Cordeos

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Posts posted by Cordeos


  1. 37 minutes ago, Kyir said:

    More on the thread's general topic, how are people feeling Anthem? I've been having a really hard time trusting BioWare lately, even before ME:A, but it's also a different team and looks pretty? My cynicism is currently outweighing everything else, but I'd really like it to be good.

    I would like to see the game in a less staged form, it looks alright but MMO loot progression, see endless grind, is really not interesting to me these days.

    Side note, could developers just not put fake multiplayer dialog in their videos? The fake relationships and canned lines in the Anthem video are pretty atrocious.


  2. The new assassins creed seems possibly interesting as there appears to be a more open combat system, I am also interested in the boat combat, because I loved Black Flag's but these boats won't have cannons.

     


    Open world Metro sounds interesting, my main issue with the earlier games were the linear nature of them. What I really want is a new S.T.A.L.K.E.R. :(
     



    Anything else announced today?


  3. I just finished The Honorable Schoolboy which is the followup novel to Tinker, Tailor, Solider, Spy. Its really good, the focus on Southeast Asia is really interesting. There are some great moments in Cambodia and South Vietnam before their fall to the Khmer Rouge and North Vietnamese respectively. I am now super excited to read the last two Smiley novels.


  4. I saw Wonder Woman over the weekend. Every fight scene was super over produced and way to reliant on CGI. Fast cutting between totally fake 'awesome' moves is not my cup of tea. The love story felt very tacked on and unbelievable and the whole film felt like it was rushing to check boxes.


  5. This topic came up on the latest Crate & Crowbar

     

    Two that spring to mind are playing Liar's Dice in real life after playing it a ton in Red Dead Redemption and traveling to Morocco partially because of the Hitman level. I was trying to decide on somewhere to travel to and Hitman 2016's Marrakesh level reminded me of a desire to travel to North Africa.

    A friend learned how to play an ocarina because of Zelda, i assume this was pretty common.

    What about yall?


  6. I became veg for a combination of issues with factory farming, environmental concerns, health concerns and meat being more expensive than vegetable protein. I am not 100% veg, I still go out for Dim Sum from time to time, but I never cook with it and aside from a few ethnic restaurants I avoid it while eating out. I don't want to lose my ability to digest meat since I like to travel and vegetarianism can be quite difficult in some countries.


  7. 2 hours ago, Dr Wookie said:

    Apparently, Frontier are going to spill some beans at least on the mysterious 2.4  expansion at E3 in a couple of weeks. It will be released gradually, as dictated by the overarching story, rather than all at once. So while no-one has confirmed it's aliens, I'm pretty sure it's aliens.

     

    After a several month lull, I'm really enjoying Elite again, spurred on by trying out the anaconda again post engineers, post guardians, and post Oculus Rift. I sold my previous one a while ago, but am loving my current ship! My modified 7A thrusters can push 325 m/s, which goes a long way in mitigating some of the frustrations I had with the my previous ship (it felt- not unreasonably- like flying a building). I also have a fighter bay with imperial fighters for joy riding as well as combat.   I have a decent mix of passenger cabins and cargo racks, and am getting attacked at rate that keeps the interest up... I have a LOT of guns :P! I still managed to lose one ship due to extreme combat rustiness though :). 

     

    Oh, and the anaconda bridge is HUUGE in VR, easily bigger than my apartment!

    How does death in a fighter work, do you just spawn back in the ship?


  8. Hammocks. I got a camping hammock as a gift recently and have been getting a lot of use out of it. So much more comfortable than picnic blankets or lawn chairs. All you need is the hammock, two straps to hang it off of and two trees. Spent 7 hours in one on Saturday reading and just chilling by a lake. Most of them can comfortably fit two people as well.


  9. 51 minutes ago, dartmonkey said:

    Okay, what are people's theories re. Logan's sickness? Mine is that 

      Hide contents

    the Westchester incident which presumably killed the other principal X-Men didn't kill Logan due to his mutation but caused some kind of terminal poisoning in him.

     

    A great finale for Huge Action, I thought. The Shane stuff was nice, though a bit on-the-nose. The brutality of the fights reminded me of Mad Max.👍

     RE: sickness

    I thought they implied that he had some sort of metal poisoning because of his metal infused bones


  10. 1 hour ago, njoos said:

     

    Bethesda, Tamriel Unlimited, Skywind, and an uncountable number of mods for the original game. 

    I don't know how complete it is by Skyblivion has a release version. The main reason i dont want to play it is oblivion has almost all the UI flaws of Morrowind and almost all the UI flaws of Skyrim.


  11. I replayed it when the expansion for skyrim that returns you to Solstheim. Aside from the inherent jank of the UI, especially the journal.

     

    The biggest thing I miss from Morrowind is the amount of quests and the depth of the world building. The map was also just inherently weird which helped a ton. The flora and fauna looked like nothing from our world.

     

    I really loved the game. I with we could get a medium between no quest markers and skyrims pointing your way through the dungeon. Something that told you where to go in the overworld but then left you to explore once you got there would be great.


