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Everything posted by Spenny
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There was a lot of effort involved with this.
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Here's a little thing I've been working on. Early stuff. Something similar to FTL, manage a crew on a ship. Little preview shot of development art: Video of crew member moving around ship: Watch HTML5 video or 4mb gif inside
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I'm going to buy that shirt, it's pretty. I'm curious, if the Thumbs don't mind sharing, what was the breakdown of the poll?
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1 + Range(0,6)
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I think the inconsistency is there because it is more intuitive to the typical uses you describe. Seeing code snippets like: float fromZeroToOne = Random.Range(0.0f,1.0f); int arrayElement = Random.Range(0,array.Length); You can pretty quickly infer what they do without looking at the docs. Of course, I could change the first line to: float fromZeroToOne = Random.value; and achieve the same results.
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Bourbon is good. I am going to drink an old fashioned right now.
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Hearthstone: Because what Magic really needed was F2P mechanics
Spenny replied to Problem Machine's topic in Video Gaming
Thanks for the advice Deleric. Adventure mode announced. -
Replayable Narratives: Does Anyone Even Play a Game Once?
Spenny replied to TychoCelchuuu's topic in Video Gaming
You can watch Ken Levine's GDC talk for free: http://www.gdcvault.com/play/1020434/Narrative- 41 replies
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- Dan Marshall
- Richard Cobbett
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Here are a few I picked out from the offerings of free GDC talks. Fewer Tifas or More Sephiroths? Male Sexualization in Games. Totes funny and probably my favourite session from all of GDC: http://www.gdcvault.com/play/1020520/Fewer-Tifas-or-More-Sephiroths Scoops talkin' 'bout why Gone Home is a game: http://www.gdcvault.com/play/1020376/Why-Is-Gone-Home-a The dudes who made Monaco talkin' 'bout how to interpret feedback: http://www.gdcvault.com/play/1020495/Monaco-What-s-Yours-Is
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Hearthstone: Because what Magic really needed was F2P mechanics
Spenny replied to Problem Machine's topic in Video Gaming
I think I need to get a better handle on what makes a good deck. I've tried deck building a few times, but I feel my creations have been pretty random. Probably doesn't help that I don't have all my characters levelled up to 10 to have all the basic cards. Are there any general guidelines as to what might make a good deck? -
Idle Thumbs 152: Piercing the Fourth Dimension
Spenny replied to Chris's topic in Idle Thumbs Episodes & Streams
Kotaku has compiled staggering list of all the references in Guacamelee. A lot of them are transformative and are used inform the world of luchadores you are in, because of that I feel they do generally represent a good referential joke. The question I have to ask though, would it have been better if the jokes on the posters for the luchadores were not references? If you instead had a poster for a luchador named "The Chicken", an ironic joke, would that be better than referencing Mega Man? -
Hearthstone: Because what Magic really needed was F2P mechanics
Spenny replied to Problem Machine's topic in Video Gaming
Tried this out on the weekend and ended up putting maybe 6 hours into it. I'm hooked into it but I kind of feel that luck is a determining factor in a lot of that games. The majority of games I paly seem to go one of two ways. The first is where one player gets an early advantage, and the other just can't cut into that advantage. The other game is the long game, where both players have expended their hands and are relying on the next draw to determine the game's outcome. I've had a small handful of games where the favour sways back and forth mid-game which is great. Maybe the further I dig into it, especially with deck-building and arena I'll get more of those back-and-forth games. -
Idle Thumbs 152: Piercing the Fourth Dimension
Spenny replied to Chris's topic in Idle Thumbs Episodes & Streams
This episode was so great I had to listen twice. The forum thread it has spawned is icing on the cake! In terms of referential humour I'm never surprised when someone immediately claims to hate it, that its mere existence is awful. But to me this is more indicative of the usual delivery of referential humour, seemingly delivered with the subtlety of a hammer. My favourite example of referential humour comes from Assassin's Creed 2, when you meet a new character, your uncle, who introduces himself by saying something like "Ezio! Don't you remember me? It's a me! A Mario! Your uncle". It's perfect. The reference is there for those in the know, but slotted perfectly into the necessities of the character introducing himself in the story. Those who don't catch it won't feel left out because it seems perfectly normal for the character to say it. -
I think "respectful" is a great way to put it. Space Marine is respectful to the canon and player in a fashion very similar to the Arkham games. I would even go as far to say that Space Marine is more respectful to the 40k lore than actually fielding an army of Space Marines against an army of Orks in a game of Warhammer.
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The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Spenny replied to Henroid's topic in Video Gaming
Yeah, you're totally right about that part. They are great to work with and do throw a lot of resources behind developers they're courting to their platform. -
The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Spenny replied to Henroid's topic in Video Gaming
I would expect the game side of this to be very Ouya like, it's android powered so you will run into that problem where by people already developing for android might not be able to port to this simply because it doesn't have a touchscreen. At least though they'll probably let you do the normal F2P hooks and not the dumb demo system the Ouya had. -
War For Cybertron is only 20. But Fall of Cybertron I watched for a while before I picked up on sale. Add to your steam wishlist and they let you know when it is on sale.
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Invisible walls, puffy clouds, and the unheavenly world behind them
Spenny replied to clyde's topic in Video Gaming
I shared this link in the "actual reading about games" but this idea is very similar to Ian Bogost's presented here. The take away from that article is that you could make a game that simulates something, but in order to win that game, the choices you make in the simulation are ones that mirror real political views. If you agree with that idea then every choice you make in terms of what or what not you simulate and how they effect the overall success of the player in the game are potentially political. -
Just finished Transformers: Fall of Cybertron. This game and its predecessor War for Cybertron are fantastic action games. The only game I feel this series compares to is Space Marine. This one doubles down on everything awesome the first game did, doing more frequent character hopping making every level feel unique. Also you get to play as Grimlock who turns into a robotic T-rex when angry. The story is a competently delivered justification for why the robots are shooting each other, but not much beyond that. I liked this game.
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Gaming accessories with green LEDs from Razer
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Starcraft II: Herald of the Stars Optimus Prime in Titanfall War Thunder adds new thing
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Fibonacci 2048 aka 2584 was mentioned on Video Games Hot Dog and is an interesting twist.
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This came out today! Anybody pick it up yet? At a cool 39.99 I might be grabbing it when I get home.