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Everything posted by Jutranjo
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I used to play on some servers with earlier mods, it just had things like 3x,5x,10x all numbers on abilities, branch stacking mode activated, all random heroes, all random abilities. Also random items every 5 minutes or something. Games ended just about where you had enough, constant silly shit like enigma midnight pulse that took a screen and a half, tinker's march of the machines that farmed a quarter of the map at a time, 9 second stuns on stormbolt, etc. I forgot what the website was called but it's been closed by now I think. You just joined via website, it connected to server IP and done. I hope custom maps live again soon.
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I haven't played it recently but it's honestly not that bad. The engine is Unreal so you can scale the resolution to whatever, you might want to find a mod to make the UI/text larger if it feels too small. Biggest issue is that your guns/crossbow at start don't calm down to shoot decently until JC has half a minute to calm his nerves. Don't even bother shooting while moving at the start unless whatever you're shooting at fills half the screen. Also I think it incentivises you to not kill people at the start.
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Do it, I can find some custom WC3 maps or good maps for huge FFA if enough people got that. Or Starcraft 2. Huge FFAs are really great for ganging up on people.
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Yeah, you're right. sc Super Creeps. Powerful creeps will spawn every 10 minutes. mi Mini Heroes. All heroes are half normal size. er Experimental Runes. Uses an experimental rune spawning system. cp Capture Point. Specific areas appear at 10 minute mark. Capturing them grants various bonus auras.
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Corruption in DIGITAL SPORTS isn't anything new, there's accusations flying constantly! Mostly at shady, new tournaments with unknown organizers. NOT THIS ONE, it's mostly shit with people not paying money to winners/staff.
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You forgot about the best mode, -omg. Spawned random fracturing hydra creeps with your creeps every 5 or 10 minutes in opposite lanes. I thought Chris already played some Tiny and owned it up in a game.
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I didn't play enough in dota1 to form some meta, it's just making blink and dagon on everything, right?
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Hello, I wanted to ask something about Personal Workshop and theme. This topic looks the most suited. I really love that you guys talk about these things, most sites only do mechanics reviews. Thematically lots of things work well, like Stimhack doesn't give you money, it gives you some drug high to run better or trash more things. The credits are just a mechanical thing. Stealing money with easy mark, sure gamble, earning money with liberated account, Armitage codebusting, makes sense. I'm sure you guys talked about credits pumping icebreakers but I've honestly forgotten when and what you said about it. Personal workshop is some shack or something where you start work on/create things you've heard about or seen somewhere, like at Wyldside. It takes time (clicks) to start a project. That's cool, every day/turn you spend a little time tinkering with projects. What's bugging me is how does the ability to instantly put things off it into the game mid run or during the corp's turn work thematically? What do you guys think? Some scenarios make sense, NBN scores Breaking news. The runner hears about this, runs to the personal workshop and tries getting out with anything that's done, leaving the rest to burn. Even stimhacking archives or some server to finish some hardware or programs is cool though the doing it while running a server is weird. How does having a location away from where you're hacking from help you with mid run installations and flexibility with programs? Thanks for reading!
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Thank you for the explanation, I stand corrected.
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Sorry, I didn't mean "not a game" all that seriously. I wouldn't compare this with MMOs. Noone starts playing WoW or whatever because they want to max out their DPS. I thought Cookie Clicker was meant to be a joke like Cow Clicker since it just straight up shows you what it's all about. I thought it was suppose to be absurd. I've played it a bit more and I'm at 182 per second. The Big Number clicking up looks very alluring. It's got just about enough moving parts around the cookie to make you want to look at it. Taking WoW as an example, you started that and you were in this nice looking snowy valley as a dwarf with a huge beard. You've just started so you read the quest text and it tells you a poor story about kobolds infesting the countryside. You look at the region map then see you can zoom it out. The world is huge! Later you find some area/dungeon that you can't do alone so you find people to do it with. At some point you run out of quests/areas to explore, you still want to play though. You join raids and get to min maxing your DPS. Honestly, that's where the original charm of WoW went to die, at least after a few runs. Here, the goal is to get more stuff. Before every purchase you make you can analyze it and, if you took the time, see exactly the cost, production per cost, time to repay itself for everything. But that's just busywork, it's not a math puzzle or even a math problem. Lots (most) games are about optimization of something. But there's no interesting choice to make here, no mechanical difficulty to do anything and no "content" beyond 7 or whatever items to buy and some number of upgrades. It also doesn't hide this, so I guess that's a plus. I bought a space ship and I'm done.
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This isn't even a real game. WoW was a ton of fun the few years I played it. This is like turning on a timer on a mobile then looking at it every so often to see it going up. The cookie farm wasn't even funny.
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Is there anything funny after buying a few grandmas? I stopped after a minute.
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There's gonna be a patch next week! http://blog.dota2.com/2014/08/step-lightly-the-techies-update/
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And I'm an even bigger asshole for putting up the obs not sentry image, sorry. Man if you got to silver in SC2 you're already way better at games than most people that play DOTA2. Like, you know where the minimap is on the screen and look at it occasionally. For learning to ward, just try placing them on the big white chalk outlines of eyes near the rune spots on the river and keep an eye on the minimap to see if anyone is coming to ruin your lane. Then ping and alt click the portrait on the top of the screen to call Missing Pudge in team chat. Basic wards for starters depend on time but they'd be this: Runes on river are great always, most important at start due to mid wanting runes (eventually they'll want runes) and mids going to sidelanes to kill you. They can't kill you if you see it coming. Mid to start of late game, when people farm lanes and the jungle, place the wards at the entrances to your jungle. On radiant that's the enemy T1 bottom and the bottom rune ward, for dire it's rune ward at top rune on your side, the enemy T1 top and the little cliff to the left and above your middle T1. Late game Rosh is good and whatever you feel's good. Buying wards is always better than not buying wards. Placing is also good anywhere in comparison to nowhere, unless it's in a bunch of trees with a 10 degree line of sight out of them. Warding enemy jungle is great, the big cliff at top Dire T2/bottom Radiant T2 gives huge vision. Uphill vision is a precious thing.
