Capt. Hastings

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About Capt. Hastings

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  1. Are you trying to say that you felt for Tiffany? I struggled with this a lot. I really emphasized so much with Tiffany that it drove me crazy that she never got a chance to defend herself, which left the game coming off as siding with the group and their "I do what I want" attitude. The thing I was most afraid of was that Tiffany was just a tool to get to a speech that the writer wanted to make at the end, and even though that was not supposed to be how it was, it was how it came off. Clyde took this into consideration and tried to give Tiffany more voice in her feelings, and also to emphasize the other characters personalities enough that it would be more clear that the opinions would be coming from them instead of from an author who funneled you into a hole of hearing what they want to tell you. However, after Clyde and I went over it multiple times I kind of agreed with both sides at the end. It is true that they need noise to work, and their needs are just as valuable as Tiffanys, only theirs are not recognized, because it is the standard to work in silence. As I talked about in a previous post, this happened to me, but I never told them to be quiet, because i knew they had just as much right to talk to each other as I did for wanting it to be quiet. I really wanted us to represent the idea both sides have value and should be taken into consideration, but it is hard not to pick sides.
  2. Here is what is happening with our game in my perspective. There is always a problem with trying to present 2 competing perspectives when both are both valid and there is not a real solution to make both sides happy. Although this game is trying to show how both parties have valid concerns and needs which are conflicting, one side is a lot more philosophical and have a lot more dialog (maybe owing to that there are 3 of them) compared to the other person who keeps reiterating that the conditions that they need for productivity are not being met without having the backup of reason. It is frustrating that one group have "reasons" for their perspectives while the other person has "expectations" of their perspective. Because of this I feel like the game leans towards agreeing with one side over the other, even though person B has a reasonable justification for these perspectives. Saying that someone needs quiet because of cultural norms doesn't make it so the need doesn't exist, it just dismisses it. That is not a solution. Saying that someone needs to stop doing something because it is distracting when it is necessary for their job doesn't make it less necessary. Is there a solution for this type of problem for real? This is a specific problem for me because at my last workplace (I work in a laboratory) there were 2 people who never shut the fuck up, and it was really horrible because we were in a lab, i gotta pay attention or who knows what I just did. I tried "changing my perspective" as is suggested to our character, but that isn't a real solution, so it is frustrating to me here that A. that is the solution presented and B. that there might not be a real solution to a problem where both people are right. Maybe quitting is always the answer, though. That actually turned out really well for me.
  3. Hey y'all, I would like to volunteer for sound. Pick me!
  4. Netrunner!

    They don't make you feel like you get more cards, you get more cards. In the data pack you get 60 cards, but they're in triplicate so you get 20 really. In the expansion you get 165 cards, but really 55 cause they're again in triplicate. That's a lot more cards. plus a ton of new identities.
  5. Audio books

    Agatha Christie read by Hugh Frasier. The other readers suck. I can listen to him read the slowest of her books. These are pretty good if you like mystery games, cause her formula is similar to a game. There is always a closed system of suspects that all have motives. The poriot series is the best.
  6. Life

    Actually its called vasovagal response, when something like the sight of blood raises and then drops your blood pressure.
  7. Idle Explorers (Spelunky, um, thumbs)

    It doesn't really matter, but you called me ka-monster, and its cmonster (the c pronounced like the word sea). Now you can gloat more accurately.
  8. Idle Explorers (Spelunky, um, thumbs)

    Hey everybody, I just managed to get into the share steam beta, and since I want to copy everything Clyde (my husband)does, I want to compete with the same people too. My steam name is: cm0nster