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Everything posted by Bjorn
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A friend of mine makes some pretty solid ribs solely in the oven (marinates them in BBQ sauce and then just lets them cook at low heat for a long ass time). I smoke my ribs for 4-6 hours, but then I finish them in the oven to speed up the process.
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Here's the policy, I haven't looked at it in a while. I was wrong about shipping though, or they have changed it since the last time I looked this stuff up: I've been buying and selling a fair amount on eBay for around 10 years, mostly in computers (which was always one of the highest fraud categories). The two biggest things I've seen impact fraud are the requirement to use PayPal and held payments for new sellers. In both cases, it created a high enough barrier that the scammers went looking for easier prey elsewhere. When I started, I could go into the computer category and find dozens of fraudulent listings in a few minutes. If I had several things for sale at the same time in the computers category, I could count on dealing with at least a couple of scammers every week. It was ridiculous. But now, I haven't seen an obviously fraudulent listing in years, nor have I had someone try and submit a fake payment (since I quit taking mailed payments).
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Ebay put restrictions on payments on some accounts a few years ago. Accounts that meet certain conditions (short time since registration, low feedback, etc) do not immediately receive a deposit in their PayPal account when selling in what used to be high fraud categories (electronics, jewelry, a few others). Payment is held until the buyer confirms receipt, or until a certain number of days after online tracking shows it has been delivered. It's a hassle for new accounts, but it had the most visible impact on fraud of anything they've done in the last decade. I assumed that if he doesn't sell regularly, he might have such a restriction on his account.
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That Tron game just reminds me that for a movie franchise, Tron actually has two very good game adaptations (original arcade and Tron 2.0). It's a world begging to be explored more in game form, and we'll probably never see another good game. I never finished 2.0 because I hit a progression halting bug, and wasn't interested in replaying 3/4s of the game. I keep thinking I ought to track down a copy of it and see if it's as good as I remember it being.
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Dark Souls 2 (Dark Souls successor (Demon's Souls successor))
Bjorn replied to melmer's topic in Video Gaming
The only concession to fashion souls I was willing to make on my lightning and pyro builds was to sometimes use one of the hats that adds extra casts, but even then that was just for certain fights. The Blue Tearstone does seem to take care of casting speed, or at least enough that I didn't obligated to use any of the cast speed stuff. This thread is making me itch to buy the expansion.- 1284 replies
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Huh, I must be getting a bit better. I unlocked naked lady, and beat the Warlock with her on the very first time out (went from level 1 to level 16). I did have to have my soldier save my ass several times, thankfully 3 out of 4 times there was a shrine present on the stage where I died. I think I still like the skeleton flasher the most though, his moves feel like they fit my play style better. And Rock Golem is so far my favorite enemy summon, though I haven't got the Peacock warrior yet.
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Dark Souls 2 (Dark Souls successor (Demon's Souls successor))
Bjorn replied to melmer's topic in Video Gaming
Fashion Souls seems to have stuck much harder on DS2 than DS1. Biggest reason is likely poise. Since you no longer have the clear, discrete poise breaks like DS1, armor isn't serving the same defensive purpose of preventing animation interruption. Plus, outside of a few heavy sets or mage armor builds, min/maxing armor doesn't really feel as valuable. So the result has been that I saw so many more builds and fashion combinations in DS2 than DS1.- 1284 replies
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Yeah, I'm split on MoM. I've only ever run Keeper on it, and have ended up treating it more as a collaborative story telling session rather than a truly competitive game (though I've never told the players that). I try to push the players as hard as I can, without actually causing them to reach a fail state. I don't really enjoy a win with it very much as keeper for some reason, so it's a lot more satisfying to deliver a fun adventure for friends than it is to really push to win. The best ending we've ever had was with my wife, daughter and another friend playing. Their victory condition was to escape the mansion after having solved the mystery. My wife was the last one out, on their final turn to escape, and she only had one movement point to spare when she reached the front door.
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Do you want something clever (like Thumb or pop culture reference), or something serious? Rattle off some things about how you play games like these, see if the forum can brainstorm something out for you.
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I'm never going to be able to unsee that now, and wonder what in the hell they really are under their monkey suits. Tin-foil hat time: Donkey Kong is really Waluigi. He murdered the original Kong years ago and took his identify, because that was the only way he could ever star in a game.
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A good basketball comparison might be something like Grinnell's strategy, which focuses on a ridiculously fast 3-point based offense and no shooting defense. It's not like it maps out over to a Dota strategy, but it is their attitude that delivering an entertaining product with a good chance of winning is more important than winning alone. The interesting thing about Grinnell is how hated they are by a lot of basketball traditionalists who think what they do is a gross perversion of the game, in part because they are focusing on the entertainment and fun aspects of the game over a measured strategy. I don't know a lot about Dota or the pro teams, but it sounds like a team like Navi (I think?) is the equivalent of Grinnell, in that they don't always play by the established norms, and so people somehow feel that's wrong, even if it is completely within the rules.
