Jutranjo

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Posts posted by Jutranjo


  1. The chinese were portrayed as the unbeatable machine because as far as anyone was concerned they were, atleast from DOTA1. If you know how koreans look at Starcraft that's how china was in dota. A bunch of stuff caused them to not even make top4 at TI3 but they dominated TI2, 7 teams in the top 8 were from China, only Navi wasn't chinese. At TI3 they just appeared to be closed to the playstyle of teams from outside their country while everyone else seemed to play a wider style of game.

     

    About Dendi never playing enigma it might have been him never playing it in DOTA2 or in any practice matches with the team, he must've played it before. Even if he never played it he 100% knew how to play him at atleast a basic level.

     

    Navi almost always ends up gaining an advantage from bally plays and risky gambles or atleast used to. They seem much more consistent in comparison to when they won TI1.

     

    This was at TI3

     

    It's a highlight pasted together out of clips but Navi fell behind early in the game and then for 30 minutes did this pudge hook into fountain, it was removed a few months after the tournament.


  2. 4-5 stacks can be beaten by a group of solo players though it's likely the solo players were better on a one per one basis than the guys in the stack. But the system already boosts a groups MMR by some value, probably by more if there's more people.

     

    Seriously though, throwing bans around a game where you want to get money from cosmetics won't help. A brutal system won't help make people more friendly. If your account is banned instantly it suddenly isn't worth anything but it's a f2p game so you can just make new ones.

     

     

     

    About late game pro games going on with a the #1 carry farming even more I don't actually know why. Every 3.9k they earn is another 10 sec BKB which might be worth a bit. And desperation divine rapiers.


  3. You know, I would have sworn that abominations have had the hook-pull ability since Warcraft 3, but apparently that's not the case. Stitches - and abominations in general doing the hook thing - has been around since the beginning of WoW, though I don't know how that fits into the DoTA timeline.

     

    I played WoW in classic and the first few expansions, abominations didn't do anything special except leaving patches of rot on the floor that gave diseases to people. This was also the ability for the aboms in WC3. Pudge's rot is based off this. I didn't even remember stiches, it's an alliance only quest in Duskwood. http://www.wowwiki.com/Stitches

     

    https://dl.dropboxusercontent.com/u/94663588/timelineWIP.png

     

    Dota was being played before WoW but even WoW didn't have the hooking aboms. Those were added in WOTLK: http://www.wowhead.com/item=41361/abomination-hook


  4. I really wonder about who could claim to own what from the original Defense of the Ancients characters. As I've pointed out a few times before, beyond even the huge number of characters taken directly from the Warcraft 3 main campaign, there's a character, Lina Inverse, whose class is the title of the Japanese anime she's taken from. Her appearance in Dota 2 is no longer a dead ringer for her appearance in the Slayers franchise, but all her skills are still signature spells used in the anime. Judging from that, maybe there's just a general willingness for none of these companies to step on each others' toes? I don't know. I'm sure Kadokawa and Kanzaka Hajime both couldn't care less, but Blizzard and Valve have both borrowed a lot of their characters from all over.

     

    Also Phantom Lancer and some final fantasy game.

     

    Pudge is called Pudge in dota1, except he had the job description the butcher as well. He used the same sound file as the butcher in diablo 1. He's still pudge and still has cleavers for butchering etc.

     

    Leoric the skeleton king ( wraith king now :'( ) was Ostirionoth in dota2 then switched from bone to wraith. Based on diablo's king leoric who shows up in Diablo3.

     

    Windrunner's name change to windranger. She was named after a character in WC3 Windrunner. Sylvanas windrunner?

     

    Necrolyte was renamed to Necrophos for who knows what reason.

     

    Obsidian Destroyed, named after two undead units from WC3, obsidian statues and the destroyers. Got changed to Outworld Destroyed on being ported then later into Outworld Demolisher and now Outworld Devourer.

     

    Rest of the changes are here http://dota2.gamepedia.com/Changes_from_DotA#Items_Name_Changes

     

    Most people still call nature's prophet furion.

     

    I don't know who the names belong to but pudge having a hook wasn't a Blizzard idea. 

