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Everything posted by Bjorn
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I'd apologize for the Royals beating Oakland tonight...but it's been almost 3 decades. We needed this. I actually miss having a good Raiders team. It made the Chiefs/Raiders rivalry a lot more fun.
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So a guy who loses his shit and start screaming profanities at a bunch of people then posts a bunch of emails and Facebook discussions with his own name redacted, but everyone else's included. Nice. And if anyone involved dares name him, the 'gaters will start screaming about doxxing.
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Absolutely. I'm not sure it even could be made (at least not to a point that was fun/interesting), but it's a fascinating thought experiment to imagine what all types of play it might support. Back in the days of 386/486 based computers, we used to play a lot of hotseat strategy games. One thing I always thought was fascinating about those is you'd take your turn, then leave the computer and go do whatever (eat, drink, play a board game, whatever) until it was your turn again. You'd get back to the computer and have no idea what awaited you after several other people had gone. The tension of loading up your turn and seeing what awaited you was one of the best things about it. And if a game stretched over several sessions, even trying to remember what all you had and where it was deployed so you could figure out what you had lost since your last turn. Duplicating an experience like that, but with both players controlling the same character would just be fascinating to see what people did with it.
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Just finished watching what was probably the most intense baseball game I've ever seen. The Royals haven't been in the post season in 29 years (I was in elementary school when George Brett led them to the World Series). And they just got through a one-and-done wild card game in a 12 inning heart stopper. Fucking crazy. Kansas City is losing its shit tonight.
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Ermagerfuck. Brain melting cuteness.
- 277 replies
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Bleeding Gums is probably my favorite of the side characters in the Simpsonverse.
- 246 replies
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- the simpsons
- cartoons
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(and 2 more)
Tagged with:
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Reading an NPR story on something completely different, this quote jumped out at me as being applicable to a lot of "controversies", including the folks who try to take a middle ground stance on gamergate.
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Emote eugenics.
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Obviously there is some overlap, but I actually associate the gaters as typically being anti-art and often anti-intellectual (whether that is a fair characterization or not). I've seen plenty of gamers over the years agree and try to push the idea that games shouldn't be considered art, cause they're just fun and don't have to be all serious and shit. An attitude like that dovetails quite nicely into the attitude that many gaters have.
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It is incredible. It looks like GE decided to go the Old Spice style of long form viral ads for their new bulb. It's also a surprisingly effective commercial. It educated me about the product while entertaining me.
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The Verge author rewrote the paragraph TB was criticizing (it's noted in a correction at the bottom of the piece), the current published version is quite a bit different from what he posted. FWIW, TBs longer comments just basically remind me of the kind of bullshit I could go and read on almost any gaming forum on the 'net. I rarely see anything particularly original or well thought out in his writing (I don't watch his videos, don't know if they are better).
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I think I just had a terrific idea for a game. It was inspired by this comic that I posted to another thread. I love the idea of loading up a save game, not knowing where you are or what you're doing there. The idea is a somewhat asynchronous and it explores a Jekyll and Hide/Fight Club concept. It's a two player game where each player controls the same character, but each person has radically different goals (the reasoning could vary on scenario, might be split personality, being possessed, science experiment gone wrong, etc). Player 1 might want to murder someone, and Player 2 will need to stop that person. Or it could be more light hearted, and Player 1 wants an NPC to go on a date with Prospective Date A and Player 2 wants the same NPC to go on a date with Prospective Date B. There could be a bunch of different scenarios with varying complexity. Each player would have a limited action point pool, but the cost per action taken would be, initially, unclear to the player. Actions could include talking with NPCs, traveling, gathering resources, hiding resources, killing someone, slashing the tires on a car, buying flowers, poisoning chocolates with a diarrhetic, research, etc. When you run out of AP, the game saves and control transfers to the other player, who will "wake up" exactly where the previous player left off. Not knowing exactly how many actions you have means that you won't know for sure if you can complete everything you want in a session, or whether you'll leave yourself in a position that gives away your plan accidentally. As certain goals are completed, players will either earn more AP, or the cost per action will become more clear, allowing players to have increasing amounts of control of their half of the character as the game reaches its climax. Each player may also be able to take actions that mess with how many actions the other can take. There could be multiple strategies available to each player. There's also the opportunity to mislead the other player by leaving them false clues as to what your plan is. Each player will have different knowledge about the game as well, knowing things that the other doesn't. Players might occasionally even be able to troll one another (intentionally or not) by leaving them in dangerous situations, like about to be attacked by a rabid dog, or standing in front of a speeding freight train. Bad shit could happen to either player as well! Imagine one player trying something dangerous, and accidently cutting her own hand off. Then you as player 2 logging into the game and discovering that YOU"RE MISSING YOUR RIGHT FUCKING HAND. That'd be so fucking good. It would take a ton of skill to pull off really well, but it is potentially amazing.
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I'm not going to admit how many hours I have spent reading the 1-Star reviews on my favorite movies/shows. It's the best.
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How to punish your kid, gamer style.
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Yeah, that does help a bunch, particularly when trying to avoid friendly fire. I thought the Ag Center was cool. Almost each area had an interesting NPC and it balanced the horror of reality with humor well for me. It kind of sounds like this is just hitting the right notes for me, but bouncing off a bunch of other people.
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Yeah, that does help a bunch, particularly when trying to avoid friendly fire. I thought the Ag Center was cool. Almost each area had an interesting NPC and it balanced the horror of reality with humor well for me. It kind of sounds like this is just hitting the right notes for me, but bouncing off a bunch of other people.
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The new job sounds like it might give you experiences that would match with other long term goals better (being as you have the film degree). Also, you would be a curator. Go forth, and curate.
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I own this on GoG, and you've just convinced me that I need to play it. Also, the Humble Bundle for it is still active for 3 days for people who are interested in it.
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LIES
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When a lot of people were recording runs, I would go through them once or twice a week and just watch the last 30 seconds of the streams. There's something about the end of a run that I never get tired of. So yeah, I would watch you die more
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Yep, I'm in with all the other gifted kids who eventually hit a wall. Coasted through high school, ended up dropping out of college in my sophomore year. My self esteem took a crushing blow that took me years to get over. Looking back, I can see how ignorantly confident I was before that, because I assumed I would always succeed at everything, because until that point I pretty much had. Of course that was bullshit. I had previously failed at lots of things, but they were all things that I quit on really fast rather than putting any work into them to improve (like multiple sports).
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Once or twice a week, I browse through the new releases on Steam and occasionally find something I'm interested in that I hadn't heard about. But that's about the extent of me discovering things on Steam. Although curators may also end up serving as a decent metric for judging whether or not a game is good. Rather than being a discovery tool, it may become something like like, "Oh, here's a game I'm interested in, lets see who has curated it. Oh, Idle Thumbs, RPS and Justin McElroy all recommend it, fuck, I should buy this!"