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Everyone's bad at DOTA. You, me, the 2nd place team at TI4 this year (their drafting was really bad in the finals). But everyone slowly gets better as they play. Sentries can tough to use. For invis heroes, ok straightforward but for dewarding it's tricky. Usually (in my experience) I know where to deward based on when enemies react to my movement ahead of time, you generally don't want to spend 4 sentries (400g) hoping you'll find an observer ward on both spots at both rune locations. If mid goes to gank a sidelane and they obviously move back just in time and then don't show their face until mid goes back past the ward it's easy to tell the team "HERE IS OBS <ping><ping><ping>". If you're not even sure if the enemy team is using wards sentries are a waste most of the time. You 100% want to use at least one if not two is when your team goes to Rosh. Ideally ahead of time you go there to check for observers and place your own so you see the enemy coming. If you're radiant you want one on the dire ramp that closes the Rosh pit on the left and somewhere near their secret shop. If you're dire you're good with one observer since radiant mostly come from their jungle to look at you do Rosh. Eventually trying out how mid and farming roles play helps a lot in understanding how to better protect your team when playing support, most of the time this defence being observer wards. Map awareness and wards are almost the same thing. Sorry for harping about warlock, he's not a bad hero but he's a lot worse at wanting map awareness beyond "Where is teamfight?". You can't walk in behind someone and turn a 1v1 into a 2v1 or a 2v2 into a 3v2. Or you can, but only every few minutes when the golem is ready, and even that takes level 6. Vengeful spirit appearing and stunning the agility melee hero who isn't a blinking antimage from behind some trees at 2 minutes is an easy kill. Eventually you'll have a game where all you did from minute 0 was run around lanes and kill/help kill people as a support and not even sit in a lane for a minute.
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Idle Thumbs 173: Ridonkulous Rift
Jutranjo replied to Jake's topic in Idle Thumbs Episodes & Streams
PC gamer magazines filled a similar role to those VHS you guys talked about. The demo CDs and the previews/reviews. Half of them from local authors, half of them translated from the british PC Gamer. They harped on and on how great Half Life is, there was a demo somewhere I think. I couldn't get past the pushing the cart in the beam, I was too scared. Never went on. I still believed them that it was the greatest game. -
Thinking about it, if you're a new player, maybe not all advice given will be relevant to your games. Smoke ganking in the early game or 5 man smokes are out, initiating team fights with sand king epicenter, tide ravage, earthshaker echo slam will never work if people don't want to move in after you. If you want to play the game and get better at it just play the game, a lot of mistakes you can see for yourself moments after you do them (this never stops).
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I'd say that warlock is a very hard hero to play support with. He has a heal/DOT he can toss on people but getting a good fatal bonds is very hard and upheaval is pretty slow acting until it's high level. The golem is great though. Heroes like Vengeful spirit, Lina, Bane, Lion are easier heroes to learn supporting with. Unlike warlock they're all pretty good even without massive levels though they'll still benefit from lvl 3 Death Ward. Warlock is a bit tougher to kill than all of the listed ones but all of them have some stun to bring value to team fights. Their abilities have low enough cooldowns that staying in a fight and living pays off a lot more than Warlock's 3 second sequence of casting all 4 spells then waiting 30 seconds for another cast of anything. Also all of them love blink dagger. Try them in at least one bot match though, at least around 15 minutes, to get a feel on animations for autoattacks and spells. Lina is horrible at animations. Who's expecting a Goblin techies release this year?
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My bad It's still reduced by 25% hero magic resistance though. Unless it's meepo or visage.
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Yeah, almost every spell in the game is fixed damage. They're all mostly 300 or so spell damage when level 4. Only reducing the enemy's magic resistance via veil of discord, building an aghanim's scepter or refresher to cast a better/more ultis. Also orchid malevolance fits since it'll increase damage you do by 20% for 5 seconds on one target via the silence.
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Oh I thought you meant damage types, not scaling vs none scaling damage. It's the opposite deal in old school RPGs. Flavor wise it made a bit more sense there. Mechanically it fits well into what the game is now. There's a few heroes that kill with fixed damage in late game, like tinker and timbersaw. There's always some supports that didn't get 500 GPM to kill with nukes.
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Knowing exactly what kind of damage each ability does isn't super important though. Even if you didn't know all of dazzle's spells do physical damage you would do fine. Only mistakenly buying a cloak/hood of defiance could be an issue but buying more HP accomplishes the same thing regardless of pure laser/composite march or mixed edict.
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The damage on both the orb and silence is identical I think, only orb has a slightly shorter CD. A lot of value from puck comes from a lot of aoe magic dmg in fights, he's pretty strong at level 10 when both nukes are max. I don't think it's worth it to get more phase shift early. You could leave orb at level 1 and max silence instead.
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You sure it's not to simulate a god making a world in 6 (real time) days?
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David Lynch's Josh Brolin's Campo Santo's Fire Watch With Me: A Motion Picture Event
Jutranjo replied to TychoCelchuuu's topic in Video Gaming
I honestly thought that was just concept art in the mail.