MisterT

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  1. Oh well, my inner conspiracy theorist got cranking away (again.) The trigger in the podcast was "playing the game as a QA person." What would happen if you played a game with the framing that you were a tester inside the game instead of a normal player? What would you do differently than a normal player? Break the game, of course! A player would progress not necessarily by overcoming an obstacle but by finding a way to remove it entirely or glitch through it. If you've ever had the pleasure of seeing a really good QA tester, you know the brutal efficiency with which they can, well, hack and slash through your game and code. P.S. -- I remember a web game (puzzle) a couple years back with this sort of concept. And....it's from 2004. Embarrasing. Here it is: http://notpron.org/notpron No spoilers.
  2. When they're talking about the bonkers "Blaaack Flaaag" animus framing device, Sean says "I totally wish I didn't have an NDA, I have a story about this... that would have been amazing if they made the game." And then yesterday, this was announced: http://www.polygon.com/2013/12/10/5197342/double-fine-cryptically-announces-new-puzzle-game-hack-n-slash Hack 'n' Slash features a young elf who "uses her computer hacking skills to cheat her way through a classic action/adventure game," Seems like a vaguely similar concept, and it came out of one of DF's Amnesia Fortnights, so it's plausible he would have known about it. Another funny coincidence related to the podcast is that as the guys suggested, the game is pushing this device front and center, using it mechanically as well (and I suppose not at all as an actual framing device) but in any case aren't setting it up and then dropping it on the floor. Anyway, yay for giving a concept the depth it deserves, and it will be really interesting to see where they take it. Edit: Sorry for derailing the spoiler discussion