but I'll wait till it's out of early access/goes F2P I think.


  6. 11 hours ago, Flay said:

    Oh god, I've been pronouncing le Carré wrong this entire time!

     

    The discussion in this episode got me thinking about games where you're asked or suggested to actively and knowingly participate in something that you as the player find disdainful. Plenty of games let you be the 'bad guy', but it's almost always in the service of humour, giving the player a feeling of power, or as a compromise to achieve some other objective. Maybe the 'no Russian' scene from Call of Duty counts, although supposedly your character was undercover so I guess you could count that as 'serving a greater objective'. And I suppose historical strategy games like Hearts of Iron let you sort of do this too by allowing you to play groups like the German Reich. I'm sure there are other examples I'm not thinking of.

     

    I'm really interested in how exactly Tyranny's (the new Obsidian RPG) overall feeling will be, in regards to the game making you participate in things you find disdainful.


  7. Here's some media that look good

     

    https://www.rockpapershotgun.com/2016/10/17/tyranny-preview-tiers/

     

     

    Also Day9 streamed it today, including the mandatory 2 hour character creation. It'll be on his YT channel soon-ish. This one might be interesting, the character creation goes from physical appearance, background to joining the overlord's armies, broad classes that include skill boosts, attributes, skill levels. Then it has you choose either a premade world start, or start a "Conquer" thing.

     

    It looked like a Twine-ish thing, the RPS has more on it. Another thing they stole from Firewatch!

     

    I didn't watch it and I'm going to stop watching/reading more actual in game info, I'd rather be surprised by what happens.