Spenny

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Everything posted by Spenny

  1. Transistor

    I've only played one. I'll try them out more. Good suggestion.
  2. Transistor

    I'm in a similar position. I have 6 or 7 of the functions unlocked, and I can see opportunity for a lot of neat interactions with them, but right now I'm not actually feeling like theres a lot of depth to the potential combinations and interactions of these. It's early though, and I'm sure I'll be seeing this game through regardless.
  3. The Dancing Thumb (aka: music recommendations)

    I've been grooving out to this playlist of over three hours of music you can download for free.
  4. Other podcasts

    Vinny's presence brings a vibe of happiness and enthusiasm about games that the 3 others just don't bring. I think he and Jeff play really well off each other, and are the drivers of the Bombcast's goofiness which I appreciate. It would be a hard spot to fill, especially for a podcast's whose chemistry is perhaps already a little shaky.
  5. Unity Tutorials

    For what it's worth I haven't done that type of AI before, but I can give you a general look at what an AI for an NPC in a 3D stealth game might entail. The gist of it is that the character would have a set of behaviours and a set of inputs that change which behaviour is playing. Let's look at a "guard" character. The guard is patrolling his footpath. The player character makes a loud noise, the guard hears it and starts walking towards the source of sound. The guard sees the player character and starts shooting at the player character. The player character drops a smoke bomb and the guard starts searching for the player character. You're probably already picking out the different Inputs and Behaviours, but let me go through them in some more detail and highlight the problems to solve for this AI. The guard is patrolling his footpath. You set up a path in the design of the level as this characters patrol path. You make the guard navigate waypoint to waypoint as part of his patrol behaviour. Maybe you add some code to tell him to wait at a way point for a few seconds. Maybe that amount of time is randomized to make him appear a bit more human. The player character makes a loud noise. When you have this "loud sound" event you check in a spherical radius around its origin to see if there are any guards. Does the world geometry block this sound? Does the magnitude of distance from the sound matter? Does the kind of sound it is matter? The guard hears it and starts walking towards the source of sound. Now our guard has to navigate a 3D space. One way to do this is to have a set of waypoints all over the stage that NPCs use to navigate. If you have this, the guard will have to do pathfinding across this graph of waypoints. The guard sees the player character and starts shooting at the player character.The guard has some sort of vision. World Geometry should block this. How far and wide can the guard see? Is the player character the only thing it will react to seeing? How good a shot is this guy? The player character drops a smoke bomb and the guard starts searching for the player character. Does our guard have a special reaction to a smoke bomb? What is the method for searching? How long does the guard search for? Hopefully this illustrates the idea that a fairly basic interaction for the stealth game can have a lot of different things involved with the AI. There's a good chance the engine you use has an in-built solution or plug-in to handle the technical details. As a designer you're then looking to design the behaviours and inputs in a way that makes the NPCs look "human" and still remains balanced with the gameplay. A stealth game is probably one of the extremes of AI design. You could perhaps imagine a game where the only AI behaviours are patrol and shoot. Additionally, AI for a turn based game like chess would be implemented in a very different method than described above, and if you want insight on that I can provide. I hope this sheds some light on what you're trying to achieve.
  6. Life

    Cool, I've had a good amount of Waterloo Dark in my time, didn't realize it's the same brewery as Laker. Good luck!
  7. Unity Tutorials

    I'm experienced with AI, if you could give some more details on the mechanics of the game, or what behaviors the AI will need I can give you a better answer of what might be involved.
  8. Life

    If you don't mind sharing, what brewery?
  9. Nintendo 3DS

    visited my 3DS today. He told me to watch E3.
  10. XNA and Mono are pretty great, but you'll quickly run into the problem that they don't have any sort of editor and you'll have to find one you can slot into your game or make your own.
  11. I really enjoyed this series so I hope there is a second season of Tone Control. As someone starting out in this industry it's super great to hear the stories of people whose work I greatly respect, it's great to hear most of them have very humble beginnings. Thanks for making a great podcast Steve.
  12. I'm not sure I would call them improvements, because I don't have all the cards needed to actually make that deck. I don't have Fire Elemental and I don't have Windspeaker. To make up for those 4 cards, I think I doubled the Stormwind Champion and Boulderfist Ogres and added two Gnomish Inventors to give me a little more draw power. I usually take a few hits at the start and do some minion trading, but you get the combo mid game and a turn where you do 15+ damage is hard to come back from.
  13. I've been playing a Shaman deck very close to the one in this guide and it is awesome. You get a good early - mid game win when you combo Bloodlust with Windfury. You give a Tas Dingo windfury and in one turn he does 12 damage, plus you have a few other minions given +3 attack and the game is yours.
  14. San Francisco Residents!

    Free Gold Watch is super cool, I went there when I was down for GDC.
  15. Sports

    ...or very embarrassing if you are a Habs fan. Both games they had a 3-1 lead and lost it.
  16. Life

    This is good advice, I need to put you in touch with my girlfriend.
  17. Life

    My new place is also $200 over budget, but similarly it was the right fit for me and my girlfriend, and we really needed to get out over our present "it's shitty but we can deal with it" apartment. We haven't moved yet, we have keys and will be moving boxes over during the week, the big move is scheduled for Friday. Much to do between now and then, much stress, wow.
  18. Android Games

    It also works with your Ouya! VALUE ADDED
  19. Android Games

    The MOGA Pro Power controller does exactly that. If you are looking to get a controller for your phone or tablet, the MOGA is great. I've been playing Hoplite. It's cool but I'm not entirely sure on its terminology and the exact rules of killing enemies. I also like Extreme Bike Trip. Async multiplayer motorbike racing based on doing stunts and getting smooth landings. cool cool cool
  20. I have been on a hard losing streak. I'm trying to be more patient, really taking into account the idea that playing a card just because i can is not always the best move. But yeah, I'm losing non stop. Is it my decks? I don't know.
  21. Really liking the blog posts. I definitely like reading about the paths of ideas that lead to a decision in a game. It's especially interesting when the decision that needs to be made is about an idea or mechanic that hasn't been done before. I'm hoping for many more blog posts.
  22. Destroy Remo's Life in One Easy Step

    http://games.usvsth3m.com/2048/san-francisco-rush-2048-edition/
  23. Life

    In other news, I'm about to sign the lease for a new apartment. The rent is literally twice as much as my current place, but it's an upgrade I can just afford. Still very nervous about this new endeavour. IDK, trying to calm down and work today, but it's been tough.
  24. Amateur Game Making Night

    Berzee, maybe try decreasing the characters move speed?