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Oh, hey, there's an ESPN host who thinks women need to not provoke men into knocking them the fuck out. His "clarification" about how he was "misunderstood" is a classic as well. Because apparently the rest of the world doesn't understand how words work. Dude was pretty fucking clear in his rant.
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Apparently the PC version was patched a few days after launch to add that. I was looking up some stuff about the game and learned that yesterday.
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Why does it sound like some dude is orgasming over that trailer? It's two dudes staring at each other in the dark. Also, if you didn't tell me that was Wonder Woman, I never would have guessed that. Looks like generic female fantasy armor.
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I can't remember the name, but I've played another game that is close to identical to Lords of Waterdeep mechanically, but without the quests. And in it, there were some strategies and resource bottlenecks that allowed a couple of players to really lockout almost everyone else from being able to make serious progression. Short of loading someone down with mandatory quests, I didn't really see any strats for how that would work in Waterdeep, as it seems better balanced. But of course that's based on just one game of it, versus having played several games of the game whose name I can't remember.
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It can take years before you can see how out of the norm some behavior is when you've grown up with it. I was in my 30s before I realized that my mother had clearly been struggling with some mental health issues throughout my childhood, but I had just taken it as normal, how a mom was supposed to act. Because I didn't know any differently. I think it would make people a lot more comfortable commenting here if they knew the ages of you and your sister. The risks and opportunities for her are a lot different depending on her age.
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I may have had an oddball first experience, my lord card rewarded me for owning buildings, so I focused on that and managed to own 5 of the10 buildings by the end of the game. I only completed 3 quests, but was able to rack up victory points through people using my buildings and trading in workers to get VP at another building. Ultimately I came in second to someone quest chasing, but only lost by 3 points. There was definitely some luck involved in player seating, as the player right ahead of me kept securing the First Player token, so I got to go early without having to expend any resources to do it.
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Dark Souls 2 (Dark Souls successor (Demon's Souls successor))
Bjorn replied to melmer's topic in Video Gaming
I haven't even bought it yet, was debating on just waiting until Episode 2 was out to have more content, but if the difficulty is nice at high, then it might be worth getting now.- 1284 replies
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Dang, my local game store did not have One Night Ultimate Werewolf in stock. But we did actually have a game night, so that was still cool. Got in a game of Bang!, which I almost never get to play but really like. That was short though, the Sheriff and deputy got hosed on where they were sitting compared to the two outlaws. And played Lords of Waterdeep, with an expansion for 6 players. It drug on way longer than it should have because of 2 incredibly indecisive players, but was still really fun even with that. It's one of those worker/agent placement games, where every round you have a number of agents you can place on various buildings that either gain resources for you, or let you take different actions. It feels like the most refined version of one of these games I've played, where there are multiple winning strategies that people can employ, instead of everyone fighting over just one or two dominant things.
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What happens if you fail a dream level? Do you get booted back to the surface, or something else? So after feeling like I was really struggling last week, I fired it up this afternoon and proceeded to stomp through everything and slaughter the Warlock like a boss. I was using the death/skeleton guy, though I spent most of my time in various enemy forms. I don't know if I got better, got lucky or was getting unlucky on my earlier runs. I almost always had 3 or 4 health potions on me. Always had an enemy summon to transform into. I had no idea that you get to keep your equipment and any left over potions when you restart after beating the Warlock. That makes makes it way more worth it to burn whatever cash you have if you're on a good run and trying to save the gear you have. If you change characters after beating the warlock, does your equipment stay on your old character until you use her/it again? Or is that equipment lost as soon as you swap characters?
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I missed that the classic game Shadowgate is getting re-imagined thanks to a successful KS from a few months ago. It just got Greenlit for Steam for when it's done. This was a game that I was never able to finish as a kid. I had the NES version and played it over and over and over again, always getting stuck in the same spot and eventually dying in the dark because I would run out of torches. I finally finished it as an adult by looking up what I had missed.
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Next time I play, I think I will prioritize trying to get her.
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Shadowgate launches next month! Yah!
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Bungie just went ahead and built teabagging into the logo for Destiny to get it out of the way.
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I've actually had mostly positive CL experiences, but since other humans are involved, there chance for shitty/creepy/bad possibilities are always there. Just don't even fuck around with negotiating if someone tries to talk you down in person after agreeing to a price over email. Those people are the worst, just walk away from them. This is one advantage of having them just come to a place that's more convenient to you than them, they've got more of a time/gas investment in it than you do.