  12. My main issues with BE were:
    1) It felt more like a mod or expansion for Civ5 than a full game. Including having all the issues Civ5 had.
    2) Everything felt very samey, no matter which of the three options you chose your units all looked pretty bland.

    3) Similarly the technology was pretty boring, it felt more like near future sci-fi rather than super technologically advanced stuff.

    4) Winning almost always turned into a slog.


     


  13. 16 minutes ago, DocRandal said:

    1.6 "Adams" patch development underway.


    The Adams Update
    With Utopia and Banks now out, the next thing we have planned for you is the 1.6 'Adams' update. This update, named after Douglas Adams, is going to focus completely on bug fixing and quality of life changes, with no major feature additions and no accompanying paid DLC. Work on 1.6 actually started almost immediately after Banks/Utopia went into code freeze, and it already contains hundreds of bug fixes and usability/UI additions and tweaks. A particular focus of Adams has been to work on our backlog of old issues, taking care of many of the smaller issues and annoyances that have been present in the game since release. We've also made time for some of the things that were originally planned for Banks, but had to be cut due to time constraints. While I can't give you an exact release date for Adams yet, I can say that you shouldn't have to wait too long.


    Beyond Utopia
    Back in Dev Diary #50, I listed a number of priorities for us going forward from Heinlein/Leviathans. A number of these things have since been added to the game, so I'm going to go ahead and list it again to give you an idea of where our focus will lie in future updates, expansions and story packs, with the items that are already completed noted with a strikethrough. The list is NOT in order of priority, and something being crossed out does NOT mean we aren't going to continue to improve on it in future updates, just that we consider it to be at a satisfactory level.

    As before, THIS IS NOT AN EXHAUSTIVE OR FINAL LIST, AND NOTHING BELOW IS CERTAIN TO HAPPEN (unless it already did)!

    • Ship appearance that differs for each empire, so no two empires' ships look exactly the same.
    • More potential for empire customization, ability to build competitive 'tall' empires.
    • Global food that can be shared between planets.
    • Ability to construct space habitats and ringworlds.
    • Factions that are proper interest groups with specific likes and dislikes and the potential to be a benefit to an empire instead of just being rebels.
    • Ability to set rights and obligations for particular species in your empire.
    • Deeper Federations that start out as loose alliances and can eventually be turned into single states through diplomatic maneuvering.
    • Superweapons and planet killers.
    • More story events and reactive narratives that give a sense of an unfolding story as you play.
    • More interesting mechanics for pre-FTL civilizations.
    • A 'galactic community' with interstellar politics and a 'space UN'.
    • Buildable Dreadnoughts and Titans.
    • Reworking the endgame crises to be more balanced against each other and the size/state of the galaxy.
    • Reworks to war to address the 'doomstacks' issue and make the strategic and tactical layers of warfare more interesting and less micro-intensive.
    • Deeper mechanics and unique portraits for synthetics.

    Fantastic!


  14. I think probably my biggest problem with Stellaris is the inability for it to create interesting stories. The best part of Hearts of Iron or Crusader Kings is being able to tell a cool story.

    One of my earliest HOI4 games I was playing as Turkey and I proceeded to conquer Iraq, Iran and Saudi Arabia. Then I built up my industrial capacity and military. As soon as the Germans started being pushed back by the Soviets I declared war on Bulgaria, got invited to join the Allies and was able to secure parts of Greece, Bulgaria and Syria for my new Ottoman state. There is no way to tell a story about a game of Stellaris in a similarly relate-able way. 


  15. 7 minutes ago, Chris said:

    To address something that seemed to go largely unchallenged in this thread, I want to note that a private company making its own decisions about its own service is not a regulated market. It can change any of those decisions at any time. You might approve of it and think it's necessary, but it's kind of the opposite of a regulated market. Valve isn't publicly accountable in any way. It's just a pure capitalistic enterprise. Their motivations and intentions are their own, and the outcome of them are not regulated in any way, at least not with respect to the specific types of choices being discussed in this thread. You can feel however you like about the right of any company to operate that way, obviously. 

    That does get a bit tricky when Valve has an effective monopoly on online game distribution. Losing access to Steam means a game will be seen by far fewer people and result in much lower sales.

    Perhaps we should nationalize Steam :P

    Relatedly does GOG have anything like greenlight or a similar program to give indie games access to their platform?


  16. 1 hour ago, Moosferatu said:

    Yeah, there were a few instances where the redrawn/3d stuff could have been better. For me, the worst of it was the demolition derby. None of it looked very good. But, on the whole the game looks good.

    Might be that I was playing the game clandestinely at work, it was a slow day I swear, but I didn't really notice it. I also remember the CG graphics in the original being janky so perhaps my brain just glossed over it.


  17. 20 minutes ago, Kolzig said:

    Mmmmmmmmmmmoooooorrrreeeee gaaaammmmeeeesssss!

     

    Full Throttle is out today. I wonder when will I find time to play, but there it sits in my GOG library. Would've doubledipped on PS Vita, but strangely Double Fine decided not to offer launch discount for Europe, they did give discount to Americans.

    I am playing it now, I obviously played too much as a kid, I have remembered every solution so far lol