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Everything posted by Bjorn
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Half Life 3 is Valve's official theme park, complete with City 17 replica.
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Seems like it's the equivalent of standing on your front porch after you've heard that a tornado has been spotted...which is totally a thing I've done. I don't honestly know how I'd react to a gunman in my area. The journalist in me would probably want to go watch. We did have a couple of escaped convicts in our neck of the woods one afternoon, but I just loaded a gun to keep on my desk and kept working.
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Ah, I feel a little responsible for the death of the Gilbert Gottfried bird. Now I'll read all your posts in the voice of a crying fish.
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I use the independently one another a lot, but I don't think I use them together that much. That would just be weird...and gross.
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The problem with a defensive "base" is that some of the most dangerous things have a tendency to be able to destroy walls very quickly. But, walls still slow them down, which can give you a chance to lure them away. And walls do keep out the smaller annoying things. There is no door, but you can use traps to line a narrow pathway, which will kill most anything small that just tries to walk in. My wife has made considerably larger and better bases than I ever have (and reached much deeper into the game in general than me). She would build some serious trap layouts specifically to take down the most dangerous things rather than fight them directly. Fields of teeth traps to lure packs of dogs into, keep bee traps for emergencies, and black powder traps to lure the "boss" monsters into. She also ended up favoring building her base near things that were easy to control or avoid, so in an emergency she could lure enemies into fighting each other. She's used killer bee hives, spiders and pigs for that.
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Yeah, I got into what could be considered "End Game" stuff on one pre-DLC game. The game never technically ends, but you've got the Story Mode you can find, and then there is Spelunking, going down into the cave systems to discover what is down there. The caves get really tough, but it's also neat and not really what you are expecting.
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Dark Souls 2 (Dark Souls successor (Demon's Souls successor))
Bjorn replied to melmer's topic in Video Gaming
You pretty much got it right. Though the better scaling a weapon has, the better elemental scaling it gets when you infuse it. You should also be intending on regularly using a buff spell on it. Very few weapons are more powerful infused than they are left with normal scaling, unless you buff them. All the buff spells add flat damage plus a percentage of the elemental damage currently on the weapon. Also, Dex weapons tend to make better candidates for infusing than Str weapons, since Str gets a ton more damage scaling than Dex.- 1284 replies
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T-T-T-Triple Post! I finished it tonight. It was, at this point, exactly what I expected out a Dresden book. Plenty of fun action, suspense, some truly jaw dropping moments and dramatic relations, tinged with the same uncomfortable shit about women and sexuality that he seems completely incapable of avoiding. I'm just going to hit the rest of the interesting topics individually: Butters: Hannah: Nic and his dysfunctional family: One thing I'll point out about that above spoiler is that I think Butcher has been trying to draw some clear parallels between the actions of various characters. But that one...that's just not a good parallel to be pursuing. Sexual violence in general: Murphy Anna Gender in general in Skin Game So yeah, there's lots of bitching up there, but that's more interesting to me than a bunch of random praise. Like I said, I liked the book and mostly had a lot of fun reading it. And I'm still excited about the next one, but I'm more than a little concerned by what this one setup. Oh, and on the next book, Butcher said what the title and general plot was at the Q&A. Noting too revealing, but a good tease:
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That sounds amazing!
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Dark Souls 2 (Dark Souls successor (Demon's Souls successor))
Bjorn replied to melmer's topic in Video Gaming
Gah, please don't. Reddit and Steam are FULL of posts like this. The director said they weren't considering DLC in a single interview, and then literally just a few weeks later, clarified that they weren't designing the game to be eventually fleshed out with DLC to "finish" it, but would consider expansions if DS2 did well enough and it was worth adding content.- 1284 replies
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I don't know how I would have felt about it watching it by myself, or just with my wife. But with a group of a dozen friends, it was a riot. There's honestly some good ideas going on there, surrounded by a bunch of weirdness. The group viewing made the bad/cheesy/funny parts even funnier, while not detracting from the actual interesting parts.
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Oh god, the fanfiction that could inspire would be terrifying.
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Dark Souls 2 (Dark Souls successor (Demon's Souls successor))
Bjorn replied to melmer's topic in Video Gaming
I'm stoked for this. The design glimpses you get of each area look great, and some of it seems to harken back to some of the best DS1 and DeS stuff (like Sen's Fortress and the Tower of Latria). Also, whatever the T-Rex/Primordial Serpent hybrid thing is looks terrifying. I'm not expecting each of them to be the size of the DLC for DS1, but hopefully each is a good meaty area by itself, at least as big as the bigger areas in DS2 (like Iron Keep/Lost Bastille sized). Also some nice sized outdoors areas would be nice. It's already up on Steam, $25 for a season pass.- 1284 replies
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Dark Souls 2 (Dark Souls successor (Demon's Souls successor))
Bjorn replied to melmer's topic in Video Gaming
Eeeeeep!- 1284 replies
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:tup: That's so awesome!
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Do it!
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Almost done with it, just a few chapters left, but it'll have to wait for tomorrow. Once I was past the awkwardness of the unneeded gay joke, it spun into exactly what I love about the Dresden Files, can't wait to see how it ends.
