Kashkin

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Posts posted by Kashkin


  1. The discussion of crossover stories and interwoven narratives got me thinking about a story structure I've been increasingly aware of lately but which doesn't seem to get a lot of discussion. For the sake of conversation I'm gonna call it "Narrative as Clockwork". It's the kind of story where the draw isn't necessarily the characters or emotions but unravelling the complex tapestry that the creators have set out for you. This was part of the appeal of things like Lost and Heroes although both of those fell apart due to poor planning. More successful examples include things like Primer and Problem Sleuth. It's not to say that these stories can't contain aspects of good traditional storytelling, just that they are an alternate flavour and are perfectly valid in and of themselves. They're almost like adventure games, trying to piece together clues to get the "whole story", or even just to understand the presented story. I really love these kinds of things, does anyone else have any thoughts?

     

    That reminds me of trying to figure out the plot / world / anything of Dark Souls, which I'll admit I'm pretty fond of.

    I think hiding world-building through subtext and inference can be quite satisfying to the reader/player, when properly contextualised. BioShock is an explicitly narrative text (by which I mean, one of its main goals is story-telling), so an over-reliance on "Narrative as Clockwork" detracts from the "main" story.

    Dark Souls, on the other hand, is about who-the-fuck-knows-what, so any snippets of fiction that you can piece together don't have to fit into a complex plot.

    That's my two-cents.

     

     

    Luftrausers takes places on VENUS

     

    From xkcd what if #30:

    "...physics calculations give us an idea of what flight there [on Venus] would be like. The upshot is: Your plane would fly pretty well, except it would be on fire the whole time, and then it would stop flying, and then stop being a plane.

     

    That actually sounds a lot like my experience with Luftrausers.


  2. I believe I tracked down the AFP article referenced in this episode (at around 00:24:00):
    https://sg.news.yahoo.com/firewatch-announced-walking-dead-vets-152227882.html

     

    The article was written by a journalist from AFP/RELAXNEWS, "the first newswire dedicated to leisure and lifestyle."

     

    It's weird to see the detached, journalistic style applied to video games so well. If only more enthusiast press was this well written.


  3. Getting a proper hi-res wallpaper image of just the watch tower would be really, really swell.

     

    @ollymoss @camposanto Sweet! That lighting makes me feel all warm and also scared for some reason. Can we expect to see high res wallpapers?

    — Luiz Felipe Bezerra (@lfelipebezerra) March 13, 2014

    @lfelipebezerra @camposanto Yeah, they'll be on the blog tomorrow.

    — Olly Moss (@ollymoss) March 13, 2014

    If you can't wait that long, the assets on the website make for a pretty darn big image:

    3AGeJunl.png