Jutranjo

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Posts posted by Jutranjo


  1. Sorry, that came out wrong. I meant to say that 60% of the ladder above rank 20 is netdecked aggro decks. If you want a similar feeling to what HS was at the start, when the ladder wasn't filled to the brim with perfect net decks, you could check out Duelyst (maybe not anymore, I haven't played it in months) or TES: Legends (haven't felt being aggroed to death, or if I was it was a similar feeling to MTG where it's 100% an all in thing) or Faeara(?). I don't know anything about the last one, except that it's new so probably has a more beginner friendly multiplayer.


  2. It's in open beta now, via Bethesda's launcher (that it shares with Fallout Shelter) https://legends.bethesda.net/?locale=en

     

    I've only tried it for as long as it took me to get through Act 1 (first bit of the tutorial, I think there's at least 2 more?)

     

     

    There's two reasons I'd suggest anyone interested should try this out:

     

    If you aren't a Hearthstone fiend, this is honestly the most interesting choices a single player Elder Scrolls has presented me with in ages. Or at least it feels like it. Mechanics wise it's choose your own adventure binary thing with visible rewards: cards. You are attacked by wolves, defeat them, find a wolf pup and either, adopt it and get a wolf creature card OR abandon it and get a spell card that causes creatures to return to enemy hands. It's a 1 GB download, at least an hour of playing cards singleplayer. I'll post more as I find it.

     

    If you are a Hearthstone/Magic: the gathering fiend, this feels like it moves away from Hearthstone towards something similar to MTG.

    So similar things from Hearthstone:

    • 30 health
    • Mulligan rules
    • Creature attack/health thing/no regening like MTG
    • 100 gold per card pack, quests to get gold, also some thing literally called "arena"

    Not similar to Hearthstone:

    • A graveyard that you can open and browse through
    • Every 5 health you lose, you draw a card (called runes)
    • Prophecy cards, when you draw one via a rune, you can play it for free. This interrupts the enemy players turn, I've seen 4 mana deal 4 damage, a creature that deals 1 dmg to a whole lane of enemy creatures
    • 2 LANES: I want to get a bit into this, it looks like the most trivial baby garbage to add. If anyone's tried Duelyst, the grid is a lot of extra system to consider, where to move, how to block things, etc. This game has 2 lanes, creatures can only attack via one lane. I've only played the AI so far but I'm guessing it stops the dumb hearthstone thing of, enemy plays 2/1 turn one, you don't want to play a 2 mana 3/2 on your own turn because that's really bad. You can place it in another lane and it won't auto trade. Maybe not halfway between MTG and HS but at least a step away from HS's "Always play on curve, always trade up, never down."

  3. FC2 speed run would be interesting to see the progression over a longer time period. 

     

    Not an option but seeing someone try to learn Dwarf Fortress would really be something I'd want to watch (to try to learn it as well). Also it seems to have the highest content of "A Grenade Rolls Down A Hill" per minute played, once it gets going/is learnt, maybe even before.


  4. I meant to post this a few days ago but it's about a game's respawn/death mechanics.

     

    Planescape Torment's entire drive/story is "Why can't I die". In game, you just respawned in some safe/previous area after dying. I think (can't remember 100%) it's suppose to be your body regenerating itself and whatever killed you losing interest. Your party members then drag you away or a wandering corpse collector brings you to the mortuary. There's an actual mechanical thing that happens that depends on how many deaths you had, as well as the story

     

    making you feel bad about all the times you died.