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Posts posted by graddy
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In the shower I just realized that one of my favorite aspects of Super Metroid is that it tries to be atmospheric and moody, limited technology be damned.
Any examples from different genres would fly as well. II'm open to general 2D games with simple inputs, fun movement and a similar vibe.
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I wamt this real bad, but like so many things these days I wish it was on Switch too. Have to wait I suppose.
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I changed the dead zones and that helped a bit.
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Tumbleseed is charming but really hard
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I feel bad for the 3DS games I have unfinished (FE:Awakening is the biggest one) but the Switch has completely replaced it in my mind
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On PC the combined price of base and expansion comes to 26 dollars. I know consoles are more expensive. Something I need to get used to after not doing any meaningful console gaming since 2013 when I built my gaming PC.
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It's good to hear that Isaac is a good port. I've never played the remake, only the original, and I'm put off by the apparent price increase on Switch vs Steam. I know portability adds a lot of value. I play on the bus too and that's dorky and fun. Just have that mental barrier when the PC release has been $7.50.
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I've played Zelda a few times on the bus. Can confirm that successfully climbing a tower before my stop comes up feels pretty dang good.
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I'm looking forward to revisiting the book through your discussion!
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World anyone provide their case recommendations? Gonna get the case and screen protector combo going before I take the baby out of the house.
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There is no way I finish Zelda before Puyo Puyo Tetris (my next release milestone) is released.
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1 hour ago, sclpls said:Sure wish these things weren't stupid hard to track down.
I bought mine from Amazon Books in Seattle and they had a stack of fifty or more on Saturday. Sorry it's tougher for you
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I'm gonna double dip for Stardew Valley I think
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I'm pleased with how quickly it wakes from sleep. Which makes sense since it has a mobile chip.
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Good deal on the new Homeworld. Wish I had the time to dig into that.
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This book is really good. Read in college (12 years ago 🙁)
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On 12/30/2016 at 5:33 PM, juv3nal said:If anyone remembers when GBeast & Pat Baer played Fiasco, Austin and Pat have returned for another Fiasco-like game (which is a sort-of sequel in that it features some of the same characters) in the most recent episode.
Thank you very much for pointing this out. I stopped listening to GBeast since Austin left and picked it back up just for this episode.
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It is precisely because they don't have to pay for expensive animation that I believe Firewatch and Gone Home achieve the high immersiveness/budget inverse relationship. Tacoma is looking to avoid this by having hologram people. No big budget needed to detail faces and speaking animation. As I said, That Dragon, Cancer moved me by having simple blocky abstract graphics, so I don't need detailed characters or animations to suspend disbelief. Maybe my itchio comment was off base.
I thought that Ethan Carter was more puzzle-based? I'll check it out, I believe it's only a few bucks on Stean for the winter sale.
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This may be obvious to most, but it just hit me today a big reason why I like "walking simulators" so much. They take the risk of trying to apply a higher budget to some kind of immersive story but not relying on the Video game constant of violence or combat to drive the story.
-Gone Home - high quality audio recordings along with the detailed space, lots of detail and things to read help with immersion
-That Dragon, Cancer - A simpler example, but still quite emotionally effective with more abstract graphics and the gut-punch of voiceover from the grieving father himself
-Firewatch - My favorite yet, a gorgeous landscape, excellent voiceacting that gives you ownership over the character even if you cannot effect the main thread of the plot.I apologize to post this in a new thread instead of a more general topic, but I feel like this is an area I've only until paid glancing attention to and really want this trend in gaming to continue. I didn't realize until today how much I craved alternative storytelling and interaction methods in video games. I want more games like this!
I know in advance that there are a ton of itchios to recommend in this space, but one disadvantage there to me personally is that the lesser budget leads to more difficulty with suspension of disbelief, an essential componenet to this type of game for me. But still, if it moved you, post away!
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I added everyone here.
1921-2468-9326
The gameplay depth from basic completion then three sets of coins for each level is worth ten bucks by itself. The rest is gravy. The response to this game broadly in the market is disheartening. -
Anyone else hear crackling in the audio? I used a couple different headphones so I'm a bit paranoid.
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Huh, I loved how far they went to make it feel different from the HP series in terms of movie structure and treatment of the world. The well realized 1920s setting did a good part of accomplishing that goal.
My biggest complaint was the obvious dangerous contents and poor security of that darn briefcase. Whimsical leftovers from children's book origins.
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Oooh, you had me at "shorter RPG"
Same here. But I am enjoying my first 2-3 hours with POE (finally)
I also hear that Torment won't be super long, which is exciting.
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Dark Souls II: Scholar of the First Sin is $9.99 at Humble right now
Is DS2 any easier to penetrate than the first? I keep hitting walls on my play through of the latter. Maybe I could circle back around to the initial installment?
Thimbleweed Park: A new adventure game from Ron Gilbert & Garry Winnick!
in Video Gaming
Posted
Are the hints somewhat subtle and don't just spell it out for you?
Honestly that might confirm a purchase from me. One of my complaints with most adventure games is my poor self control after my first time giving in to the ol' walkthrough lookup.