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Everything posted by Jutranjo
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Idle Thumbs 209: Ten Percent Success Rate
Jutranjo replied to Jake's topic in Idle Thumbs Episodes & Streams
There's a Dota2 streamer/pro player that uses that nick http://www.twitch.tv/wagamamatv -
2 had a lot less sex than 1. 1 had tons.
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Project Eternity, Obsidian's Isometric Fantasy RPG
Jutranjo replied to TychoCelchuuu's topic in Video Gaming
Maybe it'll pick up in later parts but so far it's not anything special. I wouldn't recommend it to anyone to watch it.- 214 replies
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Project Eternity, Obsidian's Isometric Fantasy RPG
Jutranjo replied to TychoCelchuuu's topic in Video Gaming
Part 3 of the documentary is up- 214 replies
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I'm going to make a roll a thumb/hand game where a thumb does vulgar things. All these things will involve it rolling around, maybe pushing buttons or touching spheres and cubes. I don't have any experience in Unity or C#, only some C and Python. I started with a roll a ball tutorial, then made the ball smaller and hid it between the fingers and palm. It'll probably break at some point.
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Thanks guys. Maybe it's salacious because it's crude?
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Hopefully this thursday, if they get all the rubick bugs worked out.
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And the spell reflect thing will be great fun and cause many Big Plays. Lategame will just be Big Play city. Also, the item switching is horrible, now you gotta go to the hyperstone shop for your platemail.
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I can't wait to play this but playing games RIGHT NOW (before thursday) just feels like shit. Why can't I eat mangos yet on Wraith King? Also, I love buying hyperstones and hate that I have to combine them into something else later. Thankfully they added a recipe that is just 2 hyperstones. Plus you can eat it.
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Idle Thumbs 207: Buble Bloodborne Bloodbeef
Jutranjo replied to Jake's topic in Idle Thumbs Episodes & Streams
Not exactly that: http://en.wikipedia.org/wiki/Death_(cigarette) -
I couldn't figure out how to easily detect if the thumb is on the ground/platform so it has . Also sorry everyone, there's only a thumb, no salaciousness.
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Game is done. http://jutranjo.itch.io/salacious-thumb I had more fun making it than you will playing it. It's pretty short. After you get the last mega cube the game's over and you need to Alt F4 to exit. Also if you fall into the abyss you need to Alt F4 and run it again or refresh the page.
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Twin Peaks Rewatch 25: Wounds and Scars
Jutranjo replied to Jake's topic in Twin Peaks Rewatch Episodes
Oh right. Somehow I got the impression he's suppose to be somewhere around 30 years old. -
Twin Peaks Rewatch 25: Wounds and Scars
Jutranjo replied to Jake's topic in Twin Peaks Rewatch Episodes
Why did the Wheeler guy (cowboy song guy, he's Wheeler right?) introduce himself to Audrey by saying "I remember when you were in diapers" but now he's kissing her? How old is the character suppose to be? -
Project Eternity, Obsidian's Isometric Fantasy RPG
Jutranjo replied to TychoCelchuuu's topic in Video Gaming
Do you have Eder?- 214 replies
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Twin Peaks Rewatch Episode 23: Slaves and Masters
Jutranjo replied to Jake's topic in Twin Peaks Rewatch Episodes
Not anymore, someone took a van to deliver him his money to a roadside diner. The gas probably cost more than that. -
Idle Thumbs 204: The Reader's Pleasure
Jutranjo replied to Chris's topic in Idle Thumbs Episodes & Streams
I hope someone's going to play Pillars of Eternity by next week. It has a lot in common with Cities Skylines, both are in unity and both are published by Paradox. -
I played many player Micro Machines 2 with cousins on a PC around the time MDK came out. Two people share one controller, D pad and the 4 buttons. One person gets the mouse. Other people huddle around a keyboard. The game was smart, it made the usual 4 button layout into a 3 button layout and all the cars constantly accelerated. If you wanted to stand still you had to tap break. This was great because the old keyboard only registered so much when keys where close to each other. There was a level where the cars had to ride a sponge across a wash basin. It was nearly impossible because of the constant fiddly cars trying to drive off into the water.
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Project Eternity, Obsidian's Isometric Fantasy RPG
Jutranjo replied to TychoCelchuuu's topic in Video Gaming
Kana, the chanter is pretty cool. He starts with heavier armour than you can buy at the start so he's really slow with it. I have him shoot things mostly. I like that he isn't as spell heavy as druids, priests or mages. Even the fighter has more abilties. But with 4 people shooting guns near him, he has a chant that reduces reload times and increases range attack speed, as well as one that gives them all extra burn (fire) damage. I just got an incantation that allows him to summon a drake.- 214 replies
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Project Eternity, Obsidian's Isometric Fantasy RPG
Jutranjo replied to TychoCelchuuu's topic in Video Gaming
I normal I had a tough time in fights with my cipher and the mage. The mage was in the first town. I got a fighter companion in the first town as well and then things were alright. On hard you probably want a larger group, the next recrutable companion is near the first town- 214 replies
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Project Eternity, Obsidian's Isometric Fantasy RPG
Jutranjo replied to TychoCelchuuu's topic in Video Gaming
Stronghold has 3 different schedules it sticks to, as far as I can tell. One is actual game time, for upgrade construction. The 2nd is any quests or tasks, maybe main quest too, those are called turns (maybe?). And main quest gated things, not linked thematically though.- 214 replies
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Project Eternity, Obsidian's Isometric Fantasy RPG
Jutranjo replied to TychoCelchuuu's topic in Video Gaming
Are you trying to disguise a giant flaming head?- 214 replies
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Project Eternity, Obsidian's Isometric Fantasy RPG
Jutranjo replied to TychoCelchuuu's topic in Video Gaming
I think only the Athletics skill governs fatigue. Consistently the members of the group that are the least athletic get tired first. Eder never tires. I'm putting 2-3 points into it when I can afford to so they need less sleep. Some fatiguing sections also only tire the fat slob that is our chanter shark man. I gave almost everyone guns! It's great.- 214 replies
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Project Eternity, Obsidian's Isometric Fantasy RPG
Jutranjo replied to TychoCelchuuu's topic in Video Gaming
Things you really should know: 1. Hover over any ability and press an unbound key on your keyboard to bind that ability to the key. 2. There is a bug if you double click any gear to equip it to characters, it'll wipe out your passive effects somehow. For everyone that isn't your character, dismissing them then recruiting them again fixes it for them. 3. This is the Citizen Kane 2 of video games.- 214 replies
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Project Eternity, Obsidian's Isometric Fantasy RPG
Jutranjo replied to TychoCelchuuu's topic in Video Gaming
I tried the temple first alone, then with a second character, didn't get far. With 3 I finished it, on normal. Lots of reloading though. I don't know how the ghosts teleport exactly but I saw some get stuck on scenery after deciding to jump on my wizard because he ran through a door way.- 214 replies
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