Jutranjo

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Everything posted by Jutranjo

  1. The threat of Big Dog

    https://research.jukedeck.com/audio-synthesis-at-jukedeck-788239d65494#.39s36l4u5 Next Jam an AI will make all the backing music.
  2. Idle Thumbs Interference ARG?!

    You can't put Frog Fractions 2 stuff in Firewatch patches then deny you aren't involved with FF2 here!
  3. Idle Thumbs Streams

    I'd love to see someone stream Path of Exile the first time they play it. Eventually, the schedule's pretty much filled to the brim. http://store.steampowered.com/app/238960
  4. Bioware-esque RPG

    Romancing multiple characters in W3 is a super good idea. The 1st Shadowrun wasn't even that great, certainly not for characters. Dragonfall DC is pretty slick. It is a dystopia. But so are most RPGs.
  5. Tyranny, RPG by Obsidian

    I can't believe there wasn't a topic for this already, also the release date for this is the 10th of November. Here's all the cool things about this RPG: The world was conquered by an evil/authoritarian overlord and he/she now rules with an iron fist, strict laws and peace in their lands. You play as some kind of roaming judge/jury/lawyer/diplomat/executioner in the employ of the government. Also magic apocalypse It's a shorter RPG, which still means around 20 hours but it's suppose to have micro and macro choices and repercussions, like Alpha Protocol, where you could basically get anyone to be your friend or enemy by the end of the game The tone/vibe it has seems really similar to the book series, The Black Company They have a development blog here: https://blog.tyrannygame.com/ It has a few design posts, mostly it seems to be short stories about characters, some world building like the overlord's laws: There's an article on Kotaku about the development history of the game/Obsidian, it being the game that nearly sank them, before the Pillars of Eternity kickstarter http://kotaku.com/tyranny-emerged-from-the-game-that-nearly-sank-obsidian-1767592617 It makes it look like this went Fury (2006) -> Defiance (2009) -> Stormlands (2011) -> Tyranny (2016) Also the publisher is Paradox.
  6. Tyranny, RPG by Obsidian

    I love the world building they've done. Small magic works just fine, but anything bigger is a big mystery. Only a few people know much of stuff beyond the horizon. The UI is better than Pillars in lots of ways, a big plus is the contextual stuff you can right click and be told more about. It'll remind you why someone is unhappy/happy to see you, because you were in charge of burning down their castle during the conquest with magical fire/didn't burn down their citadel instantly during the conquest with magical fire but gave them a few hours warning. The story introduces factions and people, then has you antagonise a bunch of them! It doesn't tell you about all 4 corners of the world like POE but just the land the game takes place in and their immediate neighbour to the north.
  7. Bioware-esque RPG

    Narratively those two Shadowrun games are much tighter than either of Obsidian's games. I think you'll probably like Dragonfall or Hong Kong more than POE/Tyranny but I'd still recommend trying em. The 1st Shadowrun game, Returns isn't that great. D:OS 100% no go, don't even bother. Have you played Fallout: New Vegas? Torment: Tides of Numenera is coming out in the next 6 months, the characters will hopefully be something special, only the gameplay loop isn't going to include all that much combat as nearly every other game mentioned in this thread. Or a least, the devs have said it won't.
  8. Bioware-esque RPG

    Nearly all the things newer Bioware RPGs are known for are things I dislike. The worst was pruning down the dialog responses into a 6 direction UI. That isn't too bad, but the right hand 3 options always mean "Progress/leave dialogue" and the left 3 are "Exposition please". Or the good/evil meter in Mass Effect, with colour coded responses. I don't know which games exactly have character driven narrative so I'm going to have a guess. (spoiler is just garbage I wrote before I got what you meant) I'm really rambling so sorry for this but I just figured out what you meant by character driven. You mean the gameplay, the player's desire to play is because of the characters' stories, right? Not the story being driven by characters? In all the Mass Effects they got this going hard, the first Dragon Age not so much, but the 2nd one is Mass Effect level. You can read the Divinity:Original Sin bit above but it is 100% not character driven. I don't care what happens to any of the characters that have popped up and I doubt it'll do anything that interesting with them. The story is a rollercoaster of what'll happen next so I'm still going to finish it. Pillars of Eternity, it's not as character driven as Bioware's stuff. They managed to make all the characters you can recruit to your party likeable and/or interesting. They only have one "quest" where you help them with their problem and those have the big highlight moment but it isn't anywhere near Bioware's cinematic style since it's isometric. Might be worth checking out. Also, Tyranny just released, it's better in tons of ways than Pillars of Eternity, plus the story makes you antagonise a lot of people FAST. Party members are a lot less trustful of you, to start with at least, than in nearly any other RPG listed here. Maybe check it out before trying POE+expansions? Tyranny is more expensive though, since it just came out.
  9. Really neat queue line over bottomless abyss there. But it's ok, there's a meter high guard rail in place. Why is there a gap i the guard rail on the other bridge??
  10. Rimworld

    It also has the same behaviour for both genders. Not really insightful but another forum named their Rimworld thread "No Man's Bi".
  11. The Dungeon World segment was super great. I only watched the start so far, I fell asleep during the broadcast.
  12. I did remember 3 more games, Liero, Soldat and Deluxe Ski Jumping [ We used to play tons of Liero and DSJ in "high school", I didn't know what to think about the fact that DSJ had an option for my/our language.
  13. The Big FPS Playthrough MISSION COMPLETE

    Seeing as you played Clive Barker's games recently, you might find this video interesting Sorry for not having more input besides linking videos of this guy as he uploads them but he goes through them in a similar meander as you are.
  14. Battlerite : A teamfight only Lords Manager

    I really liked this too, it's much better pacing than those WoW arena matches, which sometimes included water breaks. I played the open alpha/beta whatever but I'll wait till it's out of early access/goes F2P I think.
  15. I'm really interested in how exactly Tyranny's (the new Obsidian RPG) overall feeling will be, in regards to the game making you participate in things you find disdainful.
  16. Tyranny, RPG by Obsidian

    Here's a whole SIX(!?) hours of gameplay by Sean Plott
  17. Still newer forum!

    I see the upgrade was worth it. Actually, there's a space missing between Location and the words that follow, right here to the left <--
  18. Tyranny, RPG by Obsidian

    Only the engine, lore wise it has no connection.
  19. Tyranny, RPG by Obsidian

    Here's some media that look good https://www.rockpapershotgun.com/2016/10/17/tyranny-preview-tiers/ Also Day9 streamed it today, including the mandatory 2 hour character creation. It'll be on his YT channel soon-ish. This one might be interesting, the character creation goes from physical appearance, background to joining the overlord's armies, broad classes that include skill boosts, attributes, skill levels. Then it has you choose either a premade world start, or start a "Conquer" thing. It looked like a Twine-ish thing, the RPS has more on it. Another thing they stole from Firewatch! I didn't watch it and I'm going to stop watching/reading more actual in game info, I'd rather be surprised by what happens.
  20. Next step I'd try is connecting it to a different PC.
  21. Tyranny, RPG by Obsidian

    Also a bit more wide than POE (which is honestly the same dungeons and story beats every time. Also it's 50+ hours long.)