graddy

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Posts posted by graddy


  1. It's good to hear that Isaac is a good port. I've never played the remake, only the original, and I'm put off by the apparent price increase on Switch vs Steam. I know portability adds a lot of value. I play on the bus too and that's dorky and fun. Just have that mental barrier when the PC release has been $7.50. 


  2. On 12/30/2016 at 5:33 PM, juv3nal said:

    If anyone remembers when GBeast & Pat Baer played Fiasco, Austin and Pat have returned for another Fiasco-like game (which is a sort-of sequel in that it features some of the same characters) in the most recent episode.

     

     

    Thank you very much for pointing this out. I stopped listening to GBeast since Austin left and picked it back up just for this episode.


  3. It is precisely because they don't have to pay for expensive animation that I believe Firewatch and Gone Home achieve the high immersiveness/budget inverse relationship. Tacoma is looking to avoid this by having hologram people. No big budget needed to detail faces and speaking animation. As I said, That Dragon, Cancer moved me by having simple blocky abstract graphics, so I don't need detailed characters or animations to suspend disbelief. Maybe my itchio comment was off base.

     

    I thought that Ethan Carter was more puzzle-based? I'll check it out, I believe it's only a few bucks on Stean for the winter sale. 


  4. This may be obvious to most, but it just hit me today a big reason why I like "walking simulators" so much. They take the risk of trying to apply a higher budget to some kind of immersive story but not relying on the Video game constant of violence or combat to drive the story.

     

    -Gone Home - high quality audio recordings along with the detailed space, lots of detail and things to read help with immersion
    -That Dragon, Cancer - A simpler example, but still quite emotionally effective with more abstract graphics and the gut-punch of voiceover from the grieving father himself
    -Firewatch - My favorite yet, a gorgeous landscape, excellent voiceacting that gives you ownership over the character even if you cannot effect the main thread of the plot.

     

    I apologize to post this in a new thread instead of a more general topic, but I feel like this is an area I've only until paid glancing attention to and really want this trend in gaming to continue. I didn't realize until today how much I craved alternative storytelling and interaction methods in video games. I want more games like this!

     

    I know in advance that there are a ton of itchios to recommend in this space, but one disadvantage there to me personally is that the lesser budget leads to more difficulty with suspension of disbelief, an essential componenet to this type of game for me. But still, if it moved you, post away!


  5. Huh, I loved how far they went to make it feel different from the HP series in terms of movie structure and treatment of the world. The well realized 1920s setting did a good part of accomplishing that goal.

     

    My biggest complaint was the obvious dangerous contents and poor security of that darn briefcase. Whimsical leftovers from children's book origins.