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Dark Souls 2 (Dark Souls successor (Demon's Souls successor))
Bjorn replied to melmer's topic in Video Gaming
Yeah, I totally missed that door with my first character in the FoFG until I was at the very end of the game and I as going back to open up that obsidian black door. I wondered the entire game where people got the groovy pointed hat. It was right there the whole time.- 1284 replies
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Dark Souls 2 (Dark Souls successor (Demon's Souls successor))
Bjorn replied to melmer's topic in Video Gaming
Did you realize that the exit So it took way longer than I figured, but the combination of Helix Halberd + Other Halberd powerstanced is finally picking up steam after yesterday's nerfs. I quit using it pretty quickly after discovering it, then started again when I got 2 Helix Halberds on NG+, then very quickly quit again when I realized that's even more absurd. Killed the Covetous Demon in...I think it was 4 hits with both of them buffed. Not that he's a hard boss, but the damage is absurd when you hit the sweet spot. Also looks like you can now stack enough defensive buffs to make yourself close to unkillable. So that's fun for PvP.- 1284 replies
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Watch_Dog_Shit: The next hit augmented reality game for your iPhone! Also coming soon for the 3DS, fully 3D compatible! The poop practically jumps off the screen at you!
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Best gif today. Yeah, I saw that and got excited to see actual shambling corpse zombies, and not "infected". Plus some interesting monster thing (miniature zombie Godzilla thing at the end?). I have a really low bar for cooperative action games to cross, much lower than other genres. Basically, are you fun to play with other people? If so, then I will put up with a bunch of other bullshit for you.
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I normally argue that we need more games with less, or no, voice acting, as I think the act of reading in a game brings something positive and I think it opens the door to more interesting narrative options when you don't have to voice a majority of the dialogue. With something like KR0, I can see a VO being either fantastic, or detracting from the experience. I think it would be a challenge to find the right actors to maintain the mood. I guess I have two frustrations that detracted from an overall very positive experience. With getting bored, it's probably a combination of my fault, and maybe the game's fault. After getting to the map, and exploring for awhile, I started moving through the story locations. Partway through the main story, I began to think that perhaps other locations were opening up, and that I would find new things if I looked around again, which would be fun and neat! So I, completely fruitlessly re-explored the whole map only to find nothing. It was clearly something I didn't need to do, but the game gave me a really strong hint (a character leaving and saying he hoped we'd bump into one another again) that it might be worth it. I finally looked that up on a wiki and discovered he doesn't reappear until Act 2. If I hadn't have blown that 15ish minutes of just doing nothing but clicking around on roads, my overall experience might have been different. The second frustration was that I early on returned to the gas station after having only explored about a third of the map, and a scene card popped up of something like "Act 1, Scene 2" and I thought, "Oh shit, no, I want to explore more!." So I left, finished exploring the map, went back to the gas station and a new card popped up of "Act 1, Scene 3" and I had some momentary anxiety that I had missed an entire scene of content. After interacting there, and leaving, I screwed around a bit and realized that the game pops up that card every single time you visit a story location, and just keeps upping the scene number. But the anxiety that I had just screwed myself out of seeing something wasn't pleasant. All said though, I can see both of the above criticisms fading over time and being the kinds of things I barely remember about the game, which is how most minor criticisms work for me in good games. The overall positive experience far outweighs minor quibbles. I knew those existed, but wasn't aware they were on the website. Thanks! After finishing Act 1, I looked around inside the game menu to find the interludes, and quickly gave up. Hadn't bothered to look up if they were separate downloads or an online thing yet. Edited to add: I don't want to be all specific about just negatives! Two specific things I loved were: And those were just two nice touches. The deeper and more complex themes were all fantastic and I know have been mentioned earlier.
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You get a chance to redo the mission if you fail, even if you are on Ironman (I'm like 99 percent sure about this and the wiki backs up my memory).
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How the meek have risen! On Double Dash, it is literally my favorite Nintendo game post SNES era (but I also played very, very few Nintendo games post-SNES). Of course, that's also because it represented the best gaming bonding moments with my daughter, when we pretty much mastered the entire game as partners and were an unbeatable team. Good fucking memories there. Makes me want to dig her GC out of a closet and fire it up. Also gotta admit those MK8 gifs look sweet. Not tempting me to get a WiiU anytime soon, but maybe sometime down the road when I have some store rewards or gift cards or something to offset the price.
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I finally got around to playing Episode 1 of this (slowly breaking away from my Dark Souls 2 obsession). I was kind of simultaneously enchanted and bored. The game is obviously super smart and enchanting, but as I realized that my dominant interaction was just going to be clicking and clicking and clicking to unveil the next cue card to read, it started to feel a bit to drawn out. It might have just been the mood I was in though. Even if it felt like it overstayed a bit, I can't wait to see what Eps 2 and 3 bring. I'm glad I didn't wait for all 5 parts to come out though, this certainly isn't a game I want to play one right after the next. Think I'll let the first episode ruminate for a few more days before jumping into the next one.