     

    This is some old dota 1 lore tree, it's the best of fan fiction. I'm not even sure who the hell wrote this http://www.hostimage.tk/upload_image/7724d605afdc76d5b45bb9caae2aa807.jpg


  5. The DRODs are amazing and I really am sad that they seem to languish in obscurity, but given that she's playing free to play games I strongly suspect that by "puzzle game" she means something more like Bejeweled or Tetris, which are commonly called puzzle games in some circles. I feel this is an extreme misnomer and lumps very different game styles together but there you have it.

     

    Is SpaceChem a puzzle game?


  6. Seriously? I knew the W3 engine wasn't the easiest to work with, but that is hilarious!

    Ursa's ulti used to be a 2nd unit that attacked the same targets ursa attacked, stacking fury swipes. It also had a higher range than ursa.

     

    I don't know how icefrog hacked the new bloodseeker movement in WC3. 

     

    There's a bunch of less insane spells like sand king's ulti being a bunch of units casting the mountain king's thunderclap ability (every one getting bigger).

     

    QOP of pain is special, all of her non ulti abilities are copied 1:1 mechanically off the ladder NE hero, the warden. The numbers were changed. Her ulti was also taken off something else, maybe shockwave?

     

    Tiny's ulti just straight up replaced the hero with a new identical one, if you levelled this when you had some shit on you like a DOT, it would remove it. This might still be in the game?

     

    Pudge's hook is also silly how much work went into it.


  7. They were also a more interesting mechanic than pressing pause and eating 50 potions in Skyrim. The ritualization of the act of self-preservation is fascinating to me. It could use more complexity though. Dark Souls has similar ritualization in terms of eating humanities vs not or that part where you have to eat ghost parts in New Londo ruins to fight ghosts.

     

    I felt W1 had more involved potion mechanics than W2. You could drink them in combat though, but you could adapt without reloading. But W2 makes a lot more sense for the setting.


  8. You know, I'm done with this game, but would come back gladly while waiting for Titanfall, in almost a month : ( , to launch "For Realzies".

     

    But Valve doesn't change shit about the game, and that's boring. I want new items, new actual items I can buy in the game proper so I can find new builds for characters I like. I want them to put out new actual game modes like Lol does so I can switch up how I play. I want them to include power customization so I can swap out ults or other powers like Lol does or HOTS is going to do.

     

    But they don't. Every few months its just "Here's this fun throaway game mode for a week or two." And if you're lucky there might be a new once every few months, which may or may not change the game at all depending on if anyone actually uses them or if their good or etc.

     

    Icefrog seems too conservative to change anything for real, and no my spare time will be spent looking for other games to play while I await Titanfall.

     

    You've played all the heroes to death? Try this then http://ponky.org/~ropedy/DC/divine_courage.php?main


  9. Hey man! I think that I left out a bunch of that stuff because it just sort of goes without saying. Almost all of the heroes in Dota came directly from Warcraft 3 characters, including their names! War3 is the progenitor of this whole thing for sure. So almost all of the abilities in Dota can be directly attributed to Blizzard. Also I think it's worth noting that without the ridiculously extensive mod support from Blizzard for War3 the LoMa genre wouldn't even be a thing. I'm all about giving credit where credit is due! :D!

     

    But!

     

    The reason that I brought up the Pudge hook specifically is that this is the kind of ability that did not exist in War3. I could be wrong about that, but I think that it was the Dota modders that created this iconic ability.

     

    It's just fascinating to me that the Blizzard LoMa would infuse things that came out of the mod. Does a LoMa need to have a character with a Pudge-style hook? Is that even necessary? Does the hook have to be on the Abomination character? I feel like they're doing so many things to purposefully distance themselves from Dota that it's just really interesting to see that particular idea get used in that form by the original creator. It's like a snake eating its tail times infinity! :D!

     

    The character models are attributed to Blizzard but almost every spell in dota is hacked together via scripting. Earthshaker fissure, wisp's tether, spectre's ulti, invoker, every disruptor skill except thunder strike, etc.

     

    There's a lot more abilities in dota than WC3 had. Even skeleton king's new aura has to be glued together with vampiric potion procs on autoattacks for ranged units.