Bjorn

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Everything posted by Bjorn

  1. I watched part of Waypoint's stream today, and Austin Walker said he had some reservations about the SP campaign, but that was based on what was still very early, limited play, but that he also thought there was tons of potential for great stuff. He also has spent awhile in MP, and seemed absolutely delighted with it. Also, Danielle and her puns make for delightful color commentary to someone's playthrough of a game.
  2. I'm on PC too, and I have no clue what my Origin ID is. I'll have to look it up tonight.
  3. Unless I break down and can't help myself once it's downloaded, I'm planning on being on throughout Sunday. Probably early afternoon, like 1ish Central, would be probably be a good time.
  4. Yessssss, that all looks very good. On the consumables, it looks like they're using the same system as ME3, where you get consumables from the packs as you buy them. Usually the only things that people ran out of in ME3 were self-revives, maybe rockets once in awhile. But eventually you could cap your stock of the ammo packs and health restore, so the only things you were getting from packs were rockets and self-revives. I was hoping for more than 5 maps to start with, that could get old, but hopefully the first expansion comes out relatively soon. The map locations and designs are very reminiscent of what's in ME3, but prettier and generally look a little more complex.
  5. Morphblade

    This game hardly seems big enough to justify a thread, but I've been playing a few rounds of it each of the last few evenings and I'm simultaneously digging the hell out of it, but also super frustrated. See it here if you don't know what it is. It apparently draws heavily from Imbroglio, which I've never played because the last I knew it didn't have an Android release. The gameplay is really simple, there is a hex map you build over time with 6 symbols, and each symbol gives you a different power when you are on it. Hexes can be upgraded over time, with upgrades tied to the symbols that surround the hex. I've made it to...I think it was Wave 47, and I'm pretty confident I could extend that way out as there is a bit of a game breaking combination of hexes you can build, but the fun is getting that engine built without making a dumb mistake. It's really addictive and just a super smart game. Where I'm frustrated is that I want more from this! I want a campaign, or goals, or some kind of artisanal hand crafted experience. I know he built this to take a break from his bigger game, and that's one of the reasons it's so simple, but it feels so much like a proof-of-concept that's begging to get more built around it.
  6. Morphblade

    Yeah, you can definitely see how theming it around any number of things could give it a much stronger gameplay loop than just the score chase that it's got now. Kind of the same way that PuzzleQuest and its clones eventually took the Bejeweled mechanics and built a much larger game around it, I really hope someone takes this and does something similar.
  7. Life

    I lost my older brother to a drug overdose in his mid-20s twmac, so I've got a long history of knowing the kind of pain and sadness of watching someone go down that rabbit hole. I can't say that I have any good advice. Just the same platitudes that everyone has heard. But that sucks and I wanted to acknowledge that.
  8. The Flame in the Flood Kickstarter

    Started this up last night, been in the mood for roguelikes lately (mostly not wanting to start anything big with Mass Effect right around the corner). I like it, a whole bunch. Reading this thread, I can appreciate some of the criticisms people have had of it. It's like Don't Stare-Lite. The mechanics don't seem to be as deep or to have the possibility for some of the emergent stories, but the atmosphere, music and art are just so bloody good. And I could be tragically wrong, the back half of the game could be brutal, but based on the pacing of the front half I would guess I could finish a run with what I'm going to pass on with Aesop to my next character (enough crafting materials for 3 upgrades to the raft and enough thread to make pouches and Boar clothing). I also like the pacing of it a lot. I've gone back to playing some Necrodancer lately, and it's rhythm based gameplay never lets you take a breath. Even Don't Starve has long periods of stress when things start to go wildly out of hand. I like that in this, there are locations that don't have anything bad in them, that are far more chill and contemplative.
  9. The Big FPS Playthrough MISSION COMPLETE

    I remember really liking Tron 2.0 as a game a bunch, although it's been so long since I played it I would be hard pressed to call out any specifics on what I liked about it. That said, the one thing I absolutely remember about it is that I saved myself into an inescapable corner and that's why I quit the game. And I think that was about halfway through, so the game is just very poor about allowing the player to do that to themselves.
  10. Yeah, I've used extensions for both Firefox and Chrome for this, and may need to go back to them. I ditched them all last year because I thought I had got to a point of self discipline where I didn't need them, and that worked! Until post election, and doubly so post-inauguration and my ability to keep myself from constantly getting distracted by news and social media has been complete garbage since.
  11. Ooooh, I do like that kind of time mechanic in some puzzle games that have used it, and I'm intrigued to see it used in something like this.
  12. I Had A Random Thought...

    Megaman/10
  13. The Great Co-op Thread

    This is a thread I've thought about making for awhile, someplace to babble about co-op games that may not be big enough for their own thread, and would just get lost in the other general gaming threads. There's a lot of games we never finish, we just kind of have our fun and move on, but I wouldn't say we quit them, because we ultimately really like most of them, just have other things to do. But we have been chewing through some games lately. Cook, Serve, Delicious (PC, local, 2-player) I saw this had some kind of co-op mode and figured for a buck, it coudln't hurt to try. Holy shit, we got to giggling so fucking hard at one point that we totally failed an inspecton because I couldn't wash dishes fast enough and the lady kept serving raw potatoes to customers and we almost tanked our restaurant in one day. One person plays as the cook, who has to prep food and take care of chores like cleaning and killing rats. The other person is the expeditor, who sends orders and chores to the cook and serves some of the food (the division of labor is kind of weird and unbalanced, but oh well). We set a personal limit that the cook wasn't allowed to read the orders, they had to fulfill them based solely on the expeditor reading the order and we had to switch roles each day. It's cool when you hit a groove of working as a well oiled machine together, but it's at its best as an experience when all hell breaks loose and you can't help but laugh at it. There's also apparently a Battle Kitchen mode where you tag team in your partner every 15 seconds, each alternating as cook, which sounds like an argument waiting to happen.
  14. The Great Co-op Thread

    Wildlands looks fun, but since I'd need two copies to play with the lady, it automatically goes into the "wait for a big ass sale from a year from now" pile.
  15. The Great Co-op Thread

    Hahahaha, yeah, if talking to a cow is more interesting than playing, probs best to move on. We really liked Divinity, but it's a huge game and we ended up burning out about halfway through or so. The inventory and RPG management takes more and more time.
  16. General Video Game Deals Thread

    Yeah, I'm terrible at Necrodancer and have only ever reached the third dungeon like once, but it is very, very good, and I strongly recommend picking it up if it at all looks up your alley. It's one of the smartest and most unique roguelikes there is.
  17. Holy shit, I didn't know that's where the renegade path led. I know I started a renegade playthrough on ME3, but I'm not sure I ever finished it. Or if I did and that happened, maybe it didn't stick since my canonical playthrough was as a goody-two shoes.
  18. Which way did it go? I'm curious how people see which is the good and which is the bad outcome for him.
  19. This is the the right and true way to play ME2.
  20. Torment: Tides of Numenera

    Ah, okay, it requires talking to someone I either overlooked or hadn't met yet. That makes sense. It initially felt like there was something I ought to be able to do there.
  21. Torment: Tides of Numenera

    Wait, what, how? I messed around with what's in your spoiler for awhile and never got any prompts or anything.
  22. Torment: Tides of Numenera

    Yeah, my suspicion at this point is that much of the writing/story did not get heavily reviewed, and each chunk was written without particular reflection about where it fit in the rest of the game/story/theme. Which, when you write a dozen novels worth of text for a game, that's a problem that you are absolutely creating for yourself. I've also been thinking about Fallen London and Sunless Sea, both games that ultimately didn't work for me, but are written with so much more passion and color than Torment is. I think Fallen London is what Torment wants to be, but either didn't have the chops or the guts to really let loose with the writing and embrace the crazy. Like dealing with a rat infestation in my apartment in Fallen London was far more compelling and memorable.
  23. Torment: Tides of Numenera

    I think I'm going to keep playing this, but from now on, it's getting the MST3K treatment if it can't get its shit together on realizing what kind of batshittery is going on. Dammit, need to spoiler this cause more story stuff.
  24. Torment: Tides of Numenera

    I've played a couple of more hours of this, and there's some genuinely good stuff in this game, but all of my previous criticisms I think still stand. Spoilering a couple of story things. Non-spoilery version, some of the game's backstory, flavor and lore appears to be way the fuck more interesting than the story you're actually playing. Which, I think back to the original Torment, and Ignus. A crazy ass fire mage who you could actually free and recruit. I have every confidence that if Ignus was in Torment Tides, he would just be flavor